Total War: WARHAMMER III

Total War: WARHAMMER III

Aspiring Champions of Chaos
330 Comments
NINA rojozangre Aug 31 @ 10:12pm 
FALLA
madgeneral2019  [author] Aug 16 @ 7:31am 
@Armored_Wendigo if i get enough time id release a few addon mods for new ror's for certain lords and maybe add a tzeencth ror unit to this mod
Armored_Wendigo Aug 16 @ 12:20am 
Have you thought about altering the standard/undivided aspiring champions and original RoR to make them more in line with the rest of the mods new versions, maybe by giving them some more supportive effects or something?

That said I do love your versions of the aspiring champions as most mods leave them as useless or OP and i feel that your take on this unit is the best I've seen leaving them both usefull and balanced and I can't wait to see what you do with the upcoming Tides of Torment content.
madgeneral2019  [author] Jul 29 @ 11:30am 
@tww2alldlc_pro fair, make better ill put them in
tww2alldlc_pro Jul 29 @ 10:52am 
Awsome mod and unit design , but man , untis cards ... sorry to say that but are ugly .
SFH Jul 25 @ 5:19am 
Kit the Casino Indian Jun 30 @ 5:38pm 
A few comments below mentioned the tzeentch aspiring champions not being available and I just wanted to say found a solution, albeit quite janky
the buttons for those warband upgrades are hidden behind the changer of ways unit card on the warband menu
undivided aspiring champions can be converted to sword tzeentch aspiring champions, with the button for it being hidden behind the tzaangor unit card. chosen marauders and sword aspiring champions can both be converted by clicking on the changer of ways unit card because the halberd version is hidden behind the changer of ways
Jbo012 Jun 20 @ 6:27pm 
cheers
Ooh-la-la, It's GAGA!! Jun 20 @ 2:06pm 
Can you pls just replace the regular undevided champions with vanguard skin?
It looks alot better and it's a shame that i can only own 1 of this unit;(
Ooh-la-la, It's GAGA!! Jun 20 @ 2:05pm 
Vanguards looks amaaaaaaaazing
madgeneral2019  [author] Jun 20 @ 7:33am 
@Jbo012 sure even though i doubt anything needs to change
Jbo012 Jun 20 @ 6:37am 
pls update
madgeneral2019  [author] Jun 10 @ 8:38pm 
@TToKKang i appreciate translations i will link to it
TToKKang Jun 10 @ 1:42pm 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
madgeneral2019  [author] Jun 6 @ 8:37am 
@Sir Killalot ill look at it in a bit but i did non make this mod with those other mods in mind so im not sure how compatible they are
Sir Killalot Jun 6 @ 2:34am 
Hi all, I ABSOLUTELY love this mod!
However, I cannot recruit/upgrade my Tzeentch Chosens into themed aspiring Champions, and I don't have any options to recruit them from buildings...
I am also using the "More Warband Upgrades for Warriors of Chaos" and "Warband Upgrade Ultimate".
Could you please help me? Does anybody know if these mods are clashing?
Many thanks!
madgeneral2019  [author] May 17 @ 3:37pm 
@ExtACE if i get around to it i got a few more i could add as far as making it its a little more to it you also reshape and recolor existing objects or you could even add new objects to make them. As far as unit cards go im not great at making them i would have to find someone that could make nice ones or maybe train an ai to make them idk but for now they are permanent.
ExtACE May 17 @ 3:04am 
@madgeneral2019 Thanks for the great mod! Are there plans to increase the variety of champion models? Right now, it's just mixing parts of the models of heroes and lords, right? Unit cards going to stay like this, or is this a temporary option?
Armored_Wendigo May 10 @ 1:57pm 
I've looked around and Hordes of Chaos Expanded is almost as good and for this mod more compatible and can do fine until someone does make a compatibility patch.

https://steamcommunity.com/sharedfiles/filedetails/?id=3398185245
madgeneral2019  [author] May 10 @ 1:29pm 
@Xela09 not very compatible but it would be easy enough if someone wanted to make it compatible just move the ui upgrade links then it would be fine
Xela09 May 10 @ 8:23am 
Hey, same question as @Armored_Wendigo, any way to make it compatible with More Warband Upgrades for Woc ? Both mods are great and must have for Archaon or Belakor Run. Thanks
Dragen Everchosen Apr 12 @ 6:43pm 
The rotted knights ror dont get shields from tech tree?
Dragen Everchosen Apr 12 @ 4:58am 
Oh damn, those looked really cool! Thank you very much
Armored_Wendigo Apr 12 @ 4:04am 
Is there a compatibility mod/patch for the "More Warband Upgrades for Warriors of Chaos" mod as it is they overlap several icons under the monogods' tabs, and the normal warband compatibility mods didn't help,

