Europa Universalis IV

Europa Universalis IV

Third Odyssey - More Monuments
83 Comments
adamwilson2000 Oct 6 @ 12:50pm 
heya is this getting an update soon ?
Dr. Dinosaur  [author] Aug 24 @ 3:59am 
@Toukoilija Alright, fair enough. Will fix soonish. Did not know about the change since I have not played yet
Toukoilija Aug 24 @ 3:58am 
The mod seems to rely on Third Odyssey's "to_nhs_enable_monument" scripted trigger on events that add monuments to provinces. That trigger was renamed to "to_enable_monument" a while back.
Dr. Dinosaur  [author] Aug 22 @ 1:56am 
@Kaiser Waffle Why, what's wrong?
Kaiser Waffle Aug 21 @ 9:28am 
hope this recieves an update
Alex Nevsky Aug 19 @ 6:39am 
There's a bug where the marble totem doesn't work and can't be upgraded even if you have humanist ideas. I was able to establish the monument but I can't upgrade it.
Dr. Dinosaur  [author] Jul 7 @ 4:36am 
@Commander_Ace I haven't played in a bit, but everything should be fine
Commander_Ace Jul 7 @ 3:46am 
Just making sure since it's been a year since the last update. Love this mod
Dr. Dinosaur  [author] Jul 7 @ 12:46am 
@Commander_Ace Not sure it needs an update unless something has changed hugely
Commander_Ace Jul 7 @ 12:25am 
Any chance of this getting updated?
TheKingOfCurs Jun 11 @ 11:02pm 
Hey just fyi the marble totem doesn't seem to appear after I click the decision.

It may have something to do with the fact that I am following the Imperial Apotheosis religion from the other mod.
geigda Mar 7 @ 1:18pm 
@stephen111 make sure that the provinces are Elysian Orthodox. They don't show up if the provinces are still animist or totemist
Dr. Dinosaur  [author] Feb 3 @ 6:42pm 
@stephen111 Ah yeah, those wonders. I only added them as requests, since I don't play Christian myself. I will try and look into them later
stephen111 Feb 3 @ 12:56pm 
Recently installed this mod and I love the flavour it adds however I have run into one issue some of the wonders don't show up after clicking the decision, this has happened with the basilica and the angel.
Dr. Dinosaur  [author] Nov 7, 2024 @ 9:35pm 
@Evilpatman69 Sorry, it doesn't
Evilpatman69 Nov 5, 2024 @ 8:52pm 
does this add monuments for vinland?
Dr. Dinosaur  [author] Oct 28, 2024 @ 11:29pm 
@LouisTheFly Probably should be just for the area, will correct it when I get around to it
LouisTheFly Oct 21, 2024 @ 10:35am 
Heya, love the mod. Currently in TO_GW_Monuments, the Tier 1 Aqueduct Network gives 'local_great_project_upgrade_time = -0.05' as country modifier. Tier 2 (probably correctly) gives 'local_great_project_upgrade_time = -0.1' as an area modifier, should the first modifier be by area too?
Pr0bablySauc3 Sep 23, 2024 @ 10:57am 
I can't build the aqueduct, as I "don't produce enough copper", but I produce 4.7 units
Dr. Dinosaur  [author] Aug 10, 2024 @ 7:38pm 
@Jallorn That is weird, the decision has nothing to do with privileges
Jallorn Aug 10, 2024 @ 3:21pm 
Not entirely certain how I pulled it off, I'm guessing by removing the privileges from the Barbaroi Council without unpausing after clicking the decision to create the Marble Totem, but I now don't have the decision or the wonder, which is a shame.
Dr. Dinosaur  [author] Aug 3, 2024 @ 7:39am 
@dmeyster I have no plans to do that about the dynasty, since that is just a reward for managing to maintain the dynasty, if it changes you lose it.
dmeyster Aug 3, 2024 @ 7:14am 
if u maintaining compability with apotheosis, there is decision if u go apotheosis path that rename dynasty -> making nhs_imperial_tomb_monument worse (0.5 legitimacy from paleolog dynasty atm) due to another dynasty name - Fili-Deiorum
dmeyster Aug 2, 2024 @ 10:33pm 
i had has_country_modifier = nhs_expanded_pantheon, apotheosis conversion doesnt remove it (checked in save file)
dmeyster Aug 2, 2024 @ 10:31pm 
no humanist ideas
Dr. Dinosaur  [author] Aug 2, 2024 @ 7:08pm 
@dmeyster I will look into it. Did you have Humanist Ideas?
dmeyster Aug 2, 2024 @ 1:39pm 
is nhs_marble_totem monument supposed to be available for imperial apotheosis from apotheosis submod?
at the moment u can click decision (i went expanded pantheon before switching to apotheosis) but cannot actually build it
Dr. Dinosaur  [author] Jun 29, 2024 @ 9:35pm 
@CakeisGreat Missions and technology, the vineyard is mission.
CakeisGreat Jun 29, 2024 @ 3:50pm 
Do the vineyard monument, and the others in that area, unlock when you complete a mission or by event?
CakeisGreat Jun 29, 2024 @ 1:12pm 
Ok, thank you!
Dr. Dinosaur  [author] Jun 29, 2024 @ 11:47am 
@CakeisGreat No but you can save edit them in
CakeisGreat Jun 29, 2024 @ 11:31am 
is there an event id that we can use to unlock certain monuments if we add this mod mid game?
Dr. Dinosaur  [author] Jun 2, 2024 @ 8:56am 
@Damb I just uploaded a fix, tell me if that fixes your problem
Damb Jun 2, 2024 @ 8:16am 
Not with the Temple of Athena since it hard coded as Hellenic unless that was intentional?
Dr. Dinosaur  [author] Jun 2, 2024 @ 7:34am 
@Damb Should already be compatible. Is something not?
Damb Jun 2, 2024 @ 6:27am 
Any chance to add a compat for Third Odyssey: Apotheosis for the religion Imperial Apotheosis?
Dr. Dinosaur  [author] Apr 3, 2024 @ 2:54am 
@Jeggo I did check the code for the monument spawning in the main mod, and how they spawn in seems to be the same. I will test later, but for now it looks fine
Jeggo Apr 3, 2024 @ 1:45am 
To be clear I was mocking Jeremy Fragrance for his dumb complaint. I deal with this stuff all the time at work and since I'm subscribed to this thread it notified me. You make a good mod.

