Arma 3
ACRE2 - Bagigi Fork
17 Comments
RUSHER0600  [author]
Apr 20 @ 8:12am 
@BigBoyPlatinum are you certain that it's using Multipath instead of Arcade? Last time I tried it Arcade doesn't transmit out of a valley at ranges over 8km for some reason.
Apr 19 @ 12:19pm 
@RUSHER0600 I already tried that. I don't know if I'm doing something wrong or if there is something wrong with the acre plugin, but it just doesn't work. I guess it's not such a big deal, but it's sad, because I like the idea of using anthenna for better quality.
RUSHER0600  [author]
Apr 19 @ 11:15am 
@BigBoyPlatinum check the other settings as well, by default the GSA without mast does NOT count as LR and will use the normal signal model.
Apr 19 @ 10:35am 
Hey there, I'm having an issue where no matter how I set it up, it won't change the propagation model to Long-Range. So, I want to use Arcade mode for long range and Multipath for normal, but when I connect walkie to GSA it still uses Multipath. Basically the same issue that TomDiddly talked about.
Sep 6, 2025 @ 2:26am 
Thanks for the reply. It comes when it comes :-)
RUSHER0600  [author]
Sep 5, 2025 @ 8:43am 
Not yet. I'm not currently developing the feature further, maybe in a few months.
Sep 5, 2025 @ 8:38am 
Any way to make a specific Vehicle Radio able to RX/TX via SATCOM?
Jul 10, 2025 @ 5:07pm 
Best ACRE fork
RUSHER0600  [author]
Mar 6, 2025 @ 12:17am 
Babel functionality is not changed by this fork. If you can't get it to work with either you are probably scripting it wrong (Babel framework documentation is not really good), best get on the ACE3 Discord server [acemod.org] for support.
Mar 5, 2025 @ 9:58pm 
are you able to have a designated translator with this mod or no? i cant get it to work with the main mod, and all i can find on it online is from 2016
Aug 13, 2024 @ 6:19am 
Yea thought so
So i was using the 117F in a backpack and a 148 in the uniform

I had removed/disabled acre 2 standard from the modpack on both clients and the server at the time but still had the same outcome

I will try another test soon see if it does the same
RUSHER0600  [author]
Aug 13, 2024 @ 6:12am 
Radio packs means ACRE Radios that can only be placed in backpacks, which includes: AN/PRC-117F, AN/PRC-77 and SEM70.
I don't think backpacks can be preconfigured with ACRE settings, that's a TFAR thing only.

That's weird, it has always worked well for us.
Are you sure you are now running only the Fork in your modset? Running standard ACRE2 simultaneously is a probable cause.
Aug 13, 2024 @ 5:50am 
Thank you for the information
When you say radio packs do you mean backpacks preconfigured with ACRE settings in the configs or the AN PRC 117F?

I set the long range to arcade and standard to LOS multi path
I ticked the boxes for vehicles and pack to be counted as long range and i did the GSM to the Both option

When i connected radios to the GSM or used vehicle mounted radios it still had the same outcome
RUSHER0600  [author]
Aug 13, 2024 @ 5:46am 
@TomDiddly Hi,
The Fork is independent from the original ACRE2, so you only need the Fork active.
As of right now (might change as we start developing plugin improvements), the Fork reuses the original plugin .DLLs, no need to reinstall or switch plugins.
You need to configure which antennas count as "long ranged" and will use the Signal Model LR setting. You can do that via appropriate CBA Settings.

In your issue, which settings did you set?
The standard CBA settings should allow radiopacks, vehicle racks and GSMs to work with Signal Model LR. If you set that to Arcade while keeping the normal Signal Model setting on LOS-Multipath (or others), you should notice that those radios now largely ignore terrain.
Aug 13, 2024 @ 4:59am 
@RUSHER0600
Hiya
In regards to the separate LOS/pathing for long range radios and other antennas i have a few questions as when teste this didnt work for us

1. Do you have to have standard ACRE 2 installed?
2. Does it matter if team speak uses the same acre 2 plugin or are they separate?
3. Do you need to configure the Antennas that you want to count as long range somewhere specific or is this already defined IE just using the 117/vehicle ect in CBA?

The main feature we are really interested in is the ability to set GSM/GSA, 117s and Vic radios to be able to perfrom way better better over a standard radio such as a 152 or 158 however when we set the LOS for long range radio settings in CBA it had no effect and still had the same range as a 152
RUSHER0600  [author]
Nov 19, 2023 @ 9:27am 
Implementing Cell/Satellite Phones is one of the things we are going to look into, don't expect anything soon though.

Using someone's backpack radio is already possible via radio sharing [acre2.idi-systems.com] in the official ACRE2.
Our Fork also implements connector ropes, a WIP feature that will probably be in the next public version. This visualizes using the radioman's backpack radio with a black wire rope, ACRE Animations adds nice handset models and animations to that.
Nov 19, 2023 @ 7:50am 
awesome. im hoping you could do something like WW2 Phones which only supports TFAR.

it'd be sick to pull off a phone off someone's backpack radio, but i'm being a bit naive since I don't actually know the internals of TFAR vs ACRE2 heh