Supreme Ruler Ultimate

Supreme Ruler Ultimate

Unit Overhaul WWII Mod v2.1
46 Comments
Tnarg  [author] Apr 1 @ 2:15pm 
As Germany I provided them with some old 1918 Calvary units, maybe some old artillery pieces, but not an excessive amount by any means. I can show you a screen shot on my discord channel of their last year between 1940 and 1941. Did you by chance update to the latest version? They are holding pretty well in my campaign.
Voo Apr 1 @ 11:49am 
am i as the usa expected to help them because japan in my game is having no problem steamrolling china and annexing them
Tnarg  [author] Apr 1 @ 5:42am 
Yes before the update Japan would steam roll China very quickly. China has a small professional army, but millions of peasants that took up arms, in game as militias. In my current campaign I am just at Barbarossa and the Japanese have stalled out about a year prior.
Voo Mar 31 @ 8:46pm 
okay side question: what about the Chinese-Japan war, i saw you had an update to keep from japan from overunning china but in my games so far china falls to japan within the same year of war every time.
Tnarg  [author] Mar 30 @ 9:10pm 
You can track your opponents air, land, naval, and research capabilities via the Land Tab > Unit Facilities and Complexes window or through the Regional Atlas 2nd Window, Build Capacity.
Tnarg  [author] Mar 30 @ 8:59pm 
Voo, The ai will get events that help them vs. player will not as they can do that on their own. And vice versa, if you play the other country, you will need to play accordingly as they are now the ai and will get the events that you will not. These are based on historical events. The events at play are basically putting human input into the ai, that would not otherwise be there.
Voo Mar 30 @ 7:25pm 
Is it just me, or is the AI too much better? I've discovered that when playing as the USA vs. Japan in WW2, if I play as the USA, my navy gets wiped out by Japan, but if I play as Japan, my navy gets wiped out by the USA. I'm not sure if this mod assumes you to micromanage more often, but why would this occur? Is it just a skill issue, and I'm misunderstanding a mechanic at play?
Tnarg  [author] Mar 23 @ 1:15pm 
zimbohoo, thanks for the interest. Some day I hope to port this over to SR2030 but would need some help. There is a lot that would need to be adjusted and tested. If you know anyone that would like to help send them my way.
zimbohoo Mar 19 @ 9:17am 
It would be awesome to port this mod to Supreme Ruler 2030!:steamhappy:
Tnarg  [author] Mar 6 @ 5:36pm 
Tikimon, I just ran a test and I did not get a crash on Sep 3rd 1943 or Sep 3rd 1944.
Tnarg  [author] Mar 6 @ 2:53pm 
Tikimon, do you have a save file? Also is your crash on Sep 3rd 1944 or Sep 3rd 1943. The Invasion of Italy begins Sep 3rd 1943. And finally are you using the most up to date version that was just released on the March 1st.
Tikimon Mar 6 @ 5:33am 
Thanks for the fun mod, but I always seem to have a crash on Sep 3rd, 1944. Had it happen while playing Japan and Germany. It always happens on the same day 18:00 and no loading etc. will help. Does anybody else have that problem, or did I mess up the installation or something? A quick google shows that's a date when Allied started the invasion of Italy, so could there be something wrong with the events, or did I just mess up creating a new cache?
Tnarg  [author] Mar 1 @ 12:49pm 
Unit Overhaul WWII 2.1 is now live! Many unit, ai, events, and orbat tweaks and fine tuning adjustments from 2.0. This is a major overhaul of the 1936 Sandbox for SRU. Expect an accurate and tough long game as single player, or multiplayer, or just play a neutral country and watch the world as history unfolds!
Tnarg  [author] Jan 31 @ 10:12pm 
valentaur, good to hear! I'm finally able to play a deep game and am getting close to the invasion of Poland as Germany. Historical wise, everything is looking good in tech, economy, and military structures. Keep me posted on your endeavors!
valentaur Jan 31 @ 9:14pm 
I ended up installing it on another drive and got it all to work! Thanks for the help Tnarg and thank you for a great mod! Its a blast!
Tnarg  [author] Jan 31 @ 3:32pm 
Valentaur, I am able to get a non-aggression with Romania as Germany. Can you check to make sure you have everything loaded correctly. A couple of ways to check: on a '36 sandbox start, playing any country other than France you should seed an emplacement being built on March 8 at hex 856, 164, 3 hexes south of Nancy. Also if you load up Germany if you check the land production tab, under Transport, there should be a Headquarters (MOT) and Headquarters (INF) in there.
valentaur Jan 31 @ 4:37am 
I am full green with Romania and can’t get a non aggression pact. It goes to red the minute I pick anything.
Tnarg  [author] Jan 29 @ 3:38pm 
valentaur, not sure, I'm using normal diplomatic difficulty in my current game and have to do the standard increase of relations to full green before I can get agreements. Give me an example of a country you are trying to make a diplomatic relation with?
valentaur Jan 29 @ 3:28pm 
Diplomatic difficulty is on normal.
Tnarg  [author] Jan 29 @ 5:22am 
Valentaur, what difficulty on diplomacy are you using?

