RimWorld

RimWorld

[1.4 ONLY] Star Wars KotOR Gadgets and Equipment
32 Comments
guy762  [author] Apr 16, 2024 @ 7:05pm 
@Dudu no, the content from this is being split between KotOR Weapons & Armor and the upcoming KotOR Core mod
Dudu Apr 16, 2024 @ 4:47pm 
will this mod update for 1.5
guy762  [author] Dec 27, 2023 @ 2:31pm 
@Smock no crafting recipes for them yet, they'll be added in a big crafting overhaul update alongside the release of our upcoming Core mod next year. for now they're only available through the orbital trader
Smock 19th BN Dec 27, 2023 @ 2:22pm 
cant find the info anywhere, so sorry if i missed it. where do i craft things like the launcher jetpack or its missiles? cant find it anywhere under research, so dont think thats what im missing.
Darthsawyer Nov 12, 2023 @ 6:31am 
Whoops, disregard, I just forgot to check Archotech Power Arms in the settings for the Prosthetic No Missing Body Parts mod
Darthsawyer Nov 12, 2023 @ 6:27am 
I installed 2 Archotech Power Arms from [FSF] Advanced Bionics Expansion on a pawn, now I cannot equip energy shields or the jedi armband due to "Missing body parts". Is this intended behavior?
Lt. Hinz Oct 23, 2023 @ 1:09pm 
@guy762 Thanks for the heads up.
guy762  [author] Oct 22, 2023 @ 10:45pm 
@Lt. Hinz yeah it's down for me too, but the github page is still up which I believe you can download it from: https://github.com/SmArtKar/AthenaFramework
Gerewoatle Oct 22, 2023 @ 7:42pm 
@Lt. Hinz: According to RimPy Athena Framework updated a couple of days ago and it's been like that since. I've noticed exactly this happen to a couple of other mods recently immediately after an update. I think it may be Steam being weird in some way or another.
Lt. Hinz Oct 22, 2023 @ 6:56pm 
I'm having trouble getting the Athena framework mod. When I try to go and download it says that it's hidden or I don't have permission to view it.
JerryB Sep 23, 2023 @ 5:01pm 
Yes it will, it'll just yell about it while I do it
JerryB Sep 23, 2023 @ 5:00pm 
@guy762 Alrighty, thank you! sorry for posting twice I did see the first one loaded lol
guy762  [author] Sep 23, 2023 @ 4:39pm 
@JerryB sounds like the mod manager's confused, it should work fine so long as Athena is loaded before this mod. will the manager let you boot the game up anyways?
guy762  [author] Sep 23, 2023 @ 4:17pm 
@JerryB sounds like a mod manager issue. it could be downloading an out-of-date version of Athena or something, I'm not sure
JerryB Sep 23, 2023 @ 3:55pm 
When in the mod menu it states that this needs the Athena Framework, which is enabled. When I download the one it requests it disables the Athena mod, is that an issue for this mod or for the mod manager I am using?
Rocktalon Aug 19, 2023 @ 3:03pm 
This much closer to getting Adventure mode.
SourSpecial Aug 18, 2023 @ 11:45am 
Thats great to hear, im super excited! You should also try making your own force mod? Wethor it be Psycasts or not. I feel like you'd make a really good one being able to shape it around your other star wars mods!
guy762  [author] Aug 17, 2023 @ 1:52pm 
@standing528blade no force powers mod yet. the lightsabers from my weapons & armor mod were designed with Vanilla Psycasts Expanded in mind, but I will be adding a compatibility patch for the older force mod that's on the workshop in the next update for it.
SourSpecial Aug 17, 2023 @ 1:25pm 
Or is that included in one of your mods that i missed?
SourSpecial Aug 17, 2023 @ 1:24pm 
I see there is jedi stuff. is their a mod that adds force powers and lightsabers that is compatible
Keltas Aug 10, 2023 @ 11:23am 
Thank you! Redownloading the weapons mod helped. I am just surprised that it worked without the gadgets mod.
guy762  [author] Aug 10, 2023 @ 10:16am 
@Keltas oh that portion of the mod's code is in the Weapons mod, try redownloading that one instead
Keltas Aug 10, 2023 @ 2:30am 
Unfortunately getting rid of config and scenarios did not fix my issue. I've looked through the log some more and found that I've got a lot of xml errors of could not find variety starting from:
"Could not find type named SelfHediffVerb.VerbProperties_SelfHediff from node <li Class="SelfHediffVerb.VerbProperties_SelfHediff"><label>activate shield</label>(...)"
I thought the mod did not download properly, but redownloading did not help.
I've checked the mod's folder and assemblies folder is empty. I know that many mods don't require a .dll mod file, however the presence of assemblies folder seems to suggest to me that this one should have it.
Could this be the source of my problem? Steam not downloading all the mod files?
guy762  [author] Aug 9, 2023 @ 6:14pm 
@Keltas no worries lol

did you previously have any scenario or worldgen-affecting mods installed? my first guess is that there's some leftover config files in the appdata folder that's causing the error. try pulling all the custom scenario files and the mod config files out and see if it persists (in AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios). I can't re-create the bug on my end at all, so it could just be that.
Keltas Aug 9, 2023 @ 2:40am 
Hello. I would like to report a bug. Initially I was reluctant as I had a lot of mods and thought it was just an incompatibility but I've just tested without any mods other than KOTOR weapons, this one and their requirements. Sorry for putting a bug report here, but I don't see where to report them properly.

I cannot create a new world. When clicking the next button in choose a scenario I get the following error instead:
Exception filling window for RimWorld.Page_SelectScenario: System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object
(...)
Brian Steward Aug 7, 2023 @ 4:03pm 
this looks lit! I loved KOTOR's upgrade system!
Bane Aug 7, 2023 @ 2:40am 
Good luck with it :D
Benetrator - Beton Aug 6, 2023 @ 1:21am 
Awesome!!
guy762  [author] Aug 5, 2023 @ 8:08pm 
@Bane yes!

Madman handles the vehicles part of this project, so I can't say a whole lot for sure, but the general plan was that we'd start working on old republic-era land vehicles after VF came out. I heard there was a sub-mod for vehicle interiors that was in the works, and I've been dying for that to come out too so I could build interior maps for ships like the Ebon Hawk. I'm hoping to dig deep into the VF framework while I work on the Droids mod so that hopefully some vehicle classes and Droid models will be able to share upgrade parts!
Bane Aug 5, 2023 @ 3:01am 
really cool!
Any plans to use the vehicle framework for some sw vehicles? :)
GoSu Aug 4, 2023 @ 7:14pm 
Nice! Thank you for sharing!
ThumbStick Aug 4, 2023 @ 6:50pm 
miss the good old days