RimWorld

RimWorld

Early Vehicle Parts
66 Comments
QUAS.WEX.ESCORT Jun 14 @ 12:16pm 
Anyone who has encountered the problem of making parts on a carpenter's table, trying to create a wooden gear (with other parts and the same problem), writes in the requirement instead of wood - 15x Ingredients are needed. As I understand it, instead of wood it tried to request a resource called ingredient. And in the crafting details, where the column with resources for crafts (permission/prohibition) is empty, but there should be wood.
tzverg Mar 21 @ 2:32pm 
you need replace row number 6 in file "Simply_Bicycle_(Vehicle).xml"
from <li>Simply Wheel Barrow (Vehicle)</li>
to <li>Simply Bicycle (Vehicle)</li>
Captain_Tess  [author] Mar 16 @ 7:16am 
@Autismus Maximus at the moment they aren't to be used with anything, I will be working on patches for a couple mods I am interested in.
Autismus Maximus Mar 15 @ 10:42am 
the sail and boat parts are supposed to be used with which mods?
Captain_Tess  [author] Mar 11 @ 3:59pm 
@PremierVader I can't promise this mod will be massively expanded but I plan on adding compatibility for other mods.
PremierVader May 30, 2024 @ 3:50pm 
Somebody please take up the mod textures from this guy and update it to be used in another mod please. Hes done modding but maybe somebody else can make use of the great textures and concept.
tanyfilina May 28, 2024 @ 11:22pm 
@JoeOwnage what did you found? Your link doesn't work for me for some reason, can you please write the mod name?
JoeOwnage Mar 27, 2024 @ 2:29pm 
Is there a patch to make this compatible with Neolithic Vehicles?
Jurgman Chinguz Mar 25, 2024 @ 5:58am 
i can send a full logs if you have another bug section besides steam because my hugslib stopped working
Jurgman Chinguz Mar 25, 2024 @ 5:57am 
does this error mean anything to you? [Early Vehicle Parts - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/Vehicles.VehicleBuildDef[defName="SIMB_SimpleBicycleBluePrint"]/costList"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Simply Wheel Barrow (Vehicle)): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Users\myshk\Desktop\Steam\steamapps\workshop\content\294100\3022062151\1.4\Patches\Simply Bicycle (Vehicle)\Simply_Bicycle_(Vehicle).xml
KahirDragoon Mar 22, 2024 @ 1:17pm 
Same problem as Ghost92. When i look at the details the crafting screen it lists every type of timber. But i cant change which timber it should be using. See https://ibb.co/4TnWDkH
Any idea which sides need to do the fixing? Is it on this site or Medievals Overhauls?
Naptime Hyena Mar 22, 2024 @ 7:43am 
The new boats mod makes this mod have an XML file extension error. It still runs but on boot kinda gets slow.
Olyndra Mar 10, 2024 @ 3:50am 
A new alpha vehicles mod just dropped for boats. Can you make a patch for it to use these parts, please?
Ghost92 Mar 8, 2024 @ 1:22pm 
having some compatibility issues with Medieval Overhaul .Don't know what is causing it as (i think) it used to work previously. The Workbench says "missing x(number) timber" and i have 200+ next to it in storage area.
kittehkatbar Feb 22, 2024 @ 8:18pm 
My carpentry table keep's saying it need's timber but I have plenty.
trexxet Dec 30, 2023 @ 12:12pm 
The hay rope should be craftable by early crafting spot, as it's required for neolithic vehicles and tailoring bench is medieval tech
Robot_Prince Dec 19, 2023 @ 4:35am 
This si excellent but I don't understand why we need to have both workstations to make all items, make it so the large carpentry can make the normal carpentry table recipes as well. And I think ropes (at least the hay one) should be part of those workstation and not the tailor bench at the minimum
MapleFlag15 Dec 7, 2023 @ 3:24pm 
Update: Nvm I need to build the one for this mod
MapleFlag15 Dec 7, 2023 @ 3:19pm 
Cloth rope doesn't show up at the tailoring table
ferny Nov 23, 2023 @ 1:18am 
could you rename the research projects to have proper capitalization consistency with other research projects? like only capitalize the first word
TiraboTurbos Nov 1, 2023 @ 4:01pm 
I love all the submods coming out based on the brilliant vehicle framework mod! It's like one big collaborative project! I'm excited to see all the different vehicle mods made by all sorts of people!:steamhappy:
Scorpio Oct 18, 2023 @ 9:43am 
Caramel Oct 8, 2023 @ 6:11pm 
can you make a patch for Alpha Vehicles - Neolithic?
EdenSalad Sep 30, 2023 @ 2:34am 
@Uriel Septim VII there's the Boats (Continued) mod
Uriel Septim VII Sep 22, 2023 @ 4:09am 
I need sailing ships! someone tell me how to mod quickly so I can get me a good sloop or possibly a river barge.
arkhaeart Sep 1, 2023 @ 9:27am 
Yeah we definitely need integration with Sarg's new fancy vehicles, your mod was just like made for it. Also could I request merging "early vehicles" architect tab with common VE/VFE "vehicles" in your mods, since two separate tabs make little sense now
XxHyde840xX Sep 1, 2023 @ 6:31am 
hey @Captain Tess! Love the mod <3 any chance of a compatibility patch for Alpha Vehicles Neolithic?
The Ducktor Aug 30, 2023 @ 3:35pm 
ToT glad to be of help.
Captain_Tess  [author] Aug 30, 2023 @ 1:43pm 
@The Ducktor My dumbass, forgot to update the work giver to include the new benches lol
Captain_Tess  [author] Aug 30, 2023 @ 12:52pm 
@The Ducktor huh, let me check that
The Ducktor Aug 30, 2023 @ 2:46am 
The Large Carpentry Table is not interactable, right clicking does nothing and I want mah bikes :(.
sidfu1 Aug 28, 2023 @ 10:56am 
fyi your items are kinda out of order research/building wise. you can unlock alot of things before you can even make them.

