Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Rural infrastructure
40 Comments
ticho Sep 12 @ 7:56am 
nice mod, but its very hard to find the buildings ingame. is possible when update add some word into all names? like "rural" for example. thx
Zippy May 31 @ 7:31am 
firewood shed cannot be built unless waste management is enabled :(
BushiNeko May 15 @ 9:52am 
Was leery about the outhouse due to post below. It works fine tho. As long as it has a sidewalk connection to a road the waste truck sees it. It does let it get way stinky first tho, but it has a huge capacity... and of course it's a high polluter. It's a literal hole of waste. :P :CPWintersLaugh:
Wraithweave Sep 9, 2024 @ 3:06am 
Given that houses are kept warm in Yakutsk in -70C temperatures with firewood, I'd say it not reality-breaking. :)
Oskutin  [author] Jul 13, 2024 @ 8:09pm 
Boosted Firewood shed to cope with it's massive hardcoded tank size, seems that it is now able to keep houses warm despite -31C temperatures.
itsaboringname Apr 21, 2024 @ 1:24am 
I think they can only be emptied if they have a road connection? so I guess give it that otherwise
itsaboringname Apr 21, 2024 @ 1:24am 
by rights the outhouse ought to be a tiny tiny sewage processor
Navigator Alex Apr 3, 2024 @ 8:04am 
In my opinion, I have no other mod specifically for a wooden toilet. So, if I’m not mistaken, this toilet has NEVER worked with this particular mod, namely, it fills up, but it’s impossible to remove it from it. So it is constantly full and the equipment that should empty it does not do this, other buildings for that equipment are marked in green, but this toilet is marked in red and they (the equipment and the toilet) do not understand each other.
TyulenX Apr 2, 2024 @ 6:02am 
Firewood shed
Oskutin  [author] Mar 6, 2024 @ 6:01pm 
Can you specify which ones, so i could try to fix them?
TyulenX Mar 6, 2024 @ 11:57am 
Yep. The mod needs to be updated, some things don't work
gwahazar Jan 1, 2024 @ 2:18pm 
It is probably game update issue. I made some tests with building.ini, but even if heat production is increased twice, still almost no heating.
Now I noticed, that in 0.8.8 version, heat tank volume was 7 cubic meters, now 200 - much to large to heat itself.
Another small heat plant has 180 m^3, now also 200.
Seems that devs changed boiler volume calculation and just set 200m^3 as a lower cap.
Oskutin  [author] Dec 29, 2023 @ 9:58am 
Haven't updated this mod for ages. Could be that the game was updated?
gwahazar Dec 29, 2023 @ 9:54am 
Soemthing wrong happen to the Firewood shed - they are no longer provide heat, despite of 100% efficiency and no issues displayed. Boiler temperature 0degC.
I started game in September, first few sheds builded in Autumn 2023 are still working properly, while new sheds builded now on the same map are not working.
There was some update meanwhile?
topgatormadt Sep 15, 2023 @ 5:48am 
Which folder locations are these found in?
Oskutin  [author] Sep 11, 2023 @ 2:38pm 
These common WR:SR lights?
gwahazar Sep 11, 2023 @ 1:35pm 
There is small glitch with cistern/tiny well - there are two light orbs floating nearby. Probably kind of position light but displaced.
gwahazar Aug 28, 2023 @ 4:52pm 
OK, I unsubscribed this mod, restarted wrsr, subscribed and now it is working, thank you.
Is it possible to restrict free counter to, let say, 16?
Oskutin  [author] Aug 28, 2023 @ 11:09am 
It doesn't require any material for me.
gwahazar Aug 28, 2023 @ 11:05am 
Instantly maybe in normal mode, because there is no workdays, but materials are required, thus not possible in realistic mode, due to lack of access.
Oskutin  [author] Aug 28, 2023 @ 8:46am 
That's, odd as i can instantly plop them on normal games.
gwahazar Aug 28, 2023 @ 4:41am 
Tested on fresh game
gwahazar Aug 28, 2023 @ 4:29am 
Yes, tried to build new, and still "yellow" with construction stalled, 0.027t gravel and 0.039t cement needed.
Oskutin  [author] Aug 27, 2023 @ 6:24pm 
You'll need to replace the building for the update to take an effect
gwahazar Aug 27, 2023 @ 5:31pm 
Yes, free drainage make sense - it is just lack of anything at the end of the pipe.
Anyway, 0 workdays in menu, but there are still resources needed and 1 workdays after planting, so still construction office is needed.
BTW, maybe these drains should require water at the end, like a regular outflow?
Oskutin  [author] Aug 27, 2023 @ 11:41am 
Made the outflow pipes free.
Oskutin  [author] Aug 25, 2023 @ 6:10pm 
Actually, the simplest solution for realistic mode, would be to make the pipes free.
Oskutin  [author] Aug 25, 2023 @ 12:04pm 
Adjusted the pollution
Laki Aug 25, 2023 @ 11:02am 
The firewood shed is putting out 4t of pollution a year. That is almost half the amount of pollution put out by the vanilla small heating plant, but that makes 42GJ of heat.

You might want to consider removing $POLLUTION_MEDIUM tag or changing it to $POLLUTION_SMALL
Oskutin  [author] Aug 25, 2023 @ 9:00am 
I'll make a variant with path at one point
gwahazar Aug 25, 2023 @ 3:58am 
In realistic mode I can't build drainage, there is no path/road, so construction office can't be assigned. Is it possible to fix it?
gwahazar Aug 11, 2023 @ 6:18pm 
Thanks for update, now it works, great mod for populated maps.
Oskutin  [author] Aug 11, 2023 @ 1:05pm 
You'll need to rebuild it though
Oskutin  [author] Aug 11, 2023 @ 1:05pm 
Fixed
Oskutin  [author] Aug 11, 2023 @ 12:55pm 
I'll check whats wrong with it
gwahazar Aug 11, 2023 @ 11:26am 
Drainage pipe doesn't work (placed near river, connected to sewage well, sewage well full, no flow)
Oskutin  [author] Aug 3, 2023 @ 7:50pm 
In theory firewood shed should have 1 worker chopping wood, but as heating is so critical, and any pause with staffing could cause the entire village to die out.
W-n-F Aug 3, 2023 @ 10:58am 
And firewood shed is good
W-n-F Aug 3, 2023 @ 10:51am 
look interesting
outhouse - good idea!

but tent - so lonely...
need more workers, may be 3-5-7?