Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=3483303901
(There are actual negative effects with these braziers lol)
The change may break any pre-existing 1.4 twin-lamps, so sorry for that. But the new one is much better, and it won't cause an issue, they will just vanish.
And don’t worry, it happens all the time, as does linking the wrong mod in the mod! (For some reason, the harmony link won’t take me to Vanilla Expanded Core). I haven’t published anything with that mistake, but it’s only a matter of time (:
My reason would be 4am uploading. I'l f ix that..
Also, is there a reason you linked Harmony, not Proxyheat?
@CTH2004 - I gave up on that idea in the end. They are fine as is. Incidentally, I also have a chemfuel based smithy set up in the mod, but unfortunately can not get the game to recognise the bills tab properly, so this has been set inactive.
perhaps one option would be to use an electric heater, but:
1. Decrease electric consumption to 0
2. Remove wire
3. Make it need chemfuel connected
4. Have it "delete" chemfuel.
So, technically it's an electric heater. But, it's free electricity wise, and won't work unless provided with chemfuel. Instead of consuming chemfuel, it just acts as a deleter. Might be a possible work around?
I mean, if there's a way to get it to work ,I'll prolly add it back in an update, since I wanted to expand on the research tree in any case - but I don't want it to be dependant on other mods to do so.
Besides, could you make it where it just auto-shuts down at a certain temp? Then, it just increases the room tempature. The higher the target temp, the more chemfuel it uses as it needs to be active longer Basically, use duration, not strength, to increase fuel cost.
edit: it is compatible with Vanilla Chemfuel Expanded
The chemfuel stove is compact like the campfire, and while basic compared to the full range ovens, it is effective, and sanitary enough to prepare fine meals too. It also had multi-graphics, so that was fun
Kinda got burned out on rimworld, so it might be a while, but if it needs to be on your side, I'll say. Or, if you want to check (:
Also great mod! Technically, It doesn't do what a real-life fan does, but, well, creative liscense! After all, if you made it do what they really do, they would be useless in the current game! So, thanks for a very helpful mod!
In case you where wondering, fans in actuality heat a room (fraction of a degree) due to friction. Any "cooling" is just the fact that moving air feels cooler. If you are sweaty, it speeds up the evaporation of sweat, which cools you down (but not the room. Actually, that does the opposite even more). Some fans use air being blown through water. As the air evaporates the water, it gets cooled down. In a desert, up to 30 degrees farenhight! In more humid climates (gulf coast), it's under 10, but still...
That evaporative one is a Swamp Cooler. One without a fan is just like vanilla's Passive Cooler. The fan makes it faster...