RimWorld

RimWorld

GrimWorld 40,000 - Hammer of the Imperium
569 Comments
WJSabey Jun 3 @ 12:33pm 
You know, I really like the falchion-styled Sabbat Pact power sword, would it be possible to get a power sword variant like that for loyalists?
Clashgore  [author] Jun 1 @ 8:28am 
I think they are among planned stuff for them
2 letters Jun 1 @ 7:03am 
Thinking of adding the Tempestus Aquilons as a heavier counter part to the Elysians?
John Oakman May 31 @ 12:41pm 
When is the next balance patch :D
La Boule May 31 @ 5:03am 
Are the Grimworld mods compatible with the Warhammer 40,000 - Core mod (from Phonicmas) and its other submods?
Clashgore  [author] May 30 @ 5:19am 
new balance is in work
WJSabey May 30 @ 4:22am 
I think that the flak armour should have a little more cold insulation. It isn't dedicated cold-weather gear, but the vanilla flak jacket gives over 14 degrees of insulation.
cptpapadakis May 28 @ 1:27pm 
it would be incredible if we could somehow change the colour of the guns,im trying to make a valhallan army but the lazguns color doesnt fit them,im trying to use other mods that let you dye guns but it doesnt work,except that,everything is perfect
Clashgore  [author] May 28 @ 3:12am 
They will we added once we finish new balance
WJSabey May 28 @ 2:01am 
It's a shame the scenarios disappear. What improvements are planned for them to not just leave the old ones there until new ones are ready?
Clashgore  [author] May 27 @ 3:01am 
New balance include chages to this problem too @[SFGZ]Lion
HungMunk May 26 @ 10:41pm 
im having a weird issue after my pawns craft lasgun ammunition and try to put it in storage it vanishes it happens when they place it on ground aswell
[SFGZ] Lion May 26 @ 9:09am 
What is the meaning of a commissar's kit? The only thing it gives is the appearance and the ability to equip pawns of a higher status. The bonus to the social influence of the commissioner's set is less in total than the influence of just one officer's badge!

I am not saying that it is necessary to reduce the influence of the officer's gorget, but at least to reconsider the influence of the commissar's gorget.

**I'm sorry, as I used an AI translator for this comment**
Clashgore  [author] May 24 @ 6:12am 
In new balance they will be craftable
Camalie May 24 @ 4:14am 
@Golkarath
I thought they were craftable? It's just that they were made at the machining table like the ballistic weapons from this mod are, at least that's where I could have sworn I saw it being listed in.
Golkarath May 24 @ 3:53am 
Will there be a way to craft the Laslocks ? i'd much appreciate it because this mod gives my playthroughs so much joy i'd love to not just buy them; thank you for your work so far.
Lufian May 22 @ 2:47pm 
Oh
Clashgore  [author] May 22 @ 2:46pm 
No scenario beacuse we removed it, to improve
Lufian May 22 @ 2:43pm 
No scenario?
Kamikaze May 10 @ 2:23pm 
@Gerewoatle, Thanks.
pdaigosl May 10 @ 1:50pm 
what do sanctified weapons do?
Gerewoatle May 9 @ 10:04am 
Kamikaze May 9 @ 9:46am 
Ogryn shield from this mod don`t work properly with bionics. Pawns with bionic arms can`t wear it. because they are "missing body parts"
Adis May 8 @ 9:53am 
I had a adamantine eviscerator spawn from this mod and it deals 82.85 damage per second. It fell from a Random drop pod. :steamthumbsup:
Ben'wah May 3 @ 5:25pm 
wasnt there at one point a start scenario for this mod? it doesnt seem to be present anymore, or the space marines for that matter
Hans May 1 @ 11:13am 
There will be more "Officers" apparels in future? specifically Commander/General apparels that not tied to guard regiments i.e. lord general Castor from DoW2
Shadow May 1 @ 4:28am 
I freaking love you and your teams work on these 40k mods. I'm waiting for the rework of this and the Talons before making my next playthrough
ZS Maeklos Apr 30 @ 4:14am 
Cripes, my dude. I come back around to Rimworld and fire up these mods and see you've added like a half dozen new armies to this mod alone. Fricken kudos, man.
Clashgore  [author] Apr 29 @ 2:33am 
report this bug on discord server not here
[EH] Mordred Apr 28 @ 5:16pm 
just fyi Turrets no longer loading, UI is broken and unclickable
Dudders Apr 28 @ 11:17am 
the u.i starts to bug out and i cannot click anything when i try to manual aim with my baneblade. the u.i just flashes in out and i think i can stop it by right clicking away from the tank.
Clashgore  [author] Apr 28 @ 4:47am 
New vehicles previews are in cooking, soon we will add them here. We changed how players build vehicles so give us a time
Eversor Apr 28 @ 4:09am 
so now the vehicled mod isn't available anymore, we don't have an preview of the vehicles anymore. Will the description become updated?
AVNlover67 Apr 25 @ 10:45am 
Alright, great.
Clashgore  [author] Apr 25 @ 7:40am 
For balance, it will be probably deleted once we finish rework
AVNlover67 Apr 24 @ 3:26pm 
I like the mod but why is there a limit on how many guns I can craft?
The iron Jew Apr 24 @ 10:07am 
hey i dont know if this is a mod conflict or if its just a bug but the gas masks for the kreig are layerd over there helmets for me is there something i can do to fix this?
The Unbidden One Apr 20 @ 2:25pm 
In my game for some reason the imperial loading bench has no texture just a purple-pink rectangle otherwise it works fine, i tried uninstalling and reinstalling all the grim world mods but no joy, i did use cherry picker to remove armors i didn't want to see in game i cant imagine that is the problem though, any ideas?.
Teamson Apr 19 @ 5:38am 
FYI in the ThingDefs_Hats there are a couple of texture paths wrong.

For example "PriesthoodDown_south"
Wolfette Apr 16 @ 6:13am 
Not to be that lore nerd, but ammunition for Plasma and Melta weapons are called Plasma Flasks and Melta Canisters respectfully.
Clashgore  [author] Apr 12 @ 10:16pm 
We dont patch CE directly anymore
Spam On A Plane Apr 12 @ 9:52pm 
do you plan on patching the items added in the 11 December update for CE?
Beowulf Apr 4 @ 5:05am 
I would love to see some lasgun variants with bayonets attached.
The No.98 Lucius Pattern lasgun, for example, would go great with a bayonet variant.
Clashgore  [author] Apr 3 @ 4:48am 
Yes
Realm Imp Apr 2 @ 3:39am 
are you planning to add more factions?
Clashgore  [author] Mar 31 @ 4:42am 
Yes, but not warckastes system. We will have our own one much better
Cynthwayve Mar 30 @ 4:20pm 
Do you intend on adding a module for the Sororitas with the usage of war-caskets for penitant engines
mo Mar 28 @ 6:10am 
I'm asking this because your framework bypasses the tag reading of character editors or weapon controlled mods. I can directly modify the mod file, but this means that I need to modify it every time the mod is updated. so much trouble.
mo Mar 28 @ 6:08am 
Can you add a mod setting to disable Vanilla enemies from carrying such weapons, or lock them with biometric codes? Once attacked by pirates carrying such weapons, a very early colony can obtain extremely powerful weapons compared to vanilla, and the game completely loses its fun.
Prikov Mar 26 @ 8:10am 
Bless the Emperor :zealous: