RimWorld

RimWorld

Castle Walls Expanded
60 Comments
Enrico  [author] Jul 6 @ 6:52pm 
Update 7 July 2025:
- New mod thumbnail because previous thumbnail has been donated to the Castle Walls Reborn mod
Enrico  [author] Jul 1 @ 9:14am 
I checked on 1.5 and all the mentioned settings work on my end. If you want you can you send your Player.log.

C:\Users\[username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log
BoyinRed Jul 1 @ 8:34am 
I'm playing on 1.5, the lower cost multiplier worked, but the faster gate speed opening and no refill / maintainance for defense towers didnt work even after multiple restarts and new colony test, not sure why :/
Enrico  [author] Jul 1 @ 8:18am 
Which changes don't work? What version are you playing on?
BoyinRed Jul 1 @ 7:40am 
I restarted but some changes still didnt work, what do i do?
Enrico  [author] Jun 15 @ 11:03am 
Update 15 June 2025:
- Updated to RimWorld 1.6.
- Removed dependency on XML Extensions for the 1.6 build.
- Added dedicated mod icon for 1.5 and 1.6 builds.

Settings will have to be re-set when updating to 1.6, due to the removal of the XML Extensions dependency.
Morrowind3 May 15 @ 10:45am 
Managed to solve the crashing issue and can play with this mod now as well, so XML extensions should be working fine
Enrico  [author] May 14 @ 5:05pm 
I'm playing with this mod (and thus the XML extension mod) just fine right now
Doomchibi May 14 @ 5:01pm 
For anyone having their game unable to start, the dependency XML extensions mod is currently broken.
Enrico  [author] Apr 20 @ 7:47am 
I cannot replicate a crash using the following modlist:

Harmony
Core
Ideology
Biotech
Castle Walls Reborn
XML Extensions
Castle Walls Expanded

I also don't think your crash is a bad synergy between mods, as that doesn't tend to crash games in my experience. When dealing with a massive mod list, depending on how massive, it could be the case that your PC simply can't handle all those mods, which has nothing to do with yesterday's patch, despite coincidentally happening on the same day as your crash.
Morrowind3 Apr 20 @ 3:46am 
Today's update causes my game to crash on startup (Somewhere near the end of the loading process). Ran fine yesterday.

I have a massive mod list though so it's probably some bad synergy, but maybe others have the same issue.
Enrico  [author] Apr 19 @ 6:58pm 
Update 20 april 2025:
- Fixed error.
Bärtierchen Apr 19 @ 11:44am 
Its a typo. Fix is to rename C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3024167916\1.5\Patches\SetCastleDesignation.xml
xpath="Defs/ThingDef[@Name="CaslteBase"]/designationCategory" to xpath="Defs/ThingDef[@Name="CastleBase"]/designationCategory"
can be done manually.
Enrico  [author] Apr 19 @ 4:13am 
Thanks for mentioning. Should be harmless but I'll publish a fix later.
qux Apr 19 @ 3:07am 
Hi ! I have red error with new update :
[[JDS] Castle Walls Expanded] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[@Name="CaslteBase"]/designationCategory) failed
Enrico  [author] Apr 18 @ 4:57pm 
Update 19 april 2025:
- Fixed defense towers being wrongfully listed in Security category instead of Castle category in the 1.5 version of this mod
Lord Rugdumph Mar 23 @ 12:12pm 
*chef's kiss*
Enrico  [author] Sep 14, 2024 @ 3:58am 
Depending on your settings you either need to fill it up with steel or electricity.
DrBossWatson Sep 13, 2024 @ 6:40pm 
Is there a trick for the defensive towers? I can't get them to attack anything
Enrico  [author] Jun 17, 2024 @ 2:47pm 
In that case you might as well build them into the textures for all walls.
OttersHoldHands Jun 17, 2024 @ 2:15pm 
Well, one cheat is to make the building not make any shadow and have some other cosmetic building that you place that is the shadow texture. Very janky but it could work.
Enrico  [author] Jun 16, 2024 @ 11:53pm 
no that's impossible
La__fonzi Jun 16, 2024 @ 10:20pm 
shadow fix no way is that for diagonal shadows?
Enrico  [author] Jun 16, 2024 @ 12:30pm 
Update 16 Jun:
- Added "Diagonal Corner"
- Added "Diagonal Corner Embrasure"
- Added "Diagonal Connector Embrasure"
- Added "1x2 Embrasure"
- Added "T Connector Embrasure"
- Added "X Connector Embrasure"
- Added "End Embrasure"
- Changed "Add Corner Embrasures" setting to "Add Expanded Content" and enabled it by default.
- Fixed diagonal walls and expanded content not being able to be disabled.
- Fixed diagonal connectors being listed under structures instead of castle category.

