tModLoader

tModLoader

Vacuum Bags
289 Comments
AgentKirin Jul 13 @ 5:25pm 
For some reason, the vacuum Trash Can isn't clearing when I hit the clear button, and it's not automatically selling duplicate items either. It still gives me coins from "selling" the items, though. I'm not sure why, and idk where to even start looking for a conflict.
BlackBear07 Jul 1 @ 5:38pm 
i still cant play because it says androlib requires v2025.5.3.1 and i'm on v2025.5.3.0. Not sure how i can get that version. What am i able to do about this?
arctic bomb Jun 27 @ 9:45am 
For those who are not aware, the absoluteAquarian Utilities was the actual culprit, the developer updated this mod and now everything is working for me.
arctic bomb Jun 26 @ 8:44pm 
Experiencing the same issues too with "adding content"... Such a shame, it's a really good mod.
Stix788 Jun 26 @ 10:32am 
for whatever reason the mod worked for me today, but then my power got cut for a split second, had to reload, and it stopped working. dont know why
Stix788 Jun 26 @ 10:30am 
so this mod is amazing, however it is bugged now. please fix
Izune Jun 24 @ 5:21am 
Same here, the Magic Storage mod, has been updated, and it seems that it bugged this mod. xD :praisesun:
GearLocked Jun 24 @ 1:56am 
The root of the problem seems to be from a recent update from Magic Storage that resulted in this and few other mods to be stuck "Adding content" as far as I have checked so far
Bloodrose Jun 23 @ 11:38pm 
yeah freezes after 'adding content'
Empaul Jun 23 @ 10:53pm 
same issue here, only mod that freezes on 'adding content'
geedes Jun 23 @ 11:44am 
i also have the same problem. it doesn't go past 'adding content'
PakyPunker Jun 23 @ 10:08am 
same problem, the mod freezes when ''adding content''
Orcbolg Jun 23 @ 12:57am 
since magic storage updated this mod has been hanging on adding mods
djhibberd13 Jun 22 @ 10:37pm 
Mod keeps the game from loading as it freezes progression while adding content.
Karenpresci Jun 15 @ 10:56pm 
Cant i have an option to disable some bags? I only wanted 4 bags, for Ore, Food, Alchemist, Iventory.
Like from Core Keeper, just those 4, i dont want have a lot bags for a lot things, i just wanted to have 1 bag of each.
But i cant disable all the other bags in the config, could you please ADD a configuration to Disable every bag?

Disable Bags (they will not be obtainable anymore)
> Mod Bags [ON/OFF]
> Bag 1 [ON\OFF]
> Bag 2 [ON\OFF]
something like this.
endermako64 May 26 @ 10:56am 
can this be updated
Dekrosna May 17 @ 2:23pm 
not sure if it's a conflict with another mod or not but I am running into an issue with the Slayer Sack disappearing from my inventory when placing torches.
Protogen_Rhythm Apr 22 @ 3:30pm 
Not sure what's going on under the hood, but a Shimmer Flare (the result of shimmering a flare) counts as a banner lol. Just discovered the item and was like "wait where'd it go?"
This_Dude Mar 30 @ 11:15am 
There's a compatibility issue with Cooleritemvisualeffects. With this mod enabled and only this mod oddly enough. All swords have a double visual glitch. When swinging any melee weapon, the original sword is held out in front of you while attacking. It's a very annoying visual glitch and the issue goes away when disabling this mod.
Thzymon Mar 16 @ 2:23pm 
Paint Bucket - Was debugging why all placeables were turning blue and finally realized the paint bucket was auto-selecting the first paint. I have not been able to find a way to stop it from auto-selecting a paint.

1) If there's not an option I'm missing, request a config option to disable auto-selection of items when not Favorited in bags (perhaps a config per bag that has auto-select behavior),

2) A config option to retain a specific size per bag would be nice (I have to resize some every load but it seems random which need to be resized).

