Europa Universalis IV

Europa Universalis IV

Third Odyssey - More Monuments
83 kommentarer
adamwilson2000 6. okt. kl. 12:50 
heya is this getting an update soon ?
Dr. Dinosaur  [ophavsmand] 24. aug. kl. 3:59 
@Toukoilija Alright, fair enough. Will fix soonish. Did not know about the change since I have not played yet
Toukoilija 24. aug. kl. 3:58 
The mod seems to rely on Third Odyssey's "to_nhs_enable_monument" scripted trigger on events that add monuments to provinces. That trigger was renamed to "to_enable_monument" a while back.
Dr. Dinosaur  [ophavsmand] 22. aug. kl. 1:56 
@Kaiser Waffle Why, what's wrong?
Kaiser Waffle 21. aug. kl. 9:28 
hope this recieves an update
Alex Nevsky 19. aug. kl. 6:39 
There's a bug where the marble totem doesn't work and can't be upgraded even if you have humanist ideas. I was able to establish the monument but I can't upgrade it.
Dr. Dinosaur  [ophavsmand] 7. juli kl. 4:36 
@Commander_Ace I haven't played in a bit, but everything should be fine
Commander_Ace 7. juli kl. 3:46 
Just making sure since it's been a year since the last update. Love this mod
Dr. Dinosaur  [ophavsmand] 7. juli kl. 0:46 
@Commander_Ace Not sure it needs an update unless something has changed hugely
Commander_Ace 7. juli kl. 0:25 
Any chance of this getting updated?
TheKingOfCurs 11. juni kl. 23:02 
Hey just fyi the marble totem doesn't seem to appear after I click the decision.

It may have something to do with the fact that I am following the Imperial Apotheosis religion from the other mod.
geigda 7. mar. kl. 13:18 
@stephen111 make sure that the provinces are Elysian Orthodox. They don't show up if the provinces are still animist or totemist
Dr. Dinosaur  [ophavsmand] 3. feb. kl. 18:42 
@stephen111 Ah yeah, those wonders. I only added them as requests, since I don't play Christian myself. I will try and look into them later
stephen111 3. feb. kl. 12:56 
Recently installed this mod and I love the flavour it adds however I have run into one issue some of the wonders don't show up after clicking the decision, this has happened with the basilica and the angel.
Dr. Dinosaur  [ophavsmand] 7. nov. 2024 kl. 21:35 
@Evilpatman69 Sorry, it doesn't
Evilpatman69 5. nov. 2024 kl. 20:52 
does this add monuments for vinland?
Dr. Dinosaur  [ophavsmand] 28. okt. 2024 kl. 23:29 
@LouisTheFly Probably should be just for the area, will correct it when I get around to it
LouisTheFly 21. okt. 2024 kl. 10:35 
Heya, love the mod. Currently in TO_GW_Monuments, the Tier 1 Aqueduct Network gives 'local_great_project_upgrade_time = -0.05' as country modifier. Tier 2 (probably correctly) gives 'local_great_project_upgrade_time = -0.1' as an area modifier, should the first modifier be by area too?
Pr0bablySauc3 23. sep. 2024 kl. 10:57 
I can't build the aqueduct, as I "don't produce enough copper", but I produce 4.7 units
Dr. Dinosaur  [ophavsmand] 10. aug. 2024 kl. 19:38 
@Jallorn That is weird, the decision has nothing to do with privileges
Jallorn 10. aug. 2024 kl. 15:21 
Not entirely certain how I pulled it off, I'm guessing by removing the privileges from the Barbaroi Council without unpausing after clicking the decision to create the Marble Totem, but I now don't have the decision or the wonder, which is a shame.
Dr. Dinosaur  [ophavsmand] 3. aug. 2024 kl. 7:39 
@dmeyster I have no plans to do that about the dynasty, since that is just a reward for managing to maintain the dynasty, if it changes you lose it.
dmeyster 3. aug. 2024 kl. 7:14 
if u maintaining compability with apotheosis, there is decision if u go apotheosis path that rename dynasty -> making nhs_imperial_tomb_monument worse (0.5 legitimacy from paleolog dynasty atm) due to another dynasty name - Fili-Deiorum
dmeyster 2. aug. 2024 kl. 22:33 
i had has_country_modifier = nhs_expanded_pantheon, apotheosis conversion doesnt remove it (checked in save file)
dmeyster 2. aug. 2024 kl. 22:31 
no humanist ideas
Dr. Dinosaur  [ophavsmand] 2. aug. 2024 kl. 19:08 
@dmeyster I will look into it. Did you have Humanist Ideas?
dmeyster 2. aug. 2024 kl. 13:39 
is nhs_marble_totem monument supposed to be available for imperial apotheosis from apotheosis submod?
at the moment u can click decision (i went expanded pantheon before switching to apotheosis) but cannot actually build it
Dr. Dinosaur  [ophavsmand] 29. juni 2024 kl. 21:35 
@CakeisGreat Missions and technology, the vineyard is mission.
CakeisGreat 29. juni 2024 kl. 15:50 
Do the vineyard monument, and the others in that area, unlock when you complete a mission or by event?
CakeisGreat 29. juni 2024 kl. 13:12 
Ok, thank you!
Dr. Dinosaur  [ophavsmand] 29. juni 2024 kl. 11:47 
@CakeisGreat No but you can save edit them in
CakeisGreat 29. juni 2024 kl. 11:31 
is there an event id that we can use to unlock certain monuments if we add this mod mid game?
Dr. Dinosaur  [ophavsmand] 2. juni 2024 kl. 8:56 
@Damb I just uploaded a fix, tell me if that fixes your problem
Damb 2. juni 2024 kl. 8:16 
Not with the Temple of Athena since it hard coded as Hellenic unless that was intentional?
Dr. Dinosaur  [ophavsmand] 2. juni 2024 kl. 7:34 
@Damb Should already be compatible. Is something not?
Damb 2. juni 2024 kl. 6:27 
Any chance to add a compat for Third Odyssey: Apotheosis for the religion Imperial Apotheosis?
Dr. Dinosaur  [ophavsmand] 3. apr. 2024 kl. 2:54 
@Jeggo I did check the code for the monument spawning in the main mod, and how they spawn in seems to be the same. I will test later, but for now it looks fine
Jeggo 3. apr. 2024 kl. 1:45 
To be clear I was mocking Jeremy Fragrance for his dumb complaint. I deal with this stuff all the time at work and since I'm subscribed to this thread it notified me. You make a good mod.

