RimWorld

RimWorld

ATH's Styleable Framework
43 Comments
Rubus Aug 7 @ 12:54pm 
~ATH do we part
Kingdark Jul 25 @ 9:02am 
Just a minor complaint, but the image on the top right still says 1.5 @author you might want to consider updating that for those that pay attention to that only.
AmberGlowBug Jul 23 @ 7:27am 
When meditation thrones turn sideways they turn in to big ? signs.
combatant Jul 9 @ 10:04am 
Thank you for updating this :)
Hanz Mar 19 @ 7:02pm 
Outta curiosity are you ever planning on expanding vanilla ideology styles like rustic and whatnot?
posthum Aug 1, 2024 @ 5:59am 
Nevermind Gloomy Vanilla Overhaul was the culprit.
posthum Aug 1, 2024 @ 5:20am 
All the furniture from this mod cannot properly rotate for me, anyone know what gives? If I rotate a table by 90 degrees, the visual representation of the tables changes accordingly, but the occupied tiles remain the same and the chairs do not line up with the table anymore.
Dahaka Jul 23, 2024 @ 8:15am 
Anybody wants to do a patch for melee animations
https://steamcommunity.com/sharedfiles/filedetails/?id=2944488802&searchtext=melee+animations
Would be great
Anthitei  [author] Jul 14, 2024 @ 8:55am 
@Ghost you can browse through my xml and graphics if you open floder with my mod via in game mod manager. So enjoy^^
evil yaoi wizard Jul 13, 2024 @ 6:35pm 
i should add that i would also request the base game stylable assets be included, not just the expanded ones!

if made this will help the production of styles by a lot i think
evil yaoi wizard Jul 13, 2024 @ 6:34pm 
could I request a template mod with premade XML's and everything included by default for those of us who are mere artists who hate xml wrangling? 🙏 could make the included art the official game art so we know what we're replacing
Wiseman05 Jun 14, 2024 @ 2:46am 
I am actually surprised this framework isn't used more. It's actually an amazing idea. Couple this with "Style Change Anytime", and you can create so many different variations on walls, doors, and more without cluttering up the architect menu, or creating dozens of different definitions for objects that act the same way. I was worried at first that this would be very performance heavy, but I haven't seen it show up I the analyzer at all. I love making my bases look unique and combining many different styles together to get a different look based on my pawn's personalities (Plus, I love building towns and stuff). Having the ability to change walls, doors, and other furniture that hadn't had a style tag on it before has been extremely fun to mess around with.
fawn Apr 11, 2024 @ 10:01am 
awesome, tysm
Anthitei  [author] Apr 11, 2024 @ 2:38am 
@grim I havent updated my mods to 1.5 yet. It will probably need only adding minor xml, but i decided to do it and test if when 1.5 will be officialy relese. So probably by the end of this week your problem will be fixed.
fawn Apr 9, 2024 @ 2:21pm 
may have been answered already but i'm unable to find it: i wanna do 1.5 with the updated styles, but how do i get rimpy to stop reading this mod as 1.4? ;-; do i have to run the game and manually enable it in mods?
Anthitei  [author] Mar 18, 2024 @ 12:16pm 
@starson stormcaller np^^ glad everything works
starson stormcaller Mar 17, 2024 @ 11:19pm 
I figured it out, did not know i had to set the style in the ideology menu to draconic. I'm stupid sorry for wasting your time.
Anthitei  [author] Mar 17, 2024 @ 5:19am 
@starson stormcaller could you visiy my discord so we could discuss it? "All items from draconic" means that is not framework issue, case it dont influence every items. So it is draconic style issue. Still i know too little to help and way you give me small parts of unprecise info is not helping me to help you at all
starson stormcaller Mar 16, 2024 @ 11:53pm 
as far as i can tell, every item from the ATH's style Draconic mod seem to be missing. i don't know if i'm doing something wrong on my end, but let me know if u need anything else from me.
Anthitei  [author] Mar 13, 2024 @ 4:32am 
@starson stormcaller I dont know any mod incompatibilities and well, works for me, I can't really help you if you wont give me more details.
starson stormcaller Mar 11, 2024 @ 11:03pm 
all of them
Anthitei  [author] Mar 4, 2024 @ 1:49pm 
@starson stormcaller What items exactly?
starson stormcaller Feb 17, 2024 @ 11:48pm 
i'm having a bug where the items don't show up.
any incompatible mods i should know about ?
Karkino Jan 31, 2024 @ 7:28pm 
Rimpy is a life changer... i cant believe i sorted my mods by hand in the ingame mod mamager... seriously you are playing the game wrong if you dont use it:ChristmasRedCrab::charmed:
vinafu Jan 25, 2024 @ 8:32pm 
Ignorance and the Hubris of Man vs Rimpy Mod Manager
lanlon1342 Jan 16, 2024 @ 1:33pm 
rimpy save lives
CrackaJack Jan 16, 2024 @ 3:36am 
i told that guy to use rimpy 3 years ago, just ignore. i also remember him not wanting diagnostic mods either. cause hes too smart.
Balthazad Nov 21, 2023 @ 11:52pm 
finally, managed to throw this & biomes islands out.

