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Check out Guns Galore - Cops & Robbers (Cold War) . It has an Iver Johnson M1 Enforcer pistol.
What did you want added?
Is it still possible to add weapons to this mod if requested?
It's measured in ticks, with lower ticks being faster. Miniguns and the twin M2HB have 2-3 tick firerates.
Not yet. There is a twin Browning M2HB in the Modern USA pack which shoots almost as fast as RimWorld allows though.
The M102 seems to not be place-able. The Item sprite doesn't appear, only the sprite for it not being able to be placed appears.
What issue are you experiencing with it?
FN Minimi on the other hand seems to work as intended with 200rnds and 7.80s reload delay.
This might be an issue on CE's end, they haven't updated the workshop mod since like June, so.
Is this because of the CE 1.5 update and these just need an update?
Yes, Cold Was USSR is a pack I want to get to this year.
Also, I’ve already added Makarovs - there’s a Chinese and East German copy in their Cold War packs.
Not in the current version, no. Might be added at a later date.
It's the aircraft mounted version. Once the Vehicle Framework gets air-based combat, this mod will have patches to include it on era-appropriate vehicles (or if I ever do more vehicles myself.) I'll probably add a turret for it later, too.
For now, it's just flavor.
Yeah, at some point ill make one.
Yeah, I have a pack in the cards called "Cold War USA prototypes" for things like that, and lots of other experimental guns.
also, top notch pack as usual!
I've drawn the Vollmer MC-51, but I don't think it would fit this pack, which is mostly for US military equipment.
There's some WW1/WW2 flamethrowers i'll add, yeah.
You can use a mod like Cherry Picker to remove guns you don't want, but Guns Galore is mainly about obscene amounts of variety by design.
Bayonet version of the 870 USMC is coming in the next update. The 7188 is also planned for a different pack called Cold War Prototypes.
{LINK REMOVED}https://www.thefirearmblog.com/blog/2016/05/13/potd-remington-7188-full-auto-shotgun/
I think it would be cool since the mod pack doesn't have a full auto shotgun yet.
Yeah, known bug - CE changed the way empty casings appear as filth in the most recent update.
I'm releasing the update to fix this in a moment.
Personally while I believe an infinite-shot laserbeam LAW is absolutely rad, I don't think that's intended.
The disposable rocket launcher that comes with Combat Extended works fine, which makes me believe it is more than likely something on this mod's side more than Combat Extended's.
There is only a spammed log repeating about 20 times,
"Failed to find Verse.FleckDef named Mote_DisposableLauncherCasing. There are 230 defs of this type loaded."
If I had to take a wild guess, it's probably something regarding the fact that the trash that combat extended produces isn't being produced by the M72 LAW. I haven't tested this out with the other one-shot rocket launchers like the Armbrust or the Panzerfaust yet.
Yes