Jagged Alliance 3

Jagged Alliance 3

Field Experience Unchained
67 Comments
grimivan Sep 24 @ 11:54am 
Cleaned whole 1st island with default configuration. Got 2 wiz points on 1st map and nothing else for nobody for whole rest of the island. Is is how it supposed to work or I do something wrong?
Use Rato's overhaul mod and not much else.
halfamazin Sep 2 @ 11:24am 
working now, anyone?)
mueonisus Sep 18, 2024 @ 4:29pm 
not working multiplayer it seems?
*****.beware Jun 15, 2024 @ 9:02am 
is there total skill point increase limitation in a single map ? (after enable this mod)
*****.beware Jun 7, 2024 @ 11:30pm 
works fine on v1.5
Cherrorist May 20, 2024 @ 3:34am 
Does this work on 1.5?
Monir Apr 29, 2024 @ 10:22am 
Thx for the tips !!
Virpy  [author] Apr 29, 2024 @ 9:47am 
@Monir
To gain DEX you need to fulfil the prerequisite to trigger a DEX stat gain roll. Which are:
* Killed with an aimed shot (at least one aim)
* Killed with an aimed melee attack (at least one aim)
* Successful stealth kill
* Killed with a throwing knife

So if you run around guns blazing with burst firing weapons and rarely aim, let alone kill with aimed shot. Then its very likely that you almost never trigger a roll against a DEX stat gain and therefore as well dont see much DEX increases.

For me on the other side, who plays almost exclusively all maps with stealth and stealth aimed kills. Mex DEX already got like 30-40 points within the first 4-5 levels.
Monir Apr 28, 2024 @ 10:45am 
Oh ok. I'm asking because in 50h of playing I got only 1 point in DEX for my whole squad. I'm looking for a way to increase it because it seems impossible to raise compared to other stats.
Virpy  [author] Apr 28, 2024 @ 10:19am 
@Monir No it only works as a whole for all stats combined. If you use a merc in various different fields you might never run into the "pity system" as you gain a lot of stats through that. But if you only use a merc in very specific tasks and you have already achieved pretty high stats that system might give you the edge to get another point or two. Thats what its meant to be.
Monir Apr 28, 2024 @ 6:10am 
Does the pity system work per stat ? For example if it has been a long time I didn't get a point in DEX, does it increase the chance to get a point in DEX, whatever the number of points I got for other stats ?
Virpy  [author] Feb 9, 2024 @ 8:20am 
No update needed, mod should still work fine with game version 1.5

I could not identify any problem or conflict with update 1.5.
SgtoPereira>>> Feb 9, 2024 @ 5:21am 
Hello. An update please as this is an "awesome" Mod. Thanks.
zenblack Feb 8, 2024 @ 9:45pm 
Here is hoping this can be updated as this is a much fairer way to do field experience.
BurgerKing Dec 19, 2023 @ 1:42pm 
@Virpy,

Patch 1.3 destroyed many mods it took more than 2 weeks for me to resume playing. I am seeing the same thing again.

I am starting to unlike Haemimont . . .
Virpy  [author] Dec 19, 2023 @ 11:30am 
Updated Mod to work with game version 1.4

Unfortunately, Haemimont has once again changed the way mods interact with existing game code. It almost seems like they are trying to break mods on purpose :(

On top of that, the Mod Editor is a buggy mess and does not save to the files what you see in the GUI. Needed to find a workaround and hopefully it works for you es well.

Ran a short test and Mod should be fine for game version 1.4.....for now...until they break/change things once again :steamsad:
Doomspeed Dec 18, 2023 @ 8:07pm 
Apologies, hate to be that guy, but anyone know if this mod still works post-update?
Virpy  [author] Dec 4, 2023 @ 2:55pm 
@Echo I thought about making it a feature too. But I didn't have much time at the moment. Might add it as a mod option in the next few days so whoever wants it can get back the bug as "feature" :)
Echo Dec 4, 2023 @ 10:43am 
It may be an unintended bug, but how about adding it as an optional feature?
I think it's still within the scope of the mod.

