Jagged Alliance 3

Jagged Alliance 3

Tons of Guns
681 Comments
Rubezagel Oct 21 @ 1:58am 
agree with Ze one, for me it's too much. Some weapons are just too obscure, and having multiple almost identical variants adds nothing for me.

Still appreciate your work, doesn't have to be for anyone. The way it is now I probably won't use it again. But I'd be very interested in a lite version, that just adds one variant of each iconic weapon that is missing from vanilla.
Merc (浪人) Oct 1 @ 1:20am 
the F2000 isnt modifed correct
RETRO Man Sep 30 @ 12:43pm 
Is there no slimmed version of this?
100 guns are way ott.

I'd go for 15-25 most central, well-done and JA-typical guns. That'd be great :steamhappy::steamthis:
NATO Freedom Enjoyer Sep 27 @ 2:39pm 
Always sad seeing a mod with a lot of potential but with a lot of bloat or entirely unrealistic weapons without actual holding animations like the minigun.
Sam The Man Sep 18 @ 3:20pm 
For some reason after installing and activating it, it just won't work on my game, it doesn't register it for some reason, like it isn't there. Anyone might know why? This is my first playthrough and I love guns, so I immediately hopped on this mod lol.
Rokko Aug 19 @ 11:52am 
love this mod.
the one and only thing tons of guns/tons of components now needs is dual-icon that tells us if bipod is is extended or not.
right now the icon for bipod extended/bipod retracted is the same and you need to rotate your camera, zoom in etc and look really close to see what state the bipod is in.
would be great to be able to see it with a glance because different icons :)
Lucjan Aug 13 @ 7:54am 
*But enemies will then use it
viper0074 Aug 13 @ 7:48am 
Is there a way to get the new weapons as loot or not? just the shop seems a bit odd.did read a ton of comments but couldnt seem to finf an answer.
Lucjan Jul 7 @ 11:02pm 
You can make a custom mod that will do that. Rato GBO ToG patch is doing similar thing for example. Best reach out on JA Discord on modding chanel if you want to figure it out.
Alicaso Jul 7 @ 4:19pm 
is there a way i could remove some of these from my game? i like quite a few of the guns, but theres also just way too many and it just bloats the game too much for me.
Mangalica May 24 @ 5:02am 
Thanks for the tip, but I did not edit it. Just downloaded it from Steam Workshop and directly tried it. Is it possibly not compatible with other weapon mods? (like BCE Guns)
Lucjan May 23 @ 2:00pm 
I guess nexus version should work but I never tried
Lucjan May 23 @ 1:59pm 
ToG doesn't work when you edit it in mod editor, you need to use steam version due to big file archive handling when copying mods from workshop via in-game mod editor. Delete your local version of ToG and the models will work ;)
Mangalica May 23 @ 1:05pm 
I can#t get rid of the white boxes. All ToG weapons are missing the 3d models.I have all the required mods and made clean reinstall. Do you have any idea what could be wrong?
Haruko May 13 @ 8:59am 
@Miaa_ , wow I remember it now, it's funny but kinda weird to see in another game.
Miaa_ May 4 @ 10:56pm 
@haruko https://www.reddit.com/r/stalker/comments/17fk623/you_see_ivan/ is this a reference to this meme?
ferengi Mar 17 @ 5:20am 
Damn, a minigun. I'll have to try that.
Daddy.Cool.1973 Mar 16 @ 12:43pm 
Does it work with the newest version 1.5?
Haruko Mar 6 @ 5:16pm 
Discovered a bug where the APS is held like a rifle in Igor's hands.
c2crtw Feb 18 @ 5:22am 
@ grendel_kamisori

Rifle grenades can be launched by the M70, PAP M59/66, and BM59. You have to unfold the weapon's grenade launcher ladder sight before you can load a grenade. The weapon has to have the folding sight to be able to load rifle grenades, so the WW2 guns cannot use them.

I highly recommend Rato's GBO mod with it's ToG compatibility patch (and Rato's AI and explosives overhaul mods as well). ToG has many issues and is no longer being actively developed, but Rato's ToG compatibility patch is frequently updated. Rato's mods also have many other features and benefits that are well worth the learning curve IMO.

