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Alternatively, if this item can be used only once per turn, just add a "per turn" use limit of 1. Basically, this is the same effect and much cleaner if you don't mind it being refreshed by the coal.
Do not that while I learned german at school I didn't use it at all, so I kind of forgot most of it, but I should still be able to produce accurate enough translation.
Here's how to fix it:
onTurnStart: This item gets used.
onUse: This item adds x amount of Block.
Just make sure to check if it has any energy when doing that because I read from the official docs that when an item has an "onUse" effect, it automatically receives an energy cost of 0 even if none was specified, but it should still work as intended without this potential problem.
Also, I'm very happy to see that everyone likes the sprites~ It's bringing me a ton of motivation to work more on the mod!
The spritework is super well done, I would recommend the mod for that alone, and it can be a cool "difficulty softener" for very young players when dropped into the vanilla game. Consider maybe adding some keys in the next update to keep the item pool balanced with so many new plushies to be added.
For anyone wondering what this is, it's Uncommon, Rare and Legendary Accessory items that are all 0-Cost, 1-Use per turn with usually a single effect, but sometimes two effects. They range in size from 1x1, 1x2 and a single 2x2.
i absolutely ADORE the sprites oh my gaaawd