Software Inc.

Software Inc.

Vanilla Software Expansion
47 Comments
davidescarano2008  [author] Nov 11 @ 9:40am 
For other products such as games I want to introduce new library software to introduce depency and specilaity ranks so "Simple Audio" and "Advanced Audio" which Requires a library as dependency and
split and add features which can be programmed simply and that don't require a library and other more advanced whitch require it
Akidofou Nov 11 @ 8:10am 
Hello, Oh, great!
I just tried it and had to restart the game, as it doesn't update with existing saves.

However, I was able to look at a few products, and for the Game Engine, there's no need for 2D tools or audio either? Or is that an oversight too, meaning you have to check each product individually?
davidescarano2008  [author] Nov 11 @ 6:24am 
Honestly it was just an oversight I just forgot to enable it for easy testing
Akidofou Nov 10 @ 2:47pm 
Hello,

I didn't play your mod much when I posted my previous comments, but I'm currently playing a lot of it.

I really like your mod, there are lots of interesting things about it, but I realized that your products don't require any development tools.

Have you thought about making the products linkable in the future? For example, with the Video Editor, if you add audio, you need an audio tool for development.
Akidofou May 29 @ 3:26am 
Thank you for your reply.
I think it's a shame because a sort of fusion of the 2 mods would have been great because Galore and your mod look similar but some functions are much better in both.
davidescarano2008  [author] May 28 @ 6:13am 
This mod is not officially compatible to any other mod that modifies any base software such as Software Galore, Compute ecc...
Akidofou May 23 @ 1:21pm 
Hello,