you guys just cost me a week.

won't sub to your mods again, for my own safety.
Balthazad Nov 14, 2023 @ 4:29pm 
anthitei...?
just an idea: reupload your old work, but make clear that it's the outdated work and link to this new way of making use of it. would solve my issue aswell as 4ЛИС4's - and eventually there's more ppl out there...

@lilipili thx, i totally forgot that :p
LiliPili Nov 13, 2023 @ 1:55am 
use rimpy
Balthazad Nov 5, 2023 @ 9:39pm 
so, my rimworld refuses to start normally, after not having played for a while.
i get a really really long red list for start and the game's sound doesn't even initialize.
the only thing that seems to have changed is how draconic style works.
according to my noobtheory, i can't load my modlist because i can't load in this framework before loading the modlist. any idea how to manually add this framework to the list, before starting rw.....?
Kayawolf Nov 2, 2023 @ 3:20pm 
any ETA for the new one you were working on / had in mind ;o??
Anthitei  [author] Nov 2, 2023 @ 3:09pm 
Draw a lot of furnitures and steal my code to put it in game? If you'll have graphics you can catch me on discord and I'll help you even with coding part ;)
Joanne Sep 12, 2023 @ 9:09am 
ugh this really makes me want to make a style mod of my own. any advice u have would be appreciated bc i have no idea what im doing lol
Anthitei  [author] Aug 20, 2023 @ 11:06pm 
I will be colorful masquerade ;)
Kayawolf Aug 19, 2023 @ 7:33am 
at first i had the dragonstyle one, but seeing you have made them into 2 seperate ones, im really curious what youre gonna make next! any sneak info you can give us??
Anthitei  [author] Aug 9, 2023 @ 2:31pm 
Probably via ideology in dev mode.
SyperHyper Aug 9, 2023 @ 8:54am 
I guess the trouble is in style. I can't change drakonic style so my save is broken. How do you can change the style except the tab menu?
Anthitei  [author] Aug 9, 2023 @ 5:25am 
I think best way is to remove my mods from workshop in that case and maybe add them later. It should allow you to open game if it was caused by my mods @4ЛИС4
SyperHyper Aug 9, 2023 @ 1:14am 
My game broke after you updated mod
Can't build anything because nothing is showing up in the bulding menu and i can't change the style of objects in tab menu
obsidian29 Aug 8, 2023 @ 11:42pm 
This is awesome! I hope to see a lot of people use it for their style mods and I intend to use it if i ever make a style.
Cactus Aug 7, 2023 @ 7:12pm 
Thank you for posting this. Good luck on your other styles!
cant aim Aug 7, 2023 @ 11:51am 
Yay! Love your art