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Be wary if you put this in a mod pack, the mod adds a whopping 7 biomes on the surface alone, alongside the underground biomes and structures which tend to be *huge*.
This may take over areas for other mods to spawn npcs. More importantly, some structures have quest givers and if any fail to generate from other mod's structures then you have to cheat in the missing npc or else the rest won’t spawn.
The fable you spawn next to has weirdly strong enemies for how close it is. Travel around until you get at least platinum level.
Royal capital is even harder, but that’s at least far away.
Lastly, the underworld rift, the feeble sorceress, and the dragon at the tree are meant to be early hard mode, late hard mode, and post ml respectively.
CHALLENGE WITH CAUTION
If yes then maybe have the only thing it add be a rhinoceros.
The constant enemies that somehow almost outscale hardmode and spawn in at all times makes it very painful to play.
Most recipes also seem to be like 5+ items at once, basically forcing you to use magic storage.
I got frustrated after the fourth boss in this mod because of it's insane damage.
I will give it a lot of points for being very atmospheric (biome wise), however.
Do not provide feedback in Chinese below!
Do not provide feedback in Chinese below!
不要用中文在这下面反馈!!!
感谢配合!!!
如果有问题请添加汉化组准备的反馈群!!!
反馈群号:909428503
感谢配合
——穹月天纱中文汉化组
我的修改建议:降低boss使用激光技能的频率,关掉背景墙的特效以及降低激光的伤害或在使用秒杀激光之前给玩家更多的反应时间。
最后,这是我见过特效最为华丽的模组之一,希望作者能多多优化
This issue occurred after an update at the beginning of this year, but I still haven't figured out what triggered it. Some people say it's because of the improved game, but even after uninstalling all other mods, deleting all the files related to the improved game, and reinstalling the Lunar Veil Legacy, this problem still exists. (Even new maps may still have this problem after the above situation occurs)
I think you need to add an item that can be used to regenerate all NPCs in this mod in the world to solve this bug.
you can also shimmer down the spawn items for other hardmode stuff