As for why it might be a good idea... the other way of doing it, by modding those perks out, has less compatibility with mods in general due to template replacement, and it only takes effect in a new campaign.

Just an idea.
Virpy  [author] Dec 4, 2023 @ 9:36am 
@Shimmy Thanks for the bug report. You were right. It was an oversight on my side with how the "OldDog" perk was implemented. The removal of the dependency on the hidden internal statGainingPoints variable indirectly let those old dogs lean new tricks.

They were happy old dogs....until now! Fixed the bug and now they are back to grumpy mode and dont get any stat points through field experience anymore ;)
Shimmy Dec 4, 2023 @ 4:23am 
Hello, I think there is a bug in the mod as Gus seems to get stats increase by field experience although that shouldn't be
Echo Nov 27, 2023 @ 8:02am 
Thanks Virpy, will do :steamthumbsup:
Virpy  [author] Nov 27, 2023 @ 7:49am 
@Echo
Internally you can not really use fractions of numbers so its 25. But for the mod options I scaled it in the whole scheme and its *1.0 or *0.75 for an easier understanding.

If you want to know more, feel free to open the mod in the mod editor. Due to my background I commented it pretty well and used self explanatory variable names. And, even with barely any programming knowledge, you should be able to draw decent conclusions and extract the information you might wanna know.
Virpy  [author] Nov 27, 2023 @ 7:42am 
@Echo
The default threshold for wisdom bonus is 50.
And yes it scales with wisdom, the fore you have the better the bonus. It also inversely scales with the stat you roll for, the higher the stat already the lower the bonus.

Due to the game update 1.3 breaking "slider" mod options I had to convert "Wisdom Bonus Threshold" to a choice list. This might have caused it to reset.
Echo Nov 27, 2023 @ 7:40am 
Also, I meant the default value for the WisdomBonusFactor.
Echo Nov 27, 2023 @ 7:40am 
@Virpy thanks for the formula. Just one clarification: does your WisdomBonusFactor count as eg 0.25 or 25?
Virpy  [author] Nov 27, 2023 @ 7:36am 
@Wolf 62
The mod does not change or influence the stats of any existing merc or savegame. All it does it alters the method of gaining future stat points. So I suspect other mods. combination of other mods or the lack of previously active mods due to game updates to cause your observed behaviour.
Wolf 62 Nov 26, 2023 @ 7:45am 
Hello everyone,
I had a little issue with this mod and I don't know if it's interfering with another one or not.
When I activated it mid-game and restart the game (as you said to do), I didn't noticed it right away but all my mercs stats were reseted to their inital values.
I tried to deactivate the mod and restart the game, and the stats came back to the level they were before activating it.
Apart from this little side effect, the mod seems to work fine.
Thanks for your work !
Echo Nov 26, 2023 @ 4:12am 
Seems like a few values got reset in the mod options after the last update. What's the default value for the wisdom bonus?
Also, is the wisdom bonus scaling? As in, the higher the wisdom, the higher the bonus? Or is always fixed to the set value?
Echo Nov 25, 2023 @ 7:11am 
@Lucjan You're incorrect though. Initially yes, they're cheaper, but a lot of lower tier mercs become as much or even more expensive at high levels (8+) compared to half of the legendary mercs. And it takes a long while for them to grow naturally to the same stats, unless all you do is train and spam magazines.
Virpy  [author] Nov 25, 2023 @ 6:53am 
@Lucjan Different people have different preferences in their gameplay, hence the possibility to adjust stat gain progress through mod options.

If you want your mercs to gain stats slower try setting "Roll Chance Adjustment" to x0.75 or even lower. Or reduce the wisdom bonus by either setting the threshold higher or lowering the bonus or both.

