tModLoader

tModLoader

Vacuum Bags
274 Comments
endermako64 May 26 @ 10:56am 
can this be updated
Dekrosna May 17 @ 2:23pm 
not sure if it's a conflict with another mod or not but I am running into an issue with the Slayer Sack disappearing from my inventory when placing torches.
Protogen_Rhythm Apr 22 @ 3:30pm 
Not sure what's going on under the hood, but a Shimmer Flare (the result of shimmering a flare) counts as a banner lol. Just discovered the item and was like "wait where'd it go?"
This_Dude Mar 30 @ 11:15am 
There's a compatibility issue with Cooleritemvisualeffects. With this mod enabled and only this mod oddly enough. All swords have a double visual glitch. When swinging any melee weapon, the original sword is held out in front of you while attacking. It's a very annoying visual glitch and the issue goes away when disabling this mod.
Thzymon Mar 16 @ 2:23pm 
Paint Bucket - Was debugging why all placeables were turning blue and finally realized the paint bucket was auto-selecting the first paint. I have not been able to find a way to stop it from auto-selecting a paint.

1) If there's not an option I'm missing, request a config option to disable auto-selection of items when not Favorited in bags (perhaps a config per bag that has auto-select behavior),

2) A config option to retain a specific size per bag would be nice (I have to resize some every load but it seems random which need to be resized).

Thanks for this wonderful mod!
GearLocked Mar 8 @ 1:03am 
Been troubleshooting the Trash Can losing it's sell function. So far I've found loading TeaNPC and Touhou Little Friends mods interfere with that function causing it work like a normal bag instead
United States of Zergrush Mar 1 @ 3:07pm 
Is there a chance that you could add an option to make the normal bags automatically pick up items when your main inventory is full, like the void bag? I loathe having to open it each time, and I primarily only need to grab the inventory overflow when exploring.
|NK| Kain Feb 27 @ 2:08pm 
The potion bag seems to break quality of terraria's infinite buff. Which is a shame
QAQ Feb 23 @ 3:38pm 
The items in the bag cannot be stored across archives, and I originally wanted to collect fashion in various archives.
laurensmorche Feb 4 @ 9:41am 
can you update the mod for tmodloader version 2024.12.3.0 the current mod only works for tmodloader version 2024.4.3.2
hotx021 Dec 17, 2024 @ 6:44pm 
I have a question. I found that there seems to be a problem with this module and Recipe Browser. When I collect an item I want to make in Recipe Browser, and there are corresponding materials in the bag, although the final product is craftable, the number of materials displayed in the Recipe Browser collection in the upper right corner is 0
杜若青云 Dec 6, 2024 @ 9:23am 
Star Above mod bag store Starlight and Hardlight as un-stackable item instead pick them as player resources.
dragonregure Oct 24, 2024 @ 7:43pm 
Found a bug with Essence Of Gathering bag (Star Above mod bag), the bag store Starlight and Hardlight as un-stackable item instead pick them as player resources.
Zeph Oct 3, 2024 @ 9:34am 
It would be cool to see a bag for Lunar Viel since it's a fairly large mod
nosrednA Sep 29, 2024 @ 1:45pm 
Could you make it so that increasing the storage of your Trash Can doesn't stop it from working?
Tlatchga Sep 22, 2024 @ 2:08am 
Bekky Try turning off the Hide Infinite Buffs in Tray setting in the mutant/soul mod- can't remember which one it is. That fixes it for me.
nosrednA Sep 7, 2024 @ 6:44pm 
A vac bag bag, stores vac bags and you can still use the ones that are stored.
BiGGieEyes Sep 3, 2024 @ 6:29am 
Hi, could you add a confirmation dialog when we clicked clear trash button in the trash bag ?
Strapps Aug 18, 2024 @ 10:38am 
Is there any known issues that cause the trash can bag to not work? The clear trash button doesn't work and it doesn't autosell duplicate items. All the other bags are working
SpecyJ Aug 4, 2024 @ 10:59am 
Also I noticed that on occasion my crafting menu will just automatically scroll in a continuous direction due to the opening and closing of inventories, dragging items to the recipe browser. A lot can set it off and I have to close the inventory just to reset the endless scrolling.
SpecyJ Aug 4, 2024 @ 5:24am 
There is one minor graphic glitch where holding shift and certain mouse positions, the player will be holding a glowstick while having the flare gun spark effect as if holding both at the same time. I guess it's a clash between having the flare gun and the slayer bag in the same inventory.
Bekky Jul 7, 2024 @ 3:15am 
Potion flask seems to be fighting with the infinite potion buff system from fargo's mutant mod, I'm not sure what there is to do about that, It's functional, but the timers flash constantly and it's kind of an eyesore, attempting to hide the infinite buff statuses just makes the entire thing flash.
SpecyJ Jun 29, 2024 @ 1:15am 
Sometimes debuffs will gain the duration of the terminated (Shift click) buffs. and it tends to be hard to set the priority when sorting the potions as there are so many and it's hard to arrange in intense situations especially if there are different healing potions. Some healing items have a unique buff that can also accumulate so cancelling that unique buff will also unfavorite the healing item and go back.