If you haven't looked yourself, I glanced at the main mod's change log and it looks like they did make quite a bit of changes to the monuments. I might have to play another game after you and a couple other submods I use have the time to update :)
Dr. Dinosaur  [author] Apr 2, 2024 @ 7:28pm 
@Jeggo This mod rarely needs update since how monuments work, and I only need to update this if there is map changes or the main mod change how monuments are spawned in.
Dr. Dinosaur  [author] Apr 2, 2024 @ 7:24pm 
@Jeremy Fragrance How about you be a bit more clear on your bug report. This mod messes with no files and should not break anything.
Jeggo Apr 2, 2024 @ 2:46pm 
You mean this mod that clearly shows it was last updated in December is outdated after the main mod had a major update two weeks ago?

Clearly this is the mod developer's fault and not user error. :lunar2019deadpanpig:
Richard "dick" Nixon Apr 2, 2024 @ 1:00pm 
wow... how about putting a simple "outdated" in the title? my game that I spent hours on is ruined because of this mod messing with files I cant build the required buildings to progress on my mission.
guto8797 Jan 11, 2024 @ 1:34pm 
ok Forget it, took a while but it showed up
guto8797 Jan 11, 2024 @ 10:28am 
The leading angel decision does not seem to spawn the monument to me.
Jeggo Nov 21, 2023 @ 5:35pm 
There should be three of them :) Make sure you do it under all three
Jeggo Nov 21, 2023 @ 5:31pm 
If anyone else is having issues with the marine base not being built you need to edit the OTN_great file in %:\Steam\steamapps\workshop\content\236850\3009536091\common\great_projects and place this:

ELY = { has_reform = amphibious_specialization_reform }
ELY = { mission_completed = to_back_to_the_motherland_mission }
ELY = { full_idea_group = naval_ideas }
ELY = { full_idea_group = maritime_ideas }

underneath the associated ones starting with NHS. I'm not doing a Hellenic run, so can't confirm, but it looks like for the associated temples not popping up it's the same issue and fix. Just duplicate the requirement starting with NHS and make one starting with ELY right below it :)
Digily Dave Oct 21, 2023 @ 7:34am 
Clicking the decisions for the Monuments does nothing in my game. No other mods except the music mod used.
Sleepytime tea bear shot dead Sep 11, 2023 @ 9:16pm 
if anyone wants to use with the imperial apotheosis mod just alter the mod files. I should learn how to code a monument and do all the stuff to add my own monuments. i have a few ideas such as a south african trade town, a georgian palace in all three Georgia's, a mine in michigan, a smeltery in ohio, and much much more. the only problem would be it'd be extremely unbalanced
Emperor Lowa Aug 14, 2023 @ 5:57pm 
I hate to bother you since you are already doing fixes.
(and to be honest fixing the Culture shift problem is a far bigger issue, was wondering why I couldn't build the leading angel)
But have you considered a palace or something? I really miss the gilded keep that the main mod used to have. Seems strange the "greatest" civilization wouldn't build a new palace in Elysia.
Something that boosts governing ability like the white house monument does.
Dr. Dinosaur  [author] Aug 14, 2023 @ 7:31am 
@Hqiran Also planning to make it more compatible with other mods, so doing a new playthrough at the moment to make it so.