RimWorld

RimWorld

Guns Galore - Cold War (USA)
116 Comments
George Khabez May 26 @ 11:05am 
My man!
Slippin' Jimmy  [author] May 26 @ 11:00am 
@George Khabez

Check out Guns Galore - Cops & Robbers (Cold War) . It has an Iver Johnson M1 Enforcer pistol.
George Khabez May 26 @ 10:38am 
M1 Enforcer Carbine Pistol, would be insane if it was dualweildable
Slippin' Jimmy  [author] May 26 @ 6:44am 
@George Khabez

What did you want added?
George Khabez May 26 @ 4:45am 
Salutations Jimmy.

Is it still possible to add weapons to this mod if requested?
Brogden Apr 5 @ 9:05pm 
Also having issues with the M102 not being placeable.
Slippin' Jimmy  [author] Mar 29 @ 9:06pm 
@John DeWolf

It's measured in ticks, with lower ticks being faster. Miniguns and the twin M2HB have 2-3 tick firerates.
John DeWolf Mar 29 @ 8:04pm 
What's the fastest rof rimworld allows? Also thanks.
Slippin' Jimmy  [author] Mar 29 @ 6:57pm 
@John DeWolf

Not yet. There is a twin Browning M2HB in the Modern USA pack which shoots almost as fast as RimWorld allows though.
John DeWolf Mar 29 @ 5:41pm 
Do any of your gus galore mods add the 50 cal quadmount?
Larry the gas mask man Feb 24 @ 7:56pm 
same thing happens to me
RandomRiceFarmer Feb 6 @ 8:29pm 
@Slippin' Jimmy

The M102 seems to not be place-able. The Item sprite doesn't appear, only the sprite for it not being able to be placed appears.
Slippin' Jimmy  [author] Feb 6 @ 4:13pm 
@RandomRiceFarmer

What issue are you experiencing with it?
RandomRiceFarmer Feb 6 @ 3:17pm 
The M102 still seems to be broken. Any plans on fixing that issue?
Duck Dec 18, 2024 @ 11:58pm 
The M102 appears broken on myend
Connor Dec 1, 2024 @ 7:40am 
bro youre the best person ever i have been looking for cold war weapons for a while, i love u thanks :Khappy:
BackfiredPlans Nov 3, 2024 @ 7:23am 
Looks like the issue with the M249 Para was something to do with CE's autopatcher going wonky, or just my modlist being screwed up, because it didn't have the issue when I made a new colony on a reordered modlist
BackfiredPlans Aug 26, 2024 @ 4:54pm 
M249 Para is autopatched as a bolt-action rifle with Combat Extended, with only 6 rounds with 4 second delay.
FN Minimi on the other hand seems to work as intended with 200rnds and 7.80s reload delay.
This might be an issue on CE's end, they haven't updated the workshop mod since like June, so.
Rage Jul 16, 2024 @ 6:36pm 
Seems like there's an issue with the 105mm howitzer, at least with my mod setup. The preview to build it just doesn't show up outdoors - only indoors, but it can't be built under a roof.
Smiley Face Killer Jul 8, 2024 @ 8:12pm 
Now having an issue storing the M7A2 CS grenades, they aren't showing up in any storage options. Not even the base game stockpile zone
Smiley Face Killer Jul 2, 2024 @ 7:42am 
Just in case some one has the same issue as I just asked about. I asked on the CE discord and I was told to delete my local copy of the CE Release Candidate version (or RC). And that fixed it. Was gonna delete the comment but figured might help some one else.
Smiley Face Killer Jul 2, 2024 @ 5:09am 
I'm using your gun mods along with CE and my M16A3 doesn't use ammunition. And none of the weapons in any of your packs have an information card for me (As in I click the weapon, click the giant "I" and it just opens a blank info card.)

Is this because of the CE 1.5 update and these just need an update?
Slippin' Jimmy  [author] May 13, 2024 @ 1:00pm 
@Phil the Fish

Yes, Cold Was USSR is a pack I want to get to this year.

Also, I’ve already added Makarovs - there’s a Chinese and East German copy in their Cold War packs.
tinfoil hat bird May 11, 2024 @ 9:25am 
Please tell me there's gonna be a USSR cold war pack, I have searched far and wide for a makarov that's CE compatible
Slippin' Jimmy  [author] Apr 19, 2024 @ 1:48am 
@Richard Mc Nutbuster

Not in the current version, no. Might be added at a later date.
Richard Mc Nutbuster Apr 19, 2024 @ 12:12am 
wait, no flamethrowers?
Fat Juicy Girlcock Mar 13, 2024 @ 9:41am 
Ah right, yeah i was aware it's the electrically fired one for use in aircraft which is why i figured the only use would be mounted, but it makes sense it's for future compat with those vehicle mods
Slippin' Jimmy  [author] Mar 12, 2024 @ 2:34pm 
@Fat Juicy T-Girl

It's the aircraft mounted version. Once the Vehicle Framework gets air-based combat, this mod will have patches to include it on era-appropriate vehicles (or if I ever do more vehicles myself.) I'll probably add a turret for it later, too.

