Sid Meier's Civilization VI

Sid Meier's Civilization VI

Early Strategic Resources for Late Game Buildings
7 Comments
kinnikinnik  [author] Dec 29, 2024 @ 6:34pm 
@Trillion Bones Mostly I wanted to make sure these resources were well and truly obsolete so it didn't affect the military balance. Units that require iron can still be trained when all of the industrial zone and encampment buildings become available.
Trillion Bones Jul 28, 2024 @ 6:49am 
What about Industrial Zones/Encampments? You seem to have completely ignored them.
I would recommend a -2 Iron for each factory per turn.
And all IZ buildings need Iron to be built.
Darío Nov 1, 2023 @ 9:50am 
Esto aumenta la estrategia del juego. Mi enhorabuena al creador ¡Gracias!
phenyxasher Oct 16, 2023 @ 2:27am 
Frankly I would make them luxury resources after industrialization. Horses were pretty much the pet of the rich after WWI and Iron was mostly instrumental in the automobile and building skyscrapers. Niter should be part of the maintenance for practically all military units, since you need ammo for about all of them.
Hanniah Oct 14, 2023 @ 7:13pm 
30??
AIDS Aug 25, 2023 @ 6:02pm 
@SPLINTERCELL156 how did it go?
splintercell156 Aug 21, 2023 @ 1:58am 
Great idea for a mod, this has always bugged me. Gonna give it a try.