Huge thanks again to @The Grimoire of Alice for allowing me to merge their mod into this one!
Enrico  [author] Jun 16, 2024 @ 9:39am 
Pretty much all settings are disabled by default, go set them up
CantPlayJack Jun 16, 2024 @ 9:38am 
I have Castle Walls Reborn, fully updated, and sadly this doesn't seem to do anything with it.
Enrico  [author] Jun 13, 2024 @ 4:16am 
Thanks to @The Grimoire of Alice, I'll be merging their mod into this one on Sunday! :happy_creep:
「The Grimoire of Alice」  [author] Jun 13, 2024 @ 1:35am 
I painted diagonal castle walls. You can see this mod .
Enrico  [author] Jun 10, 2024 @ 4:15am 
Update 10 Jun:
- Fixed errors caused by the recent Castle Walls Reborn update.
Enrico  [author] Jun 9, 2024 @ 8:51am 
Gate issues in the Reborn mod have been fixed! :winter2019joyfultearsyul:
Enrico  [author] Jun 9, 2024 @ 3:26am 
Update 9 Jun:
- Re-added gate open speed multiplier setting.
- Re-added corner embrasures toggle setting.
- Fixed electric gate toggle being ignored.

Gates in the Castle Walls Reborn mod have recently been broken, this is not due to my mod or this update. I'm in contact with the mod's creator and I hope it will be fixed shortly.
Slamurmum Jun 8, 2024 @ 7:55am 
Okay, thank you =)
Enrico  [author] Jun 8, 2024 @ 6:35am 
I don't have time to try this, but this should be a question for the 1.5 Reborn mod creator, not me.
Slamurmum Jun 8, 2024 @ 6:33am 
Hmm, the castle gate isn't rotatable for me, Castle Walls are rotating normal though. Do you know if it's working for you?
Enrico  [author] Jun 3, 2024 @ 4:45pm 
Update 4 Jun:
- Updated to Rimworld 1.5 with use of the Castle Walls Reborn mod by @Gideon!

The reborn mod sadly doesn't rely on Doors Expanded, but on the new vanilla multi-tiled doors, leading to the loss of custom gate opening speeds and remote locking functionality. Hopefully someone will make a Doors Expanded continuation down the line so we can get those features back, otherwise I might do it myself.
VonnGi Mar 21, 2024 @ 4:24pm 
Heyo, don't see a separate place to post issues so:
The gate open speed multiplier doesn't seem to have much of an effect due to doors expanded multipliers being so much higher/happening earlier in calculation.
Uranium in deep drill spots seem to, at least visually, be replaced by Defense Tower L connectors.

I would love to contribute diagonal castle wall sprites/textures, message me!
fr0 Mar 10, 2024 @ 3:05pm 
Thanks for this mod. Would love a way to reduce the amount of work it takes to build.
Enrico  [author] Mar 4, 2024 @ 5:38pm 
@Justanotherforty
No setting in this mod is enabled by default. Turn them on, then restart your game.
Justanotherforty Mar 4, 2024 @ 5:37pm 
Building is not 75% off, used this mod and thought the building cost was still high, uninstalled and just used the 75% off mod and cost went from 200 to 50
Aether Mar 1, 2024 @ 6:07am 
Is there a way to change the 'Work To Build' of the walls?
It would be nice if my colonists didn't have to spend a year to build walls among all the other shit they have to do.
Enrico  [author] Feb 24, 2024 @ 9:52pm 
@Slamurmum
I'm not entirely certain, but I think they already can hold up a roof. The game keeps expanding roofs automatically over them in my experience, after which I always manually remove them.

@Dragon of Desire
It's on my to-do list, once I get back to modding.
Slamurmum Feb 16, 2024 @ 6:17am 
Any chance for the castle walls to be able to hold up a roof similar to a column?
Dragon of Desire Oct 7, 2023 @ 12:31am 
Any chance we could get a config option to multiply the wall HP?
Elgate Oct 1, 2023 @ 2:48am 
@Archimedes me too. I checked how LTS system handles it, it seems quite simple. Only "issue" is that it would require to split the gate in two. The door itself and the frame. For LTS it seems that using LTS_BaseDoor as a parent and to give it a size would be enough. The frame I haven't checked yet. Biggest issue is that it would probably be a whole new mod and I am not sure about permissions.
Enrico  [author] Sep 4, 2023 @ 8:43pm 
Update 5 Sep:
- Added optional powered gates with remote locking feature and quicker open speed
Archimedes Aug 29, 2023 @ 1:31pm 
I wish you could patch it to use LTS Systems instead of Doors Expanded :(
( know that's not how patches work. Nice to see Castle Walls getting some love though.)
Enrico  [author] Aug 28, 2023 @ 6:04pm 
@Wolfette If you mean the diagonal walls: texture-wise they're best I can do, and luckily for you, they're optional!

If you use them very sparingly in a build, they can be quite nice. Definitely don't attempt to make a continuous diagonal wall! :steammocking:
Wolfette Aug 28, 2023 @ 5:46pm 
Nice to this added on to, but those corners... um wow.
Enrico  [author] Aug 28, 2023 @ 4:00pm 
Update 29 Aug:
- Added support for Architect Icons by adding a little castle wall icon to the tab.
Enrico  [author] Aug 25, 2023 @ 2:15pm 
If you notice you can suddenly not build corner wall embrasures anymore after this update, please enable the dedicated toggle in settings!