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- bugfixes to vehicles. including Panther for early FRA and, I hope T80U.
- Tweaked armor values down a bit.
- More changes to west 81 framework
- Fix errors and bugs (t-64 and such)
- Rework of vision fields for Fra vehicles, all eras (mostly BTRs and tanks).
- Rework of ammo selection file, now more intelligent ammo selection to adapt to enemy (inf, tanks, BTRs, cars..), less micro-managing!
- New built in compatibility with Cold War 71 mod. See mod description to activate and create new conquest with Cold War alter 71 region
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Exception
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Program will be terminated.
APP_ERROR: define not found (C:\WORK\PROJECT_2\goh\GEM\source_work\eSDLReader.cpp:455)
RIP=7ffbb11366ca [main_loop]
RAX=00000000 RBX=050dee00
RCX=00000000 RDX=00000000
RSI=00000001 RDI=0bad0001
RSP=050dece0 RBP=00000004
>>> gui2:lre:spawn(t80u)
>> entity:raw
> file "/entity/-vehicle/sov/tank/t80u/t80u.def"
196: ("fixed_loading_position"«)
197: ("turr_speed" deg_per_s(24))
198: ("gun_speed" deg_per_s(3.7))
199: {bone "aa_mgun_rot"
200: {terminator}
CALL TO ARMS - GATES OF HELL - v1.056.0 - standard x64
2025.11.19 15:02 - x64 - a6f71dacf - 0x0165D877
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ОК
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@Moussticot?
You need help on something?
- improve vision for multiple FRA vehicles/tanks. Better enemy detection and their AI seem to be working better
- upped chance of killing crew following successful pen (to provide a fix to the few unkillable tanks that appeared from time to time)
- reworked FRA HEAT shells to follow West81 code (they work better now)
- increased detection range and longer reveal time for AI tanks (to prevent tanks disapearing 20m from player)
It shows that it has expired and cannot be activated:(
I used to start hotmod(no west81,i didnot like west 81mod) and this mod at the same time and it would crash
Always nice to see that people enjoy it
In the short term I will work to change current armor/shell damage more in line to what it used to be in previous Hotmod/west 81 versions. Some tanks take way too long to kill. Nonetheless, the mod is still enjoyable.