[RU] DENTiller, I had to do a quick patch, unsubscribe and resubscribe and the meshes should be there.
valentaur Jan 29 @ 2:27am 
Amazing work!!! I have been waiting for something like this forever! I am noticing that as Germany in the 1936 sandbox campaign I am unable to get any diplomatic agreements made with any countries on anything. Maybe I should reinstall?
zimbohoo Jan 28 @ 12:09pm 
Very good, I would say incredible!:steamthis::steamthis:
Tnarg  [author] Jan 27 @ 5:19pm 
Fixed missing Meshes files. Pretty important!
Tnarg  [author] Jan 26 @ 6:47pm 
Unit Overhaul WWII 2.0 is now live! This is a major overhaul of the 1936 Sandbox for SRU. Expect an accurate and tough long game as single player, or multiplayer, or just play a neutral country and watch the world as history unfolds!
Tnarg  [author] Jan 19 @ 7:05pm 
Unit Overhaul WWII 2.0 is coming soon! Created invasion events for every major invasion for the Japanese and Allies and every other event world wide that had some sort of naval invasion or airborne operation. Added almost every leader that was a Field Marshall or in command of an Army during WW2. Hundreds of events to keep economies going and strong throughout the war. Overview and re-balance of all WW2 era submarines. Infantry assault guns now have their own niche. Corrected dozens of units that should have been Hard Targets rather than Soft Targets. Introduction of Light Infantry, better for close quarters combat. Overhaul of the Petroleum resource both on production and use. Still have to manage it carefully, but at least not a complete collapse after a couple months into WW2. Rework of orbats and .cvp files to incorporate a more historical amount of infantry. Tons more additions and fixes! Play historically and plan accordingly, its is a whole new challenge!
Tnarg  [author] Dec 11, 2024 @ 12:36pm 
Updated to Unit Overhaul WWII mod to 1.9.

Added over a thousand lines of events: Operation Compass, Crusader, Afrika Corps, Battle of Crete, Operation Torch, Tunisian Run, Operation Husky, Invasion of Italy, Operation Anvil, Operation Overlord….defend your borders, prepare for a whole new long game SRU experience.

Dozens of events for all the majors and minors to grow industrial capacity and military goods capacity.

High profile general spawning and SS Headquarters units.

Many updates to the map to make the ai more efficient. See the change log for full list of updates!
apadilla124us Nov 16, 2024 @ 3:15pm 
@tnarg, thank you for the help i was able to get it to work. the issue was the workshop... Had a mod that didnt delete after i had unsubscribed. purged it and everything was working correctly.
Tnarg  [author] Nov 6, 2024 @ 7:46pm 
Just check Yugoslavia and did not see any of those technologies like adv carbone forms and building materials. I am suspecting that possibly that Research 2.0 mod might, not sayiing it is the culprit, but could be the culprit.
Tnarg  [author] Nov 6, 2024 @ 7:40pm 
The likeliest culprit would be from the .CVP file and the Orbats files. They absolutely need to be from here when you subscribe.
apadilla124us Nov 6, 2024 @ 7:39pm 
I’m noticing the modern techs appearing right at the start after I recache SR1936 and the map loads. To make it easier to see which country has which techs without switching countries, I just installed the trainer from the workshop and see that Yugoslavia has some modern techs like adv carbon forms, building materials
Tnarg  [author] Nov 6, 2024 @ 7:37pm 
All that it takes is literally one unit from any country that slipped through the cracks when I overhauled the orbats, that could be the culprit for giving every one the advanced tech through trading.
Tnarg  [author] Nov 6, 2024 @ 7:32pm 
At what date are you seeing these technologies approximately. You need to use only the files when you subscribe from here.
apadilla124us Nov 6, 2024 @ 7:28pm 
Hello Tnarg,

I have a few other mods subscribed from the workshop besides yours, including 2020 Shatter World, Recolor Map, and Research Mod 2.0 (installed correctly). I’m mentioning these in case there could be any conflicts.