Thanks for this wonderful mod!
GearLocked Mar 8 @ 1:03am 
Been troubleshooting the Trash Can losing it's sell function. So far I've found loading TeaNPC and Touhou Little Friends mods interfere with that function causing it work like a normal bag instead
United States of Zergrush Mar 1 @ 3:07pm 
Is there a chance that you could add an option to make the normal bags automatically pick up items when your main inventory is full, like the void bag? I loathe having to open it each time, and I primarily only need to grab the inventory overflow when exploring.
|NK| Kain Feb 27 @ 2:08pm 
The potion bag seems to break quality of terraria's infinite buff. Which is a shame
QAQ Feb 23 @ 3:38pm 
The items in the bag cannot be stored across archives, and I originally wanted to collect fashion in various archives.
laurensmorche Feb 4 @ 9:41am 
can you update the mod for tmodloader version 2024.12.3.0 the current mod only works for tmodloader version 2024.4.3.2
hotx021 Dec 17, 2024 @ 6:44pm 
I have a question. I found that there seems to be a problem with this module and Recipe Browser. When I collect an item I want to make in Recipe Browser, and there are corresponding materials in the bag, although the final product is craftable, the number of materials displayed in the Recipe Browser collection in the upper right corner is 0
杜若青云 Dec 6, 2024 @ 9:23am 
Star Above mod bag store Starlight and Hardlight as un-stackable item instead pick them as player resources.
dragonregure Oct 24, 2024 @ 7:43pm 
Found a bug with Essence Of Gathering bag (Star Above mod bag), the bag store Starlight and Hardlight as un-stackable item instead pick them as player resources.
Zeph Oct 3, 2024 @ 9:34am 
It would be cool to see a bag for Lunar Viel since it's a fairly large mod
nosrednA Sep 29, 2024 @ 1:45pm 
Could you make it so that increasing the storage of your Trash Can doesn't stop it from working?
Tlatchga Sep 22, 2024 @ 2:08am 
Bekky Try turning off the Hide Infinite Buffs in Tray setting in the mutant/soul mod- can't remember which one it is. That fixes it for me.
nosrednA Sep 7, 2024 @ 6:44pm 
A vac bag bag, stores vac bags and you can still use the ones that are stored.
BiGGieEyes Sep 3, 2024 @ 6:29am 
Hi, could you add a confirmation dialog when we clicked clear trash button in the trash bag ?
Strapps Aug 18, 2024 @ 10:38am 
Is there any known issues that cause the trash can bag to not work? The clear trash button doesn't work and it doesn't autosell duplicate items. All the other bags are working
SpecyJ Aug 4, 2024 @ 10:59am 
Also I noticed that on occasion my crafting menu will just automatically scroll in a continuous direction due to the opening and closing of inventories, dragging items to the recipe browser. A lot can set it off and I have to close the inventory just to reset the endless scrolling.
SpecyJ Aug 4, 2024 @ 5:24am 
There is one minor graphic glitch where holding shift and certain mouse positions, the player will be holding a glowstick while having the flare gun spark effect as if holding both at the same time. I guess it's a clash between having the flare gun and the slayer bag in the same inventory.
Bekky Jul 7, 2024 @ 3:15am 
Potion flask seems to be fighting with the infinite potion buff system from fargo's mutant mod, I'm not sure what there is to do about that, It's functional, but the timers flash constantly and it's kind of an eyesore, attempting to hide the infinite buff statuses just makes the entire thing flash.
SpecyJ Jun 29, 2024 @ 1:15am 
Sometimes debuffs will gain the duration of the terminated (Shift click) buffs. and it tends to be hard to set the priority when sorting the potions as there are so many and it's hard to arrange in intense situations especially if there are different healing potions. Some healing items have a unique buff that can also accumulate so cancelling that unique buff will also unfavorite the healing item and go back.

Another thing that sometimes happens is when a buff runs out and you quick buff, it will have the previous potion buff's last remaining microseconds so it will be at zero before having to quick buff again. So this might end up using more potions and consumables or require more micromanagement.
SpecyJ Jun 29, 2024 @ 1:15am 
Been testing and so many things have improved.
Forgive me for reporting the latest bugs I found. The potion flasks' feature to accumulate the different buffs tends to be rather janky. Items or accessories from other mods that apply a specific buff will accumulate durations to the point that they become hours just from staying close or wearing them instead of drinking potions.
marcostadeusc Jun 28, 2024 @ 11:33am 
I just tested QoT again without this mod and it went back working. any chance to get fixed for fishing machine go back working again with this mod together? I love this mod so much, wouldnt like to remove it :c
marcostadeusc Jun 27, 2024 @ 7:56pm 
is this mod incompatible with QoT? my fishing machine just stopped working, idk if is relatable with this one, just wondering if is there any problem, since there is a fishing bag
Tree Jun 14, 2024 @ 2:56am 
Could you add an option to re order the bags in the bag switcher?
andro951  [author] Jun 11, 2024 @ 9:20am 
The biome globe doesn't normally work in the void bag, but I made set it to work in the void bag/vacuum bags if Vacuum Bags is enabled.
andro951  [author] Jun 11, 2024 @ 9:19am 
The_furf_of_July, I fixed the table issue. It will be released in 1.2.4.16.

Info accessories and items that apply effects in your inventory that work while in a void bag will now work in Simple Bags, the Mechanic's toolbelt and the Fishing Belt if the item is FAVORITED.
The_furf_of_July Jun 10, 2024 @ 6:58pm 
Doesn't have support for the Biome Globe from Magic Storage yet
«Wyvern» Jun 10, 2024 @ 2:46am 
Only single player for now
The_furf_of_July Jun 9, 2024 @ 8:28pm 
Broke a station that was on a table by breaking the table, the game hardcrashed
andro951  [author] Jun 9, 2024 @ 6:47pm 
Are you playing multiplayer or single player?
«Wyvern» Jun 9, 2024 @ 4:32pm 
It happens with any bag. Im using the bagpacks one to hold other bagpacks. it happens quite often, i suppose because of what you said with the lag reduction. At least im pressing the "Quick stack button, sometimes i have to press it multiple times, because its not working 100% of time
For exemple, it happens to have ore and block in my inventory, and when im pressing quick stack, the ore go to their bags, i press a second time, nothing can happens, and the third time blocks go to their bags. Its not a big problem. I just wanted to inform that automation system isn't fully operationnal.
andro951  [author] Jun 9, 2024 @ 6:50am 
«Wyvern», concerning the older issue of bags sometimes not working when inside another bag. I have a very complex (aka hard to troubleshoot) system that delays how often it looks for bags to minimize lag. If the check happened every tick, it would be (was) terrible.

Did you notice it happening on single player, multiplayer, or both? What bag do you use as the one to hold the others, and what is 1 specific bag that you've noticed not working? (or if you just post a screenshot of the bag holding the others to my Discord if that's easier). When you notice it happen again, please click the "Switch" button and take a screenshot. The switch menu is a very easy way to see which bags the game thinks you have. Also, please check which mod version you have. I published an update last night, 1.2.4.13 that attempted to fix issues similar to this, but hard to tell if it was the culprit.