Another thing that sometimes happens is when a buff runs out and you quick buff, it will have the previous potion buff's last remaining microseconds so it will be at zero before having to quick buff again. So this might end up using more potions and consumables or require more micromanagement.
SpecyJ Jun 29, 2024 @ 1:15am 
Been testing and so many things have improved.
Forgive me for reporting the latest bugs I found. The potion flasks' feature to accumulate the different buffs tends to be rather janky. Items or accessories from other mods that apply a specific buff will accumulate durations to the point that they become hours just from staying close or wearing them instead of drinking potions.
marcostadeusc Jun 28, 2024 @ 11:33am 
I just tested QoT again without this mod and it went back working. any chance to get fixed for fishing machine go back working again with this mod together? I love this mod so much, wouldnt like to remove it :c
marcostadeusc Jun 27, 2024 @ 7:56pm 
is this mod incompatible with QoT? my fishing machine just stopped working, idk if is relatable with this one, just wondering if is there any problem, since there is a fishing bag
Tree Jun 14, 2024 @ 2:56am 
Could you add an option to re order the bags in the bag switcher?
andro951  [author] Jun 11, 2024 @ 9:20am 
The biome globe doesn't normally work in the void bag, but I made set it to work in the void bag/vacuum bags if Vacuum Bags is enabled.
andro951  [author] Jun 11, 2024 @ 9:19am 
The_furf_of_July, I fixed the table issue. It will be released in 1.2.4.16.

Info accessories and items that apply effects in your inventory that work while in a void bag will now work in Simple Bags, the Mechanic's toolbelt and the Fishing Belt if the item is FAVORITED.
The_furf_of_July Jun 10, 2024 @ 6:58pm 
Doesn't have support for the Biome Globe from Magic Storage yet
«Wyvern» Jun 10, 2024 @ 2:46am 
Only single player for now
The_furf_of_July Jun 9, 2024 @ 8:28pm 
Broke a station that was on a table by breaking the table, the game hardcrashed
andro951  [author] Jun 9, 2024 @ 6:47pm 
Are you playing multiplayer or single player?
«Wyvern» Jun 9, 2024 @ 4:32pm 
It happens with any bag. Im using the bagpacks one to hold other bagpacks. it happens quite often, i suppose because of what you said with the lag reduction. At least im pressing the "Quick stack button, sometimes i have to press it multiple times, because its not working 100% of time
For exemple, it happens to have ore and block in my inventory, and when im pressing quick stack, the ore go to their bags, i press a second time, nothing can happens, and the third time blocks go to their bags. Its not a big problem. I just wanted to inform that automation system isn't fully operationnal.
andro951  [author] Jun 9, 2024 @ 6:50am 
«Wyvern», concerning the older issue of bags sometimes not working when inside another bag. I have a very complex (aka hard to troubleshoot) system that delays how often it looks for bags to minimize lag. If the check happened every tick, it would be (was) terrible.

