RimWorld

RimWorld

GrimWorld 40,000 - Hammer of the Imperium
759 Comments
一脸懵逼的翔 Nov 20 @ 9:02pm 
hey guys does this mod still compatible with combat extended?i dont see ce-support mark like 1.5 version
Clashgore  [author] Nov 20 @ 7:48am 
Report those problems on our discord with screenshots and even list of weapons which act wierd thank you!
LINX Nov 20 @ 5:41am 
Only Accatran lasgun shooting beam is correct for now.
NatSCP Nov 16 @ 1:23am 
lasgun effect is still broken even after the update
nex0320 Nov 9 @ 12:50am 
lasgu effect is weird
LINX Nov 4 @ 10:42pm 
Some Lasguns' laser beam become ugly and weird, like lasgun M36. As if they are shooting red bullets.
Sharp hamburger Nov 4 @ 7:46am 
why las weapons shoot "bullets" and not beams ? i think they did it before?
hellgun's las bolts look like beams but others guns like kantrael pistol and lasgun look much more condensed and fat and when shoting the projectile starts behind a pawn
Clashgore  [author] Oct 30 @ 3:57am 
@Lupo no its not yet added. Now we focus on balance and then adding other factions into mod
Alguerath Oct 29 @ 4:07pm 
For my part I've tried to use the Cadian player scenarios in conjunction with MM Warhammer factions but even the loyalist factions get the 'Ongoing Event: Permanently Hostile' and I'm not sure what to do in that case. This also happened with Faulty Recon scenario, but it seems to affect the other one as well.
Noble116 Oct 28 @ 3:24pm 
How can I get the empire to not be perma hostile to me? I've tried putting the player faction def in the royalty def file to no avail. I got them to no longer be hostile with the NPC guard faction the same way though. Can you confirm that "GW_HOI_FaultyRecon" is the player faction def? If not, what do I put in the filter to stop the empire being hostile?
Lupo Oct 26 @ 10:24am 
Do you have psyker abilities added by this mod?
Arxis241 Oct 23 @ 3:41pm 
The CE patch is outdated, so the CE team needs to update it on their side, although you can do it yourself if so inclined.
Kalsha Oct 14 @ 10:54am 
Thank you
Clashgore  [author] Oct 14 @ 10:54am 
Ce patches are made by Ce team
Kalsha Oct 14 @ 10:12am 
This means the CE Patches are done by someone else, or you are not interested in adapting the mod to CE?
Clashgore  [author] Oct 14 @ 3:09am 
We dont touch patches for CE anymore
Kalsha Oct 13 @ 7:50am 
Any news or plans for CE compatibility update?
Dam_nor Oct 11 @ 12:17am 
Why are the laser weapons in this update bad compared to the previous update?

I mean, they were good before, but now they're bad enough that I prefer the vanilla ones
king potato Oct 10 @ 10:15pm 
is the mod CE compatible
Kalsha Oct 10 @ 1:24am 
laserpack are not the right ones
Kalsha Oct 10 @ 1:23am 
Hmm, chimera multi laser uses what ammo?
Wrath Oct 9 @ 11:42am 
Faction The Astra Militarum of def GW_HOI_AstraMilitarum has no usable PawnGroupMakers for parms groupKind=Trader, tile=1298,0, inhabitants=False, points=-200, faction=The Astra Militarum, ideo=, traderKind=, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=, raidAgeRestriction=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:AddEnumerable (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
Raphaeljbbr Oct 8 @ 10:12am 
GOSTEI
Sojoez Oct 8 @ 8:40am 
The art is amazing, but the balance is all over the place. A kasrkin helmet has less sharp and heat protection than a priest hat.
Kiwi Oct 4 @ 9:14am 
Yeah power packs, plasma cartridges, and melta cartridges are all there but only work on turrets, vehicles, and custodes equipment. Same thing regarding the other mods, bolter rounds only work on turrets.
Mouse Oct 4 @ 12:16am 
what patch are you speaking of? i looked for one and cant find one
君士坦丁XI Sep 27 @ 8:56am 
It seems that the cepatch for the turret is effective, but the CE patch for the personal weapons is not effective.
[BDCT] RedEdgeDragon15 Sep 25 @ 9:49am 
theres a problem as always when a mod got updated even it still okay to use on 1.5 some weapons are invisible in a way also i can still use them but have a box texture error
satonaro Sep 24 @ 6:53am 
I also have the problem with the leman russ, after i choose the upgrade and put all the material there is no option to "build" it (finish the work). Anyone know a fix? Normal vehicle upgrade from the "VE mod" work no problem
Asteriel's Hunting Dog Sep 23 @ 3:33am 
CE patch doesn't seem to work... Tons of errors
MT Foxtrot Sep 22 @ 10:18am 
Doesn't seem to work with CE.
RedCloud53 Sep 21 @ 9:15am 
@Corporal Corn You should be able to get STCs from passing orbital traders which appear regardless of faction relations.
Corporal Corn Sep 20 @ 3:25pm 
I cant seem to get my Taurox to leave my base in a caravan... Do I need to build roads everywhere before it can leave the base?

Also, if I'm doing the krieg playthrough (Where I cant make friends) how do I get STCs?
Wally Winker ;) Sep 12 @ 10:28am 
Oh never mind it's misnamed "karskin" and put into AM officers tech rather than Kasrkin for some reason.
Wally Winker ;) Sep 12 @ 9:02am 
Basic Kasrkin backpack no longer exists?
SkyHawk Sep 11 @ 7:28pm 
I am having an issue with the backpacks. They keep saying missing texture in relation to the body I am using. "Not compatible apparel, missing texture=Things/Backpacks/Large_Backpack_Hulk" Is an example of it. I am not sure why it is doing this.
manlorn Sep 7 @ 9:23am 
@Clashgore Do you have plans to restore textures for 1.5 version?
GLITCH_MAN Sep 7 @ 5:57am 
where do i see the required components ? all i see is different weapons choice
Camalie Sep 7 @ 3:27am 
As in you choose which upgrade you want and nothing happens despite having built the required components?
GLITCH_MAN Sep 7 @ 2:08am 
yeah i saw that but it dosen't do anything ?
Camalie Sep 7 @ 12:41am 
If I remember correctly, the vehicles from this mod series are built without their weapons. Then you can add those weapons through the use of the vehicle upgrade system that's part of the Vehicle Framework
GLITCH_MAN Sep 6 @ 6:47am 
im sorry but i dont what it is
Clashgore  [author] Sep 5 @ 9:47am 
you need to upgrade it using VF update system
GLITCH_MAN Sep 5 @ 6:43am 
my leman russ is still bugged its missing main gun
Laurentxoplex Sep 2 @ 10:50am 
I believe you have an error, you listed flamer twice under the front facing gun upgrades instead of a lascannon?
cyprien1 Aug 31 @ 2:32pm 
You might want to add the GrimWorld Framework to the required mods listing.
Clashgore  [author] Aug 31 @ 1:01pm 
Please remember to report any bugs at our discord
The Don Aug 31 @ 12:10pm 
This is amazing...
GLITCH_MAN Aug 30 @ 3:02pm 
How do i upgrade the leman russ ? i'm selecting a turret but nothing happens
Tony Montana Aug 30 @ 12:49pm 
guns stopped working
:steamfacepalm: