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In general though, any weapon that does a shitton of damage quickly should get around the vanishing AI, since it isn't fully functional currently.
2. I'm investigating the tiles just destroying things on the position they grow on, it's a problem that has been bugging me for a while.
3. I have no idea what this skull chest is about, that's definitely not from this mod.
Also a few issues with the red mushroom biome- 1, the mushrooms keep popping loose, including alarmshrooms. 2, the enemies seem oddly non-hostile. The myceli bugs just run up to you, stop, and stare at you, and the mushroom jellies just pop into the air and sit there doing nothing. And 3, the spore puffer only takes one damage from any source. Not sure if it's intentional, but it's a little odd considering how little of a threat it is.