If you haven't looked yourself, I glanced at the main mod's change log and it looks like they did make quite a bit of changes to the monuments. I might have to play another game after you and a couple other submods I use have the time to update :)
Dr. Dinosaur  [ophavsmand] 2. apr. 2024 kl. 19:28 
@Jeggo This mod rarely needs update since how monuments work, and I only need to update this if there is map changes or the main mod change how monuments are spawned in.
Dr. Dinosaur  [ophavsmand] 2. apr. 2024 kl. 19:24 
@Jeremy Fragrance How about you be a bit more clear on your bug report. This mod messes with no files and should not break anything.
Jeggo 2. apr. 2024 kl. 14:46 
You mean this mod that clearly shows it was last updated in December is outdated after the main mod had a major update two weeks ago?

Clearly this is the mod developer's fault and not user error. :lunar2019deadpanpig:
Richard "dick" Nixon 2. apr. 2024 kl. 13:00 
wow... how about putting a simple "outdated" in the title? my game that I spent hours on is ruined because of this mod messing with files I cant build the required buildings to progress on my mission.
guto8797 11. jan. 2024 kl. 13:34 
ok Forget it, took a while but it showed up
guto8797 11. jan. 2024 kl. 10:28 
The leading angel decision does not seem to spawn the monument to me.
Jeggo 21. nov. 2023 kl. 17:35 
There should be three of them :) Make sure you do it under all three
Jeggo 21. nov. 2023 kl. 17:31 
If anyone else is having issues with the marine base not being built you need to edit the OTN_great file in %:\Steam\steamapps\workshop\content\236850\3009536091\common\great_projects and place this:

ELY = { has_reform = amphibious_specialization_reform }
ELY = { mission_completed = to_back_to_the_motherland_mission }
ELY = { full_idea_group = naval_ideas }
ELY = { full_idea_group = maritime_ideas }

underneath the associated ones starting with NHS. I'm not doing a Hellenic run, so can't confirm, but it looks like for the associated temples not popping up it's the same issue and fix. Just duplicate the requirement starting with NHS and make one starting with ELY right below it :)
Digily Dave 21. okt. 2023 kl. 7:34 
Clicking the decisions for the Monuments does nothing in my game. No other mods except the music mod used.
Sleepytime tea bear shot dead 11. sep. 2023 kl. 21:16 
if anyone wants to use with the imperial apotheosis mod just alter the mod files. I should learn how to code a monument and do all the stuff to add my own monuments. i have a few ideas such as a south african trade town, a georgian palace in all three Georgia's, a mine in michigan, a smeltery in ohio, and much much more. the only problem would be it'd be extremely unbalanced
Emperor Lowa 14. aug. 2023 kl. 17:57 
I hate to bother you since you are already doing fixes.
(and to be honest fixing the Culture shift problem is a far bigger issue, was wondering why I couldn't build the leading angel)
But have you considered a palace or something? I really miss the gilded keep that the main mod used to have. Seems strange the "greatest" civilization wouldn't build a new palace in Elysia.
Something that boosts governing ability like the white house monument does.
Dr. Dinosaur  [ophavsmand] 14. aug. 2023 kl. 7:31 
@Hqiran Also planning to make it more compatible with other mods, so doing a new playthrough at the moment to make it so.