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There is a mod that is superior to mine so I started using it. I also helped a bit in updating that mod.
Maybe you like it as well -> https://steamcommunity.com/sharedfiles/filedetails/?id=2985359051&tscn=1731648210
We cannot create new conditions, so we must use those that are already in the game which ends up making some skills have awkward triggers.
The only problem with "Too Many Active Skills" is that it overbuffs Foe Seeker, the actual problem is the Vigour aspect because the minimum replenish is 1% per second, the game doesn't allow any lower than that, so Foe Seeker essentially becomes Perfect Vigour and I think this trait is too strong to be given to every random Lord or Hero. Luckily I made a submod that fixes that
I do not play with all the races so there are some that weren't implemented yet. There are some activation triggers which are not ideal, that's because we cannot create new triggers and must use the ones already in the game making some activations not ideal but there's nothing we can do.
I turned foe seeker into a passive with altered stats in my other mod because there is no good condition for it to activate. As far as I know we cannot create new trigger conditions, we have to use those already in the game so there is limited flexibility.
I don't think any RTS should emphasize APM over Tactics, which is why I prefer Company of Heroes 2 competitive scene much more, no high APM needed.
• I can leave it as manual
• Make it a passive with like 10% speed and only turns off when below 75% HP, the reason being if I leave it on all the time it works as Perfect Vigor and that trait is too OP to give to everyone.
Anyway. 12/10 this one, clearly
@author, just out of curiosity: What do you do with all this time you saved during your battles? I assume finely micro-micro-ing those cav units for maximum efffect? Good lad <3
Also if you search for mods that give's you some freedom from the abilities, then I recomend these three mods; (1), (2), (3).