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@K: no, the base is still needed for the art
@Nick Soapdish: yes, it gets rid of the class specific quirks.
I recorded the bug, but in short, using an attacking move that isn't weakening curse while wearing both trinkets will almost never result in a self-stun, leading to an absurd number of combat actions per round. Best I can guess, there's a stun resist on the enemies when I use vulnerability hex, even though it does not have a stun component (nor is it added by the trinket). So maybe you manually adjusted the stun chance down on moves other than weakening curse, which then causes the self-stun of Time-Lost Trinket to never proc.
https://drive.google.com/file/d/1IhQ4XD-EJEVWTKjQ0HgnDIlTCoMi3J_7/view?usp=sharing
40% chance to gain one (and possibly more) extra action on a 4 unit cleave is just crazy
For Duchess, as an example.
I need to find a source of my issue on my own, but in the meantime I made a workaround solution for myself and I'm glad with it.
Thank you and have a nice day!
AX-A with A being something like 2000% for a specific thing, X being the thing, and -A being a general -2000% is a common effect many classes use for trinkets.
Many people on darkest dungeon discord have been able to use the trinket. I just tested and it's functioning. You might have a conflict somewhere.
If you have more questions, join the darkest dungeon discord and look for help in the modded section
-16 DODGE + -4 SPD with high debuff chance is BS
Is the order:
This mod;
Night parade;
Raiju;
S purples trinkets;
Marvin trinkets?
The Lantern of Light and Death trinket appears on sale even if the Festival of Light and Death mod is not installed. And it has a glitchy texture.
- Fixed Falconer not gaining stress from her attacks
- Added a NEW feedback form for players to the description of the mod
However, I still think that Night Parade stat increase sucks, wish I could get rid of this :/
And Tsuchigumo (spider miniboss) is incredibly overpowered with unfair poison + egg + mark + minions summon. That thing is by far THE WORST Sunward Isles feature. People don't complain about it because, like, almost no one have fought that thing.
- Finished up with last of the trinket changes
- Done Trinkets Lamia, Seraph, Sisters, Falconer, Trall, Wraith, Forgotten Comb, Ligneous Fude
- Changed "On Hit works on Cleave" to "On hit applies to all targets of AoE skills)
- Added some info tooltips to the bento box and Sashimono
-Fixed Occultist trinket
-Added Mod Credits
-Added Chinese translation
+330% Stun Chance if using X skill
Stun (-200% base chance)
-330% Stun Chance if using X skill
but you seem to be doing it as:
+330% Stun Chance if using X Skill
Stun (130% base chance)
-330% Stun Chance (always)
If I'm wrong feel free to correct me though, been a while since I dove deep into the files.
- 8 more trinkets done updated
You can add this mid save. It shouldn't cause any issues (if we did this right on our end).
Do note it requires night parade, so you need that.
but lot's of the trinket rework way more unique and creative and actually useful so i don't mind thx (will prob test some of trinkets combos incase some buff might be overtuned)
Other then that i like the approach to making the less useful trinkets better, and scaling down the amount of bs. keep up the good work
Ps. i understand the google dock is not up to date?
- Updated Leper trinket with better clarification
- Fixed flickering of Abomination's trinket
- Updated the following trinkets; Lucky Golden Frog, Rusty Harpoon, Cracked Gong, Cosmic Inkstone, Akaname's Tongue, Occultist, Bounty Hunter, Flag