1. move the large bench to be in medieval tech level.
2. move some of the items to the corresponding buildings tech to unlock. for example have nails unlock when you unlock the blacksmith.
3. also if can use the stuff system for recipes instead if specific if your able to.
4. also add crafting spot to hay rope. also recommend removing research on hay rope. this so if say someone does a canoe for tribal but want to add rope they can without issue.
Sirstrongman Aug 27, 2023 @ 8:51am 
Hey there seems to be an issue here. You can make nails at the Fueled smithy but not at the electric smithy.
Scorpio Aug 27, 2023 @ 7:53am 
Patches for the bicycle are broken and work-givers for the big carpentry table are so set has such it doesnt work
Captain_Tess  [author] Aug 26, 2023 @ 4:37am 
@静静已闯进我的心里来 yeah but I was trying to set it up so people would not have to do that and I thought I had it working but apparently not
如梦清欢 Aug 25, 2023 @ 9:42pm 
i deleted the files in Patches\Simply Bicycle (Vehicle), and the errors disappeared
Captain_Tess  [author] Aug 25, 2023 @ 10:15am 
@静静已闯进我的心里来 Huh, why is it doing that, let me do some testing and might be able to fix it
如梦清欢 Aug 25, 2023 @ 2:32am 
i just didn't use bicycle, must i use it?
如梦清欢 Aug 25, 2023 @ 2:30am 
and this

[Early Vehicle Parts] Patch operation Verse.PatchOperationFindMod(Simply Wheel Barrow (Vehicle)) failed
file: E:\SteamLibrary\steamapps\workshop\content\294100\3022062151\1.4\Patches\Simply Bicycle (Vehicle)\Simply_Bicycle_(Vehicle).xml
如梦清欢 Aug 25, 2023 @ 2:29am 
hey honey, what happened

[Early Vehicle Parts - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/Vehicles.VehicleBuildDef[defName="SIMB_SimpleBicycleBluePrint"]/costList"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Simply Wheel Barrow (Vehicle)): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: E:\SteamLibrary\steamapps\workshop\content\294100\3022062151\1.4\Patches\Simply Bicycle (Vehicle)\Simply_Bicycle_(Vehicle).xml
𝐖𝐑𝐄𝐓𝐂𝐇𝐄𝐃 Aug 24, 2023 @ 5:18pm 
Cool looking mod, some of my favorite playthroughs are set in medieval fantasy. I'll have to add this to the mod list :steamthumbsup:
blovdubb Aug 24, 2023 @ 10:05am 
I cant wait to have Chariots and Carriages.
SapphoArixos Aug 22, 2023 @ 7:36pm 
Ooh, i smell ships on the horizon if sails are a thing
Arbolito Aug 22, 2023 @ 6:06pm 
Thanks, you're the best!
Captain_Tess  [author] Aug 22, 2023 @ 10:10am 
@Kaissar You can now make rigging at the tailor bench, and sails at the sail loom
Captain_Tess  [author] Aug 21, 2023 @ 4:45pm 
@Kaissar I talked about this in the comments at some point, but they are not currently implemented, but will be soon, textures for the items have already been done by Phaneron, just need a bit more time for a work bench texture and then for me to actually add them to the mod, sorry for the inconvenience.
Arbolito Aug 21, 2023 @ 4:26pm 
Where can I craft sail and sail rigging? Item does not list a workbench. Awesome mod btw!
Dave Aug 21, 2023 @ 10:50am 
@Captain_Tess you are a star! Thank you! :)