I bet there are people that felt the progress was to slow and probably set all options to the max. But thats everyones own choice :)
Virpy  [author] Nov 25, 2023 @ 6:52am 
@Gadina as Echo already said, you can set the threshold where wisdom starts to give you a bonus to your liking through mod options. Thats why it says (confugurable)

@Echo Thanks that you like the mod. The freedom of unbounded growth was exactly the reason I created the mod as I wanted to imitate the character growth of JA2 as much as possible. And I hated all the imposed limitations in JA3.
Regarding the default threshold of the wisdom bonus, I decided to go with the same value that the sector training operation has for it. But everyone is free to change it in their gameplay.
Lucjan Nov 25, 2023 @ 6:05am 
@Echo I am not sure if trained lower tier mercs should be as good as Legendary mercs. Lower trier mercs will always be much cheaper then the top ones. I feel like it makes me gain stats too fast
Echo Nov 23, 2023 @ 5:12pm 
@Gadina
It says it's configurable, so you can set it yourself to whatever value you want.
But if you mean the default value, I'd tend to agree.

Been using the mod for the past 50 hours, well into a campaign, and it's great. I love the feeling of unbounded growth, and it's surprisingly balanced. It never feels like too much, and comparing to some of the Elite/Legendary mercs at around the same level, the stats are about on par.
Gadina Nov 20, 2023 @ 1:04am 
Mod sounds awesome!

I have a minor recommendation regarding this:
"Wisdom above 50 (configurable) now increases the chance of stat gaining (smarter mercs learn faster)"
- since most mercs have fairly high Wisdom (above 70), I think you should move this threshold somewhere around 75-80.
Night Stalker Nov 13, 2023 @ 7:01pm 
Thank you for the update!
TrumpDidHarambe Nov 13, 2023 @ 6:18pm 
@Virpy G.O.A.T. Thank you
Virpy  [author] Nov 13, 2023 @ 11:09am 
Updated mod to work with game version 1.3

Thanks all for notifying me.

Unfortunately the mod option slider for "Wisdom Bonus Threshold" does not work as intended. The changed value is not saved. I will investigate this at the weekend when I have more time. The rest should now work again as expected.
R3dwood Nov 12, 2023 @ 9:53pm 
I have noticed the same issues. Since 1.3 I am getting no skill upgrades. this is a great mod, I hope it is updated to work properly with 1.3. Thanks for the great mod @Virpy.
Surimi Nov 12, 2023 @ 1:15pm 
@Skaller thanks for confirming :) .
TrumpDidHarambe Nov 12, 2023 @ 1:03pm 
Ditto to the stat upgrade situation. 10/10 mod tho and is a must have
Skaller Nov 12, 2023 @ 12:18pm 
@Surimi having same issue with my new campaign after 1.3, got 0 skill ups but couple points of wisdow, propably better to disable till update
Surimi Nov 12, 2023 @ 4:06am 
Hey, I've started a playthrough with your mod enabled. I played a couple of hours and i've taken my first diamond mine, but except for Wisdom my 5 mercs haven't got any stat bonuses thanks to field experience.

Is it because your mod is not updated for 1.3 ?
Virpy  [author] Oct 10, 2023 @ 10:20am 
@Method Man and @Leto
What issue do you have with the mod? It's still working like a charm for me and I could not identify any change that would break it.
What problem do you have? If its just the notification at the start of the game saying you have older mods, just ignore it and continue with ESC. If it bothers you too much, just open the mod in the mod editor and press save once and close the editor.
Night Stalker Oct 9, 2023 @ 8:24am 
Please update 🙏
BurgerKing Oct 9, 2023 @ 4:09am 
Back in JA2, I'd spent hours just leveling up AGI doing stealth walk in Omerta.

Some say that was not the proper way to enjoy the game and we should instead sit on a bed of nails with bare skin to enjoy life.
Leto Oct 8, 2023 @ 9:59am 
uppdate ? ... please !
halfamazin Sep 21, 2023 @ 8:29am 
hello! thanks for the mod. Seems mod stopped working for me... any advise how to check this pls? Tried couple of another mods and this one stopped (other mods removed already)
dichebach Aug 29, 2023 @ 10:30pm 
Fantatsic mod!
dichebach Aug 26, 2023 @ 12:04pm 
This sound glorious!