Total War: WARHAMMER III

Total War: WARHAMMER III

Army limit mechanics (ALM)
51 Comments
Worghozez Oct 3 @ 11:39am 
seems like a great mod but does not work in full - at least when i start a Tyrion campaign then mark high elf spearmen as not unlimited i can still recruit them without any limits. I think this goes same for any units that are recruitable from main province buildings rather than barracks.
Obi-Wan Jan 18 @ 2:42pm 
@Vlad74ru Here is an example of an issue with the greenskins:
https://youtu.be/3vifU-IpMsw
I have only 3 mods installed: ALM, ALM for Vanilla, Mod Configuration Tool
Obi-Wan Jan 18 @ 1:54pm 
The mod does not seem to work properly for greenskins. Many new units don't have any limits, whether I mark them unlimited or limited.
ALEXNTFOX Dec 13, 2024 @ 5:22pm 
@Vlad74ru можно обновить мод? На 5.3 не работает от слова совсем, на текущий момент вызывает жуткие фризы при выборе армий, и наборе юнитов, значения никак не меняются, не применяются и не сохраняются. Пробовал на SFO, Radios и ванильку, результат одинаковый.
as Sep 26, 2024 @ 5:59am 
Да как то печально что с Immortal Empires Expanded не работает(( Так то механика ТОП и даже большинство модов поддерживает популярных.
Mumm-Ra Aug 29, 2024 @ 2:53pm 
dope
Quickwitted Jul 21, 2024 @ 3:28am 
для Immortal Empires Expanded сабмоода не будет?
с сабмодом ванилы в IEE он не работает
Sagittarius A Jul 15, 2024 @ 6:50am 
Понял, спасибо за ответ :)
Может можешь кого-то посоветовать?
Vlad74ru  [author] Jul 15, 2024 @ 2:43am 
@Sagittarius A
Привет. Я не делаю моды на заказ.
Sagittarius A Jul 15, 2024 @ 1:18am 
Привет! Не могу написать как-либо лично, поэтому вынужден спросить в комментарии. Подскажи, возможно ли заказать разработку интересующего меня функционала в качестве мода?
I Have No Enemies Brother Jul 7, 2024 @ 4:47pm 
@Vlad74ru

When you upgrade a unit using this system does it adhere to the unit cap or does it exceed it?
Vlad74ru  [author] Jul 5, 2024 @ 10:36am 
Razen Jul 1, 2024 @ 11:06pm 
Don't mind me I'm very stupid. Though it does let me upgrade units past the cap limit.
Vlad74ru  [author] Jul 1, 2024 @ 10:15pm 
@Razen
I use this mod in the campaign.
Shaft Ten Apr 17, 2024 @ 11:00am 
Does it effect the spawned disaster armies?
I Have No Enemies Brother Mar 4, 2024 @ 11:44am 
@Vlad74ru

Do you personally use any of the other AI army recruitment mods out there alongside your mod? And if so what do the enemy armies you run into look like ? If you just use this and vanilla recruitment what is your experience?
Vlad74ru  [author] Feb 25, 2024 @ 1:45am 
Rebalanced Kislevite Warriors.
https://steamcommunity.com/sharedfiles/filedetails/stats/3167241007
Full compatible with this mod.
akdlsls Feb 6, 2024 @ 6:19am 
It is best cap mod! thank you so much!
Krakenous Jan 19, 2024 @ 7:43am 
Yes. Thank you 👍
Vlad74ru  [author] Jan 19, 2024 @ 7:39am 
@Krakenous Now link is work.
Krakenous Jan 17, 2024 @ 4:36pm 
Can you post your list of supported mods to somewhere else please? Your website link is broken/down currently .
as Jan 15, 2024 @ 10:14am 
Ваще большое спасибо!!!
Vlad74ru  [author] Jan 15, 2024 @ 9:42am 
@as OVN Araby added
as Jan 15, 2024 @ 8:47am 
OVN Araby mod please
Barracuda Jan 3, 2024 @ 6:41pm 
Question, if the MCT settings are toggled off for the AI does that stop them from using the upgrade feature as well or just the unit limits?
Vlad74ru  [author] Nov 17, 2023 @ 7:18am 
LOCK-OUT ;)
My mod does not use settings that relate to the campaign map. But I am actively using CCO (Campaign Component Objects). I think this is the problem, these components do not work correctly with the new company map. But these are just my thoughts out loud. I don't have time to test the company with the specified mod yet. As soon as I can, I'll do it.So think that the reason for the incorrect work will become clear.
I Have No Enemies Brother Nov 15, 2023 @ 9:31am 
@Vlad74ru

The UI appears for the various races in regards to the ALM function but when you click the options for "unit limit" or "unlimited units" then all the units disappear and so you can not select any unit to increase their cap or make them unlimited.

I was playing with SFO submod of this mod and of course this mod with SFO and OLD WORLD.
Vlad74ru  [author] Nov 15, 2023 @ 2:55am 
@LOCK-OUT ;)

I didn't launch a campaign with this mod. Can I clarify what doesn't work?
I Have No Enemies Brother Nov 14, 2023 @ 11:37am 
@Vlad74ru

Thank you for response.