To answer your questions: I've noticed countries with modern techs, such as advanced carbon technology, anti-armor, advanced manufacturing, and 21st-century aircraft, appearing in the USA, Italy, France, UK, and Finland.

I’m not using the original files; am I supposed to? I copied over the files as instructed. The instructions were a bit confusing at first, but after taking the time to read them carefully, I believe I installed it correctly.
Tnarg  [author] Nov 4, 2024 @ 5:16pm 
When you say "some countries" can you provide me with specific ones. I just checked Poland's orbat and can not find any units that have advanced modern tech that would allow such rapid tech development to get the So-14/2.

Also did you use all of the files from this mod specifically. The main Unit Overhaul mod plugged into to a 1936 start would cause these advanced units. Everything from the Unit Overhaul WWII mod 1.8 should fix that, but there may be one that slipped through, so again countries and units will help isolate it.
apadilla124us Nov 4, 2024 @ 2:52pm 
idk if anyone else is seeing this bug but some countries are developing futuristic techs, in 1938 I noticed after Poland conquered Russia by racing to moscow with tanks from year 106 "So14/2"
Tnarg  [author] Sep 14, 2024 @ 10:41am 
Updated to Unit Overhaul WWII 1.8. Unit File is updated to Unit Overhaul 3.7. Fixes to gun emplacements and other military emplacements that utilized military goods. They were consuming tremendous amounts of military goods per day. Many decimal errors were fixed in the unit file and some orbat fixes.
Tnarg  [author] Jul 2, 2024 @ 5:57am 
You could certainly try. Have not done very much work to units prior to WWII era though.
simon Jul 2, 2024 @ 4:19am 
this mod work also whit ww1 dlc?
Tnarg  [author] Jul 1, 2024 @ 2:11pm 
It's here! Finally integrated Unit Overhaul WWII with the Unit Overhaul mod. You can now play from 1936 to 2050 and experience thousands of new units, images, and overhauls. Please use the files from this workshop for a 1936 Sandbox as the orbats, and CVP files have been completely redone to match with Unit Overhaul specs.
Axleman Jun 26, 2024 @ 2:34pm 
You're absolutely amazing, thank you for all of your work
Tnarg  [author] Jun 20, 2024 @ 6:35am 
Working on an update for this mod. I am merging all of the changes and units from this mod into the main Unit Overhaul Mod and updating all of the 1936 orbats so everything works nicely and you can start a 1936 sandbox and play as long as you want exploring the thousands of overhauls and additional units from 1930 to 2050!
alip026 Jun 4, 2024 @ 10:08am 
while waiting for the 80s integration with Unit Overhaul. will try this. thanks Tnarg and other modders
Rift May 29, 2024 @ 5:38am 
@Axleman My thoughts exactly. I play 2020 Global Crisis the most, and his mod for the later eras adds a ton of variety as well. I can't even go back to playing Vanilla anymore, lol.
Axleman Mar 19, 2024 @ 10:25pm 
This is insane! I don't know why more people haven't downloaded this, but this deserves so much more attention. Thank you so much for your contributions, you've just enhanced this game SO much more for me than you'll ever realize. Thank you!
Tnarg  [author] Aug 21, 2023 @ 7:46pm 
Updated Unit Overhaul WWII Mod to version 1.5. New Features!
*Update for WWII Economy in Military Goods production, Industrial Goods, and Rubber.
*Added Research centers to many of the major countries to kick start research. Was finding that many countries were about 2 years behind by the time WWII started in 39.
*In depth look at how the AI is producing units. You should no longer encounter hordes of engineers. The AI will build more motorized infantry, half-tracks, and armor along with supporting units of AT, ART, AA, Supply.
*Many countries have had their orbats updated.
*Major rework and balancing of all WWII era aircraft, infantry, motorized infantry, half-tracks, elite infantry, special forces, and armor.
*See the full list of major changes in the included changelog!
Tnarg  [author] Aug 4, 2023 @ 5:13pm 
Initial Release of Unit Overhaul WWII Mod version 1.4. Please check the attached change log for a full list of additions and changes as there are way too many to fit here! Enjoy!