Jagged Alliance 3

Jagged Alliance 3

425 ratings
Tons of Guns
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Mod Categories: Weapons & Items
File Size
Posted
Updated
4.587 GB
Aug 21, 2023 @ 7:45am
Mar 14 @ 12:40pm
47 Change Notes ( view )

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Tons of Guns

In 1 collection by SkunkXL
Tons of Guns - The Complete Experience
4 items
Description
Guns, Guns and Tons of Guns!

This Mod is a revival of the original Tons of Guns Mod/Mode for Jagged Alliance 2, written by Ian Currie

Almost all Weapons come with their own unique and licensed 3D-Models as well as High-Res textures (4k mostly). ToG introduces new Combat Actions(Firing Modes, Folding, Bayonet Charge, Shotgun Autofire), new Gameplay Mechanics, Weapon Modification Components and much more. 96 new Weapons and over 535 new Weapon Components are available as of ToG 1.26

Most weapons are available at Bobby Rays Guns´n Things, combining Tons of Guns with Random Enemy Weapons Mod(link below) and Zulib Weapons Core is highly suggested to experience all new weapons, alternatively there is a collection housing the complete experience !

Tons of Guns - The Complete Experience
https://steamcommunity.com/sharedfiles/filedetails/?id=3007465773

Random Enemy Weapons:
https://steamcommunity.com/sharedfiles/filedetails/?id=3072131995&searchtext=

Zulib Weapons Core:
https://steamcommunity.com/sharedfiles/filedetails/?id=3176389352

Alle the Calibers for Tons of Guns, over 30 new Calibers each with 4 different Ammo types and a total of 140 new icons.

New Combat Actions: Bipod Folding, Bayonet Folding, Stock Folding, Grenadelauncher Folding

Weapons included:

17 Pistols:
C96 "Schnellfeuer"
C96 "Red 9"
1911
Mk23
USP
PPK
Glock19
Pistole 08
Glock17
M625 Revolver
B93 R
Model 731
Pucara M384
Automag I
TT-33
APS
Viking MP446

11 SMGs:
P90
MP7A2
UMP
MP9
PPSh-41
M11
Micro UZI
PP91 Kedr
Sten MK II
Vigneron M2
Famae SAF


7 Shotguns:
M870
CAWS
M1897 Trenchgun
M1897 Riotgun
SPAS12
FP6
Condor

18 Rifles:
SL 8-1
M1 Garand (5 Variants)
WA2000
Mosin-Nagant
Gewehr 43
SSG69
SKS
AWP
Lee Enfield "Jungle Carbine"
Steyr Scout
VSS Vintorez
VSK94
Zastava M59/66 (2 Variants)
Type 56 (4 Variants)
DeLisle Commando
Zastava M76
Zastava M48
NTW-20

21 Assault Rifles:
F2000
Sturmgewehr 44
Sturmgewehr 44 "Vampir"
Groza4
Tar-21
G11
G3
AN-94
RK-62
RK-95
Zastava M70 (2 Variants)
HK 33
G3A3 (2 Variants)
HK 53
M82
EM-2
L85A2
BM59 MK I - MK III
A91 Bullpup
AR-10
AR-10 Carbine

10 Machine Guns:
FG42
PKM
M60
Bren MK1
RPD
M1918A2
FN Model D
MAC 24/29
HK 23E
Ultimax U100


5 Heavy Weapons:
M134 Minigun
Panzerschreck
M72 LAW
M79 Grenade Launcher
Sawed off M79 (2 Variants)

7 Melee Weapons:
Trench Knife M1918
Sledgehammer
"Tons of Guns"-Hammer
Tomahawk
Brass Knuckles
Trench Shovel
Katana


Big thanks to Ablomis, Tobias and Witzzard and everyone that participated in the Crowdfunding to acquire more models, you folks are awesome!

Special thanks to Falkenstein Community and Yorick Aurelius for the incredible support. Without you i could hardly have continued to work on this Mod

Powered By Falkenstein Community
https://falkenstein.games/
https://discord.xyz/falkenstein

Support available on Falkenstein Discord
https://discord.com/channels/1081604033090945114/1219630918403227689
Popular Discussions View All (6)
30
May 9 @ 7:14pm
The Balancing Thread
SkunkXL
1
Nov 28, 2023 @ 12:28am
PINNED: Freemodel Credit & Licensing
SkunkXL
0
Mar 19 @ 6:01am
PINNED: Tons of Guns - Support & Bugreports via Discord
SkunkXL
616 Comments
Strattcom Jul 9 @ 1:05pm 
the full error code is geRntity.cpp(1040): glm::lenght2(attSrc.spotRotAxis) > 0

< unknown> (JA3Debug:0)
Strattcom Jul 9 @ 6:45am 
i get a geEntity.cpp(1040) error from this mod and teh seport discord link them not to work. know someone how to fix it?
Strattcom Jul 8 @ 3:37pm 
I have try to insall the mod but all time the game crash with a infentyloob error from debug mode. Tons of guns Tons of Components and the lib are all install. no other mods.
Scoobiedoo Jun 25 @ 3:03am 
@Milano I'm using the Random Enemy Weapons mod linked in this mod's description. Felt like I was getting too many of the new weapons, so I found that having the setting on 80 or 90% worked best for me (meaning 10 or 20% of enemies spawn with non-default weapons).
SkunkXL  [author] Jun 24 @ 8:23pm 
i had it drop early too, but having to fight AGAINST it on ernie island kind of balances this out allready. can be a real nightmare to fight several of them at once. may have to overthink balancing
Milano Jun 24 @ 7:55pm 
Scoobie, what mod are you using for your drop rates?
benden Jun 24 @ 9:16am 
The Bm-59 is also a very powerful gun early in the game and we can get several of them on Ernie Island.
Scoobiedoo Jun 24 @ 8:33am 
Is the AR-10 supposed to show up this early? Just got 2 (with 10% random weapons) right after starting a game, before even taking the outpost on Ernie. Seems a bit strong to show up immediately.
Lucjan Jun 11 @ 1:49pm 
All local mods are in c:\Users\[username]\AppData\Roaming\Jagged Alliance 3\Mods
PIZZASPULUNKER Jun 11 @ 11:44am 
How do I remove that local copy?