Also, I noticed the SFO version of this mod does not work with "The OLD WORLD" mod even though SFO is completely compatible with "The OLD World".

Any ideas why?
Vlad74ru  [author] Nov 13, 2023 @ 8:28am 
@LOCK-OUT ;)
The SFO sets restrictions on the recruitment of some units. If you enable this option, SFO restrictions will apply to these units. My mod takes into account these restrictions. If not enabled, ALM mechanics restrictions will apply to these units.
I Have No Enemies Brother Nov 12, 2023 @ 9:26pm 
@Vlad74ru

When playing SFO version do you need to have "Faction Unit Caps" on or off in the SFO settings menu while playing with THIS mod? Thank you for future clarification :)

Hope all is well.
Vlad74ru  [author] Oct 23, 2023 @ 7:41am 
@zane0
You can't disable unlimited units - it breaks the logic of AI. Read the comments in the "discussion" thread, where I answered all the questions on this topic in detail.
zane0 Oct 6, 2023 @ 12:00am 
How do I turn off unlimited units? I want to limit the base units to only 4 per settlement and level. Really emphasize expanding and growing territories provides more basic troops available to field.

Turning off unlimited for select units doesn't do anything in the unlimited section. There's still no cap!
Vlad74ru  [author] Aug 31, 2023 @ 12:32pm 
Added support for Shadow of Change for Vanilla. For SFO and Radius waiting update from the authors of mods.
Vlad74ru  [author] Aug 29, 2023 @ 12:32pm 
@NoSkill
This approach is also possible, but I wanted to give players full control of the recruitment units for AI.
NoSkill Aug 28, 2023 @ 6:33am 
Interesting idea, for sure.

Did you think about using the recruitment pool mechanic, that the Vampire Counts currently have ( units available depends on %), to enforce softer caps? (like in medieval II total war).

You would still need more and more high lvl military buildings to increase the percentage of the provincial recruitment pool, but you wouldn t have the hard cap.
I Have No Enemies Brother Aug 27, 2023 @ 10:48am 
It cannot be understated how impressive this mod is. It truly is a masterpiece and can help the player create loreful and fun experiences because you have such great control over ai army construction. Thank you for this.
Tau Aug 26, 2023 @ 6:50pm 
I really hope there will be multiplayer support some day
Tau Aug 26, 2023 @ 6:50pm 
I was looking for a mod like this, thank you so much!
Vlad74ru  [author] Aug 26, 2023 @ 10:40am 
@as Любое здание, которое позволяет нанимать отряды учитывается при расчете лимита. Исключение - главная постройка в поселении, она никаких лимитов не дает даже если позволяет нанимать отряды.
civking Aug 26, 2023 @ 6:54am 
I tried this mod with Radious, and it works really well. Great mod!
as Aug 25, 2023 @ 8:44am 
Очень нужный мод. Ибо думстаки бесят, как геймплейно сокращают выбор, так и точки зрения лора. Аналоги хуже. Одни просто накладывают ограничения на стэк, совсем без учета строений. Второй похожий на этот, но увы не учитывает большую часть модов, чем вносит сильный дисбаланс. Данный мод поддерживает огромное число других модов, плюс тут еще имеется и удобный редактор настройки. Единственный момент, это достопримечательности. Как с ними? Все таки обидно построить цитадель стражи Нагаронда, и это ни как не повлияет на лимит?
Ybrbnf Aug 24, 2023 @ 1:41am 
А есть ли возможность создать мод который бы позволял редактировать параметры отрядов ?
Vlad74ru  [author] Aug 23, 2023 @ 11:20am 
Okay, I'll think about how to implement it better. Read this now [coolman.ru]. Everything is simple here - make copies of the ini files. You can have several options for settings and always go back to the right one.
less1630 Aug 23, 2023 @ 11:13am 
Thank you very much, and please help add a reset button on each race page for reset the number of units for each race. I think some people, like me, may accidentally make mistakes when adjusting the various races, and it is quite useful to have a reset button .haha:steamthumbsup:
Vlad74ru  [author] Aug 23, 2023 @ 8:54am 
@less1630
Thanks for the message, I will check the correctness of loading the basic mct settings at the start of the company.
less1630 Aug 23, 2023 @ 8:47am 
I mean , when I change the number for melee infantry from 2 to 3 , and start a new campaign (empire and cathay) , I found their melee infantry still 2 , and I use the slide 3 way then success change the unit to 3 or 4 , so I didnt why the slide 2 not work .
Is the problem due to I change the number at the game front page , not at in tne campaign ?
Vlad74ru  [author] Aug 23, 2023 @ 8:41am 
@less1630
What doesn't work on Slide 1? When starting a game with this mod, the mct settings are displayed incorrectly? Can you make a printable screen?
Later I will do a detailed analysis of the ALM mechanics for AI here.
less1630 Aug 23, 2023 @ 7:43am 
HI, as I check , slide 1 did not work , slide 3 is ok , but when we change 3 , the record will stand until the next new campaign , is that correct ? in this case , maybe slide 1 not very useful .
And , just want to ask even the tomb king also be affected by this mod?
Then , Could you please explain the recruiting capacity of Chaos Warriors and Nurgle under this mod?
civking Aug 23, 2023 @ 7:31am 
great mod! I will give this a try