Note: the BM59 and some other ToG weapons are not currently supported in Rato's ToG compatibility patch.
grendel_kamisori Feb 13 @ 8:05am 
Do all the ammo calibers introduced in this mod have guns that use them, or do I need separate mods for that? There are some bullets I haven't found guns for, and I haven't found anything that launches the 20mm rifle grenades (I assumed the WW2 guns would but they don't).
Hanako, the Ironic Pyro Feb 6 @ 6:46pm 
Is there a way to check if my weapons is folded or unfolded during battle?
Currently the only way I can tell is to use the action and check if my overwatch attacks increased or not and then reload the game.
Harbringar Feb 5 @ 1:32pm 
Anyone have the issue where you cannot equip any of the guns? I have a C96 and if i equip it, it disapears. However, if I close my inventory an reopen it, its back in my backpack.
UPGRAYEDD Feb 4 @ 4:26am 
Also getting multiple weapons (when using suppressors at least) that have absolutely no sound at all.
Xeryx Jan 22 @ 9:19am 
Seeking permission to remaster your mod since you are no longer around, there are some issues and bugs that need fixed.
No Nōryoku Jan 21 @ 2:45pm 
The mod doesn't work in Co-Op. Hopefully it will get fixed
Vendr_86_HMAO Jan 15 @ 11:52pm 
Добрый день. Обновлений больше не будет?
Russkie Jan 6 @ 7:45am 
Obviously a wonderful mod and I thank you for all the work done! Would just like to ask though, if the 1911 is supposed to have a mag capacity of 15? Just want to be sure theres nothing wrong with my mod setup, just a little distracting to have so many rounds :lunar2019laughingpig:
ALBUNDY Dec 20, 2024 @ 8:20pm 
ECHT Top, macht Spaß, Danke :steamthumbsup:
Haruko Dec 10, 2024 @ 12:17pm 
If you can just remove it from spawning in the shop I do not mind restarting my whole game over once it is updated.
SkunkXL  [author] Dec 9, 2024 @ 1:49am 
@Haruko not in a way that fixes your current playthrough´s broken fn2000.

Forthe time beeing i suggest saving before buying the FN2000 from Bobby Ray, then save again when it turned out to be the unbugged variant
Murat Kutosov Dec 8, 2024 @ 12:52am 
For some reason after I did the barrel replacement on the Winchester 1894, it’s not accepting its new ammo 🫤
Haruko Dec 6, 2024 @ 4:44pm 
that's the only time i ever really and certainly acquired the FN F2000 I believe, is this fixable?
SkunkXL  [author] Dec 6, 2024 @ 2:11am 
Indeed, just had a look at the files. You are correct. somehow the old FN2000 model can still appear in the shop
Haruko Dec 4, 2024 @ 2:58pm 
I rechecked my modlist and no i have nothing that adds anything to the store inventory, any chance that Bobby Ray's accidentally just sells the previous f2000 model? It is quite the one and only gun i have issues with.
SkunkXL  [author] Dec 4, 2024 @ 7:37am 
Any Mods that are messing with bobby Ray´s Inventory like adding stuff that usualy isnt there as in unlock all weapons or something? @Haruko
Murat Kutosov Dec 4, 2024 @ 3:53am 
I’m loving the mod, but I’m curious why the PP91 is giving the vanilla game versions of some mods such as Red/UV Dot. Is this just in the description or are those the real effects?
Haruko Dec 3, 2024 @ 2:56pm 
I did not spawn it through cheat, oddly enough, it was purchased through the Bobby Ray's shop. And I think one was looted in another previous run.
SkunkXL  [author] Dec 2, 2024 @ 11:30pm 
@Haruko that sounds like you got the old f2000 model by cheat, is that possible?

There is a new Variant of the F2000 in ToG that replaced the initial f2000 version. The old one now appears incomplete. I did that un purpose because otherwise people that owned the old f2000 would run into serious issues with their savegames
Hellraiser Oct 29, 2024 @ 1:33pm 
VSK94 has no sound for some reason, the suppressor suppress to much.
kmitya Oct 23, 2024 @ 8:47am 
no penalties for night fights
Haruko Oct 20, 2024 @ 10:55am 
Also the F2000 has missing models and appear incomplete ingame and on the gun modding interface
Haruko Oct 20, 2024 @ 9:41am 
Seems the mosin nagant has the wrong ammo count and the groza has the wrong caliber configured
Hjalfnar_HGV Oct 19, 2024 @ 5:12am 
Still waiting for that MG3...
Hans_Nomad Sep 30, 2024 @ 1:41am 
The Tomahawks are upside-down in the hand of the MERC and the FG42 looked a bit different (more wood and darker metal) but th mod is super cool thanks for that
Kaizer Sep 22, 2024 @ 11:09am 
The M870 Compact has 2 versions of distracting shot - one claiming to be free aim and one not. One also claims to do twice as much damage as the other. I thought one of them didn't work but when I went back to repro it worked fine.
フォロスト Sep 5, 2024 @ 6:25am 
There were no MOD updates, but the sound effects for FP6 and SPAS firing were now played. I don't have that many MODs installed, and the MOD composition hasn't changed much from before, so I don't really know why this happened. There were also reports of the shotgun's sound effects not being played, so I guess there's some reason why they don't play.
RENEGADE Mk4 Sep 3, 2024 @ 6:50pm 
Can i get mode weapons fron weapon convois?
AllCarpAreBeautiful Sep 3, 2024 @ 7:55am 
@ WOLK I have the same problem as you described it's impossible to open the inventory or access the stash in which cargo is located no matter if it comes from Bobby Rays or the Militia Shop. I suspect that this is a typical load order problem, as is often the case when the mod list exceeds 100+ mods. If you have found a solution, please feel free to contact me directly.