Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[RU] DENTiller, I had to do a quick patch, unsubscribe and resubscribe and the meshes should be there.
Added over a thousand lines of events: Operation Compass, Crusader, Afrika Corps, Battle of Crete, Operation Torch, Tunisian Run, Operation Husky, Invasion of Italy, Operation Anvil, Operation Overlord….defend your borders, prepare for a whole new long game SRU experience.
Dozens of events for all the majors and minors to grow industrial capacity and military goods capacity.
High profile general spawning and SS Headquarters units.
Many updates to the map to make the ai more efficient. See the change log for full list of updates!
I have a few other mods subscribed from the workshop besides yours, including 2020 Shatter World, Recolor Map, and Research Mod 2.0 (installed correctly). I’m mentioning these in case there could be any conflicts.
To answer your questions: I've noticed countries with modern techs, such as advanced carbon technology, anti-armor, advanced manufacturing, and 21st-century aircraft, appearing in the USA, Italy, France, UK, and Finland.
I’m not using the original files; am I supposed to? I copied over the files as instructed. The instructions were a bit confusing at first, but after taking the time to read them carefully, I believe I installed it correctly.
Also did you use all of the files from this mod specifically. The main Unit Overhaul mod plugged into to a 1936 start would cause these advanced units. Everything from the Unit Overhaul WWII mod 1.8 should fix that, but there may be one that slipped through, so again countries and units will help isolate it.
*Update for WWII Economy in Military Goods production, Industrial Goods, and Rubber.
*Added Research centers to many of the major countries to kick start research. Was finding that many countries were about 2 years behind by the time WWII started in 39.
*In depth look at how the AI is producing units. You should no longer encounter hordes of engineers. The AI will build more motorized infantry, half-tracks, and armor along with supporting units of AT, ART, AA, Supply.
*Many countries have had their orbats updated.
*Major rework and balancing of all WWII era aircraft, infantry, motorized infantry, half-tracks, elite infantry, special forces, and armor.
*See the full list of major changes in the included changelog!