Is your mod compatible with Sowftare Galore?
mozuku May 22 @ 1:27am 
I hope it will be integrated with Improved & Depth Gaming because it is not compatible
davidescarano2008  [author] May 4 @ 4:13am 
Fixed
Matouro May 3 @ 8:12am 
We have a error: "Power Brick Design not be found"
davidescarano2008  [author] Jan 11 @ 5:12am 
Sure
Wsufyrjd Jan 11 @ 3:22am 
Is it possible to rebuild the mod so that it can be translated?
CasualBeaver Jan 8 @ 3:11pm 
@Rene Devs are not in sleeping mode at all its like 1 or 2 devs working on this for the past decade and have done alot of good work
Chandler Dec 23, 2024 @ 4:03am 
Wonderful mod
davidescarano2008  [author] Nov 22, 2024 @ 6:02am 
Glad you liked the mod, Regarding the the Auto-Balance it moves the bars went there is wasted interest and some software is meant to have low interest from the start, over time new feature are unlocked
Da_GayPanda Nov 20, 2024 @ 12:40am 
David! Love the mod BUT when making hardware as well as software my interest never goes above 5 even with all the options selected, the auto anilyze feature just does not work, it does not move the bars at all.
76561198123711201 Nov 17, 2024 @ 9:08am 
+rep you are now official developer of software inc, wish this is offic added in to game but devs are just in sleeping mode, but you - you are best
vin Sep 25, 2024 @ 10:58am 
I haven't seen any other mods that add specializations yet, I did do some searching but all the other software mods I noticed either did not have those or are outdated.
davidescarano2008  [author] Sep 24, 2024 @ 7:20am 
Since Specialization points are not handled by the mod but by the difficulty so this is a bug in the game, but can you test if this problem happens in other mods?
vin Sep 23, 2024 @ 10:13am 
We have been having some issues in multiplayer. When we assign specialization points to the host, we get the expected amount as given by the mod.
New players who join only get the vanilla amount. Is this something you can fix?
『Shiro』 Jul 17, 2024 @ 8:47am 
Correction, I have learned that I'm really dumb and don't know how the game works.
『Shiro』 Jul 17, 2024 @ 8:46am 
Encountered a weird issue where workers on a Simulation Game stopped working at ~90% System and 40% Compatibility in the design phase. They're not idle, at least not as registered by the 'idle workers' at the bottom left or in expenses, but after months of waiting for progress, I can confidently say they're just going to work to run out the clock.
This mod is the only active mod on the save.
davidescarano2008  [author] May 9, 2024 @ 9:14am 
Unfortunately mods aren't save game compatible, every time you make a change in a mod you must start a new save
xIceCoffee May 8, 2024 @ 3:13pm 
Now i got it working Thanks.
Do you know a way to get it working in an savegame?
davidescarano2008  [author] May 8, 2024 @ 6:59am 
Since OptimalDevTime depends of features, try adding or removing features and change DevTime which while beening less influential try adjusting these two, in general you shout set the DevTime similar to the soum fo the Submarkets value so try adjusting these valuse and through trial and error you should get your desired result
xIceCoffee May 6, 2024 @ 2:06pm 
I have now changed the value OptimalDevTime, but this did not produce the desired result either. Neither in an existing savegame nor in a newly created one. what could be the reason?
davidescarano2008  [author] May 1, 2024 @ 12:07pm 
Thanks, DevTime indicates how many months it takes to develop this feature for one developer, if you are trying to change how much long a software should take modify the OptimalDevTime of the software itselfs
xIceCoffee Apr 30, 2024 @ 3:40pm 
Very nice mod, but one question, i played a little bit with the devtimes in Softwaretypes but it fells like that nothing changed. What do i have to do that things changes ( tested in old and new game )
davidescarano2008  [author] Apr 7, 2024 @ 10:17am 
FIxed the mistake "Weather effects" and the Multithreading feature description is actually meant to be like that
_Spontini Apr 6, 2024 @ 4:21pm 
Also I noticed, you've misspelled `Weather`. Instead you wrote `Whetter Effects`
_Spontini Apr 6, 2024 @ 4:17pm 
I think while developing a game Multi-Threading's description is broken. I see a code, instead of the market targetting.
davidescarano2008  [author] Nov 25, 2023 @ 5:44am 
Fixed, mosty if you cannot make software is because there isn't any OS supports Required Features
Hacknalogia Nov 24, 2023 @ 9:09am 
why i can't make games, i started in the 70s and i cant make games, do i have to wait until is the 90s to be able to make a game engine and just then be able to make a game?
davidescarano2008  [author] Nov 18, 2023 @ 7:25am 
You should now be able to develop Game Engines in 1990
LRNZ Nov 17, 2023 @ 6:11am 
I cant develop Game angines, because it requires an OS, but there are no in the list, but there are OS available, from every type.
davidescarano2008  [author] Nov 8, 2023 @ 9:33am 
fixed
Razax0 Nov 8, 2023 @ 4:09am 
security for os and antivirus seemed to be bricked, in order to activate os security you need an antivirus sec in order to get antivirus security you need an os sec
son1C Oct 26, 2023 @ 6:46am 
Thats really nice to hear. Thank you for your work!
davidescarano2008  [author] Oct 26, 2023 @ 5:42am 
In the next update it is planned to add some hardware
son1C Oct 25, 2023 @ 3:33pm 
Hi, I really like your mod. Do you have any plans to include hardware or do a hardware mod? I currently play with Compute but as your mod adds new skills, it would be nice if there was a hardware mod that fits the style of your mod and integrates the new skills.
davidescarano2008  [author] Sep 19, 2023 @ 11:21am 
fiexd
Razax0 Sep 16, 2023 @ 9:22pm 
i cant progress in antivirus as apparently its locked out the required tech for the os
davidescarano2008  [author] Aug 31, 2023 @ 9:47am 
If you mean the feature represents the program UI, if you mean the Software inc Ui you need to use the scroll bar
LatN's Strategy Aug 31, 2023 @ 9:16am 
How does UI work?
Samm Aug 29, 2023 @ 7:52pm 
Super cool mod! I personally like how it makes Operating Systems a MONUMENTAL TASK, truly feels amazing to actually make one within... 10 years lol
davidescarano2008  [author] Jul 30, 2023 @ 10:44pm 
Activated
Kakeface Jul 28, 2023 @ 1:14pm 
Activate your windows