Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212AD - Custom cities beta
180 Comments
Trickster Jun 8 @ 1:55am 
Guys, there are bugs, especially a lot with walls. Some places are not available for troop placement. It almost affects the gameplay and makes you more vulnerable when defending. For example, some parts of cities cannot be defended with archers and it was better in previous versions or even without Custom cities mod at all. When do you plan to fix them?
YGz | Pop K May 11 @ 7:28pm 
does this still work or?
Asuka May 10 @ 8:50pm 
@Jebe those buildings use too much memories, you should lower your graphic settings.
Mithridates VI Eupator Apr 29 @ 10:54pm 
I'm pretty sure this is breaking the game. i'm going to try disabling it but i wasn't able to move any armies after 8 turns
Jebe Apr 2 @ 9:54am 
bug report:

i ran into a strange problem with lagging unit animations despite having a smooth 60+ framerate, after disabling this mod the problem disappeared.

It's such a good mod i hope you can find a fix for that.
Marksheen5858 Mar 21 @ 6:51am 
anyone know how to stop other religions spreading into your provinces? I am King Jerusalem, have a catholic church (lvl2) and surrounded by latin christians in Anatolia but somehow some provinces are being overtaken by Orthodoxy and others sunni islam. No armies, agents or factions bordering with either religion
kentzisyou Feb 27 @ 5:03pm 
Siege towers are broken in game. Units abandon them as soon as the reach the walls.
leskovic43 Feb 16 @ 3:30am 
don't work
-AS HE- Feb 14 @ 4:52pm 
work or not ?
Herotyx Jan 12 @ 1:02am 
This broke all of Mk1212AD
johnson.nathan28 Jan 5 @ 2:15am 
update?
Mayoi Jan 4 @ 8:51am 
when i capture a gate in a city the towers collapses taking out 3/4 of my nearby units lol
Ozzarkka Nov 21, 2024 @ 9:33pm 
what mod manager? :(
ƉϵҢטᴍƛȵɨɀɘʠ Nov 12, 2024 @ 1:14pm 
Fixed yet?
Nico_mela98 Oct 25, 2024 @ 5:47am 
The victory conditions for most factions are invisible ,the mods have been put in order as recommended , can you help me please?
Timmy the Dragonborn Oct 25, 2024 @ 12:38am 
Walls are not up to the age, please change the city walls.
Cataphractal Oct 16, 2024 @ 9:36pm 
This mod works fine, takes a little while to load into city battles but it works! The cities look gorgeous as well.
Malata Societa' Official Sep 23, 2024 @ 5:04pm 
But can I know if this mod works or not? I mean it's practically crazy and insane that this mod is in the list of mod 1212, but still has problems according to users, because in battles it freezes and crashes. But this thing is absolutely incompetent and from people who don't give a damn about the Community. Can I know if it works or not?
☥⛧small titty goth joyfriend Sep 20, 2024 @ 7:33am 
Yeah no, definitely doesn't work. Mod order is double, triple, quadruple checked and mods all deleted and installed. Siege battles will not load.
Mr. Tabasco Sep 10, 2024 @ 5:07am 
I unfortunately also now crash when sieging. Everything else is going fine, load order is just the same as before, only difference is that now the new modelPack 9 is part of it.
Finlay Sep 6, 2024 @ 10:24pm 
still works idk, check your load order
{8thLR} FlutterWakin Aug 31, 2024 @ 6:18pm 
custom battles, doenst matter if its siege or land battle crashes the game, anyone have any fix for that?
Finlay Aug 28, 2024 @ 6:50pm 
still works
przemekjaworski1 Aug 22, 2024 @ 8:56am 
guys dont see this mod in my mod manager, what happened?
Erenovski Aug 18, 2024 @ 1:51pm 
Guys, is my game not starting properly? What should be the order of the modes please help
King Shit of ♥♥♥♥ Mountain Aug 17, 2024 @ 8:47pm 
Crashes on city battles, damn shame
Finlay Aug 14, 2024 @ 8:56pm 
Works very well, though id recommend reducing the polycount of some of the houses where possible , as their large number reduce fps alot. :steamthumbsup: goated mod
lilnabil17 Jul 3, 2024 @ 2:58pm 
it works with AoC?
CocaIsSp33dy Jun 29, 2024 @ 5:19pm 
i cant even enable the mod
Gabronx Jun 1, 2024 @ 7:06am 
Several siege maps make the game crash while using this mod, even with the correct load order, has anyone found a fix?
yajsnaga May 14, 2024 @ 5:12pm 
why are my siege engines to short for large cities in custom battles thanks
Scarecrow the Spud King May 14, 2024 @ 6:59am 
If you want to do free work on this particular mod again that'd be very much appreciated :)
ronmills123 May 10, 2024 @ 2:27am 
There’s a bug or glitch where whenever i destroy a arrow tower, im unable to move my down the walls once they disembark their siege towers. Like the passageway collapsed as well! This is gxy please fix
Dead Fox May 7, 2024 @ 10:10am 
chill out guys, if he wants to play HOI4 instead of doing FREE WORK, that's his right.
rlawndud4152 May 4, 2024 @ 2:28am 
Do you have any plans to make things about the medieval walls? The interior of the city is well-implemented, but the look of the walls is out of age.
ImperatorChris May 1, 2024 @ 5:08pm 
It looks great, however it crashes in some locations and saves are very unstable since i started using this mod. And what might be rather issue of my wooden PC but it seems like that special ambient effects turned my MK1212 into slideshow :D
Malata Societa' Official Apr 20, 2024 @ 3:07pm 
update now no hoi4
NilPow Apr 20, 2024 @ 3:05pm 
Why the unfortified town battles crashes?
Kyrylo Budanov Apr 20, 2024 @ 7:15am 
The game crashes when loading a battle in certain cities, after turning off the mod it stopped crashing
bicycle88 Apr 14, 2024 @ 7:50pm 
update now no hoi4
Milton William Cooper Apr 7, 2024 @ 11:02am 
i see you play hoi4 and not updating this
Solon Apr 3, 2024 @ 11:39am 
This needs a rework. It is not functioning properly. Good mod, though.
Albertop32 Apr 3, 2024 @ 5:07am 
update please
Mr.M0j0Risin007 Mar 30, 2024 @ 7:01am 
For some reason the game isn't seeing this mod in my load order
Brewmster95 Mar 30, 2024 @ 2:32am 
Hey everyone, i have the problem with the main menu fix patch but the patch is sadly gone :(
Any ideas what to do?
Lala-Bek Mar 30, 2024 @ 1:34am 
does it work with last 1212 updates?
☧ Imperator ☨ Mar 10, 2024 @ 6:59am 
This makes the sieges unbelievably stuttery, good potential though
Rindergulasch Mar 8, 2024 @ 5:35am 
@Stix_09
Many thanks for the hint!

@Hug'Z: With this fix mod it is working fine! Many thanks !!!
Hug'Z Mar 7, 2024 @ 12:37am 
MK1212AD main menu Fix patch, solving issue "The following .pack files are out of order:"

https://steamcommunity.com/sharedfiles/filedetails/?id=3129011959
Stix_09 Mar 5, 2024 @ 2:44pm 
see my comment on the main mod
Basically the mod check script is called "frontend_pack_check.lua" has a numbering bug
see
https://steamcommunity.com/sharedfiles/filedetails/?id=1934544571
its a very easy fix, the numbering just needs to be consecutive
mod also only checks base required mods are present, this mod is optional