For now, it's just flavor.
Fat Juicy Girlcock Mar 12, 2024 @ 1:51pm 
What's the purpose of the M60C? I assumed it'd be mounted but it evidently isn't.
Slippin' Jimmy  [author] Mar 11, 2024 @ 12:57am 
@Richard Mc Nutbuster

Yeah, at some point ill make one.
Richard Mc Nutbuster Mar 10, 2024 @ 12:24pm 
Sketchystan Jan 11, 2024 @ 3:37pm 
OH! (great to hear, there were quite a lot of neat AR-10/AR-15 prototypes that are rarely talked about that I'd love to see)
Slippin' Jimmy  [author] Jan 11, 2024 @ 3:07pm 
@Sketchystan

Yeah, I have a pack in the cards called "Cold War USA prototypes" for things like that, and lots of other experimental guns.
Sketchystan Jan 11, 2024 @ 2:08pm 
will there ever be a pack that has the early AR-10 variants? (complete with a 5% chance to explode violently due to how the barrel was made)

also, top notch pack as usual!
Stormin' Norman Dec 18, 2023 @ 4:12am 
Understood. By 'HK51B' i mean the beltfed variation. Great series of mods by the way.
Slippin' Jimmy  [author] Dec 18, 2023 @ 3:32am 
@Stormin' Norman

I've drawn the Vollmer MC-51, but I don't think it would fit this pack, which is mostly for US military equipment.
Stormin' Norman Dec 18, 2023 @ 2:33am 
Any chance for a Vollmer HK51B? I guess it would belong to this mod since it's a invention of US gunsmiths, and not an official HK model.
Slippin' Jimmy  [author] Dec 12, 2023 @ 3:43am 
@SAUCE__GODD

There's some WW1/WW2 flamethrowers i'll add, yeah.
SAUCE__GODD Dec 12, 2023 @ 12:58am 
Will we ever get a flamethrower
Nv118 Nov 29, 2023 @ 3:36pm 
@Slippin' Jimmy Thank you
Slippin' Jimmy  [author] Nov 29, 2023 @ 1:42pm 
@Nv118

You can use a mod like Cherry Picker to remove guns you don't want, but Guns Galore is mainly about obscene amounts of variety by design.
Nv118 Nov 29, 2023 @ 1:17pm 
could you make a simplified version? In actual gameplay it is hard to decide between all the weapons for very small differences.
Slippin' Jimmy  [author] Nov 28, 2023 @ 2:30pm 
@MM550-94

Bayonet version of the 870 USMC is coming in the next update. The 7188 is also planned for a different pack called Cold War Prototypes.
MM550-94 Nov 28, 2023 @ 12:57pm 
Hello, love the mod. Can you add a bayonet version of the Remington 870 USMC, since it also has a bayonet lug? Also can you add the Remington 7188? It was a fully automatic Remington 1100 that could take a bayonet and was devolved for the SEALs in Vietnam. Here's an article on it
{LINK REMOVED}
I think it would be cool since the mod pack doesn't have a full auto shotgun yet.
BackfiredPlans Nov 12, 2023 @ 12:30pm 
Alright, cool. lub me muh militaria surplusia, keep the good work up.
Slippin' Jimmy  [author] Nov 12, 2023 @ 11:37am 
@BackfiredPlans

Yeah, known bug - CE changed the way empty casings appear as filth in the most recent update.

I'm releasing the update to fix this in a moment.
BackfiredPlans Nov 12, 2023 @ 11:25am 
Just tested it out, it seems like it's localized to the M72 LAW, as the Panzerfaust 44 and Armbrust work as intended, being disposable launchers.
BackfiredPlans Nov 12, 2023 @ 11:19am 
Playing with combat extended, it seems there's an issue regarding the M72 LAW -- it fires a laser beam of a gazillion rockets and is, in fact, not a disposable rocket launcher but an infinite-use one.

Personally while I believe an infinite-shot laserbeam LAW is absolutely rad, I don't think that's intended.

The disposable rocket launcher that comes with Combat Extended works fine, which makes me believe it is more than likely something on this mod's side more than Combat Extended's.

There is only a spammed log repeating about 20 times,
"Failed to find Verse.FleckDef named Mote_DisposableLauncherCasing. There are 230 defs of this type loaded."

If I had to take a wild guess, it's probably something regarding the fact that the trash that combat extended produces isn't being produced by the M72 LAW. I haven't tested this out with the other one-shot rocket launchers like the Armbrust or the Panzerfaust yet.
Slippin' Jimmy  [author] Nov 7, 2023 @ 3:42pm 
@crackgangster1998

Yes
bestbarberfails2011 Nov 7, 2023 @ 10:33am 
Do these spawn on raiders?