https://steamcommunity.com/sharedfiles/filedetails/?id=2856024846

alternatively a version of this mod that is just the RoR champions, would be amazing as this is easily the best Aspiring Champions mod I've ever found. Thanks for the amazing mod for my favorite Chaos unit.
madgeneral2019  [author] Apr 11 @ 7:30pm 
@The Dragon there already is one in the mod they start at screenshot 56
Dragen Everchosen Apr 11 @ 6:49pm 
Would you ever make and include an undivided ror aspiring champion? Sick mod btw
Hidalgo Apr 10 @ 8:16pm 
@madgeneral2019 Thanks, I already checked it and they does yes, even lords skills. Thank you so much for this, looks promising and they models are so good.
madgeneral2019  [author] Apr 10 @ 6:38pm 
@Hidalgo yes
Hidalgo Apr 10 @ 6:32pm 
are they affected by tech and available in the warband ui?
madgeneral2019  [author] Apr 6 @ 7:10am 
@ThePlayer1 oh the unit keys they are m_khorn_aspiring_champs m_kho_axe_berzerker
m_khorn_aspiring_champs_d_s m_nurg_aspiring_champs m_nurg_champs_g_w
m_rotting_riders_lance
m_aspr_vanguard_apocalypse
m_slan_aspiring_champs
m_slan_aspiring_champs_hellscourges
m_scions_of_slaanesh
m_tzen_aspiring_champs
m_tze_aspiring_champs_halberd

That should be all the unit keys
ThePlayer1 Apr 6 @ 12:35am 
@madgeneral2019 sure in the base game every unit has an ID which allows one to spawn them in

Example: wh_main_chs_inf_chaos_marauders_0
for Maurauders

https://totalwarwarhammer.fandom.com/wiki/Marauders_(Warriors_of_Chaos)


Same for ROR units, meaning if I could get the unit ID of this Mods Ror I could spawn in a little more
Puppychow Mar 29 @ 1:08pm 
Thank you so much for this mod - I always us it!
madgeneral2019  [author] Mar 29 @ 9:14am 
@ThePlayer1 im not sure what you mean, unit id?
ThePlayer1 Mar 29 @ 9:03am 
Hi can we get the Unit ID for the ROR Units please?
madgeneral2019  [author] Mar 28 @ 11:44am 
@Ketzer honestly i never really thought about that but i do have 4 more new aspiring champion ror's that im going to release if i have time
Ketzer Mar 27 @ 5:02pm 
hey love this mod, but r u ever thinking about adding mounted units for all factions? I think it would be a sick addition and im not sure why only nurgle has them
Dragen Everchosen Mar 21 @ 5:10pm 
awesome, thanks!
madgeneral2019  [author] Mar 21 @ 5:08pm 
@The Dragon yes
Dragen Everchosen Mar 18 @ 11:16am 
Hello! Do these get affected by the tech tree buffs?
Chocopopo Mar 12 @ 5:52pm 
was able to add the aspiring champions of nurgle to the cycle buildings, but i am struggling to update them to the summon units pool as they dont show there even if i end turn, if anyone knows how to do it, i would be grateful, i will try to do it on my own today and tomorrow :zomthumbup:
madgeneral2019  [author] Mar 10 @ 9:55pm 
@Chocopopo very nice that would be cool
Chocopopo Mar 10 @ 8:46pm 
yo, dabbled with the mod a little bit, changed the aspiring champions of khorne recruitment building to the advanced cavalry building, cause its the only level 5 mortal only building and making a unique building feels like too much for a small fun mod, trying to add the aspiring champions of nurgle to the advanced cavalry building cycle too, work in progress, if i actually do it soon i will share what i did if you wanna change it, wish me luck :dealerrizz:
Chocopopo Mar 8 @ 7:44pm 
@madgeneral2019 ok i will try modifying it currently, but would you change it next update? pretty please :dealeruwu:
madgeneral2019  [author] Mar 8 @ 7:01pm 
@Chocopopo you could increase it with mod tools but i could probably increase it when i update it
Chocopopo Mar 8 @ 5:51pm 
hello, this is a great mod that adds much needed flavor for players that want strong non-deamonic armies, with that being said, any way to remove the unit cap on aspiring champions for nurgle factions? thats my only issue with it tbh
Draco100000 Feb 25 @ 1:08pm 
For balance reasons I think the khorne ones might need to be upped +1 turn of recruitment. The unit itself performs as expected from aspiring champions.
madgeneral2019  [author] Jan 25 @ 3:06pm 
@Skarbrand the Exiled yeah
Skarbrand the Exiled Jan 25 @ 2:21pm 
are they available for daniel?
madgeneral2019  [author] Jan 1 @ 10:27am 
@Kharnath i just noticed that about two days ago ill fix soon
Kharnath Jan 1 @ 4:13am 
i think you'd need to change the building for recruiting champions of khorne, because they're mortal units being recruited from a deamonic building which makes no sense. maybe move them to skull harvester building chain?