Did you notice it happening on single player, multiplayer, or both? What bag do you use as the one to hold the others, and what is 1 specific bag that you've noticed not working? (or if you just post a screenshot of the bag holding the others to my Discord if that's easier). When you notice it happen again, please click the "Switch" button and take a screenshot. The switch menu is a very easy way to see which bags the game thinks you have. Also, please check which mod version you have. I published an update last night, 1.2.4.13 that attempted to fix issues similar to this, but hard to tell if it was the culprit.
«Wyvern» Jun 9, 2024 @ 5:40am 
The trash can problem is fixed. The problem with bags randmly not absorbing items is still here. But i noticed that pressing the quick store button on the inventory GUI works for bags. So i don't have to drop items for grabbing them again. pressing the key makes the proces faster. But just to be sure, im closing and opening all bags from time to time, while leaving open the one holding all others.
if i sum up, everything seems to be back to normal after i updated the library. Thank you :)
Megadodo Jun 8, 2024 @ 6:34pm 
Wow, thanks for fixing it so fast. You're awesome.
andro951  [author] Jun 8, 2024 @ 5:55pm 
Fixed in 1.2.4.14, sorry about that. Working on my new mod and adding cross mod support between them, but I messed up the reference.
andro951  [author] Jun 8, 2024 @ 5:12pm 
Working on it now. Should be published in about 10 min
Megadodo Jun 8, 2024 @ 4:30pm 
I also started running into this same issue today.
darkmaster472 Jun 8, 2024 @ 4:03pm 
Yep, error with vacuum bags, the same log as PYRO.
Lord Qew 33 Jun 8, 2024 @ 3:57pm 
It says That vacuum bags was made for tmod v2024.4.3.2 when i'm using v2024.5.2.4. One problem before the update I could use it on 5.2.4.
PYRO Jun 8, 2024 @ 3:26pm 
Ever since the last update my friends and I have all run into the same issue. Since I cant post screenshots and am limited to 1000 characters I tried to include the most important sections of the error message and its backtrace.

An error occurred while loading VacuumBags v1.2.4.13
The mod(s) and any dependencies have been automatically disabled.
This error was caused by the "VacuumBags.ModIntegration.RegisteringStorages.TerrariaAutomationsIntegration" class.
System.IO.FileNotFoundException: Could not load file or assembly 'TerrariaAutomations, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'TerrariaAutomations, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at VacuumBags.ModIntegration.RegisteringStorages.TerrariaAutomationsIntegration.RegisterPipesStorage()
at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 34
«Wyvern» Jun 7, 2024 @ 5:19pm 
few minutes ago once more, i haven't updated yet. I can't tell if its random or if a condition must be met to reproduce the bug
andro951  [author] Jun 7, 2024 @ 5:05pm 
«Wyvern», I fixed a few issues last night like loot all. I just published the fix for the Trash Can.
When was the last time you experienced the bags within bags issue?
«Wyvern» Jun 7, 2024 @ 4:36pm 
I have restarted my game, and added a mod. When i activated the mod, i pressed the update button and it seems to have updated androlib. The "Loot all" button seems to work fine again, But the trash can seems to still have white listed all items. i have put a 4 random items inside and it was already white listed

I now have now an another problem, which is older than that. I have put a lot of vaccum bags in a single bag. vaccumbags inside the bag are working as long the main bag stays open. But sometime, vaccumbags inside the main bags aren't vaccuming. Sometimes closing and reopening the main bag fixes the problem, and sometimes it doesn't, so i have to close and re open the concerned bag inside the main bag. I can't tell whats causing this issue
andro951  [author] Jun 7, 2024 @ 4:03pm 
«Wyvern», I made a lot of major changes to the core of the mod yesterday. Thanks for reporting the issue. I'll try to get it fixed today.
«Wyvern» Jun 7, 2024 @ 11:22am 
Hello. I noticed 2 problems today:
1) Buttons "loot all" and "restock" aren't working anymore in any bag
2) for some reason, the trashcan has white listed all items, vaccuming everything and it didn't sold anything. Its like... acting like a bag, and not a trash can.
Logged today, i made 2 new bags, fought mobs, and noticed the problem. Whats the problem ? and can it be solved ?
Thanks for the mod <3
andro951  [author] Jun 6, 2024 @ 9:52pm 
darkmaster472, I just fixed a few bugs, about to release. I tried crafting with the bags and it looks fine for me. If you are still seeing issues after you have androLib 1.0.7.8, please let me know.
darkmaster472 Jun 6, 2024 @ 4:04pm 
Theres a problem with crafting with items in the bag, before i could use the items in the bag to craft stuff as long as the bag was open, now the recipes appear for half a second and then disappear as if I didn't have the mayerials.