RimWorld

RimWorld

Engine Industries
170 Comments
bumrum Mar 26 @ 6:26am 
its made at an art bench? can we get one that is made at the maching table and a reuseable one? it tied to art seems silly
Derp pup Feb 14 @ 1:53pm 
i keep having a bug where i will lose tyres after loading a save.
UntouchedWagons Feb 14 @ 1:25pm 
Please move the casting mold recipe from the art bench to the smithy. Having to assign a crafter to art to make molds is quite annoying.
NekoRain_ Feb 4 @ 10:29pm 
有OgreStack和KanbanStockpile,輪胎引擎都放地上,堆疊數量都是預設值沒調
因為只有注意到輪胎和引擎有這種問題
真沒想過可能是更改堆疊數量mod的問題
AOBA  [author] Feb 4 @ 5:39pm 
@NekoRain_ 確定一下有沒有改了堆疊數量的mod.
NekoRain_ Feb 3 @ 9:03pm 
想問一下,這mod的物品好像都有疊起來後讀檔會變一個的bug
有辦法解決嗎?@@
Piano of Pain Nov 2, 2024 @ 7:52am 
@THEKGBTACO Usually, the one you're looking for is the "medium engine" for some reason, the recipes just list it as "engine."
THEKGBTACO Oct 26, 2024 @ 8:25am 
does anyone know how to make the engine not any of the light or medium engine just the "engine" ive tried looking everywhere its say it can be crafted in the machining bench or the vehicle bench i simply cant find it anywhere
十字星辉 Oct 26, 2024 @ 7:16am 
重型铸件应该怎么造
fatalerr420 Aug 28, 2024 @ 12:58am 
sorry correct, you have to have the art job assigned. But for crafting pawns incapable of art that means you're just fucked.
fatalerr420 Aug 28, 2024 @ 12:56am 
crafters who are incapable of art cannot make casting molds... why on earth is it done at an art bench? it requires 5 crafting skill, but still art skill to make... what????
Abu Bakr al-Baghdadi Jul 18, 2024 @ 8:03am 
What'd you need to build the normal engine?
Happycam May 22, 2024 @ 8:52pm 
@DaniAngione, u could prob go into the researchdefs in the mod files and add the capitalization yourself, would be super easy and quick. use notepad or notepad+ to edit the file. Hope this helps.
DaniAngione Apr 22, 2024 @ 10:14pm 
I hate to be this person, but I'd love if a tiny bit more attention was given to all the research and object descriptions; many of them start without a capital letter, contrasting with the vanilla/most mods' standard of starting all names/descriptions with capitalized letters... which is slightly triggering for me -- I KNOW, I'm sorry xD

Don't get me wrong, I love the mod and you deserve all the praise! It's just a tiny something that keeps nagging at me everytime I hover over a tooltip, and I'd love to see that updated :)
AOBA  [author] Apr 19, 2024 @ 12:47am 
@Mad Dog Peter 天車不在這個mod
Mad Dog Peter Apr 18, 2024 @ 3:11am 
重型组装天车有什么用?
king potato Apr 2, 2024 @ 3:05pm 
do these mods only affect the rimthunder mods as of now?
nkm57 Mar 4, 2024 @ 7:42pm 
Any mod that use steam engine?
Zauk Feb 21, 2024 @ 11:34pm 
麻烦问一下重型铸件怎么造?不知道为什么简介里的图显示不全
jones Feb 20, 2024 @ 10:23am 
how fuck i make heavy casting?
KΞNTΛR Feb 16, 2024 @ 11:17am 
@solyeroux72 it doesn't work like that.
solyleroux72 Jan 24, 2024 @ 11:53am 
Does IA can spawn with these vehicle please ?
clayton.brit Dec 22, 2023 @ 9:41am 
would it be possible for the engines to be used as power generating facilities as well?
Aurora Wolf Dec 13, 2023 @ 5:42pm 
does anyone have the same problem? i can't seems to make heavy casting but I do have the Mold for it.
[ARMCO] Fyrebird721 Dec 11, 2023 @ 11:36am 
@irRegularGuy646 ...because using a Smithy to make a metal thing from raw resource makes sense? Could make the smithy make something like Sheet Metal, and *then* have you use the machining table to make the wheels proper, buuut... I ain't a mod author
Bait-exe Dec 1, 2023 @ 9:44pm 
Could use the Make Anything Craftable mod to patch this yourself @IrRegularGuy646
irRegularGuy646 Dec 1, 2023 @ 1:51pm 
why do i need a smithing table to make wheels, why can't i use a machining table?
AOBA  [author] Nov 13, 2023 @ 8:34pm 
@Lonely_Grass 制約這個唯一原因是鑄件製作會額外產出2個拿去回收的金屬碎片,刪掉的話就可以了.
lonely_grass Nov 11, 2023 @ 9:19pm 
大佬能否更改重型鑄件的製造方式,
一般習慣型是保持擁有10-20個材料 ,
咱現在這種製造方式 只能手動製造了 。
要求可能過於扯淡了, 如果太難實現請無視我叭
WatyWon Nov 10, 2023 @ 10:25am 
Hello, when i try to build an engine all the componants disapear any hel ?
Bam4000 Nov 9, 2023 @ 5:00am 
Its pretty confusing, you need a lot of crafting benches and research casting molds.
The infographic kind of helps but it took me a bit to understand it
godfallout10 Nov 8, 2023 @ 9:10pm 
Hey i don't know if anyone else is having the same problem but i'm unable to make heavy castings
NekoRain_ Oct 28, 2023 @ 9:55pm 
更正不是疊不起來,是疊起來的讀檔變一個
NekoRain_ Oct 28, 2023 @ 12:32am 
P.S 清掉障礙物後重新載入似乎就過得去了
NekoRain_ Oct 28, 2023 @ 12:31am 
載具路徑好像有問題,原本開過去的路徑被擋住了,清掉一樣過不去
還有車輪好像疊不起來
loklan Oct 19, 2023 @ 3:01am 
Would love some patches to make the VVE vehicles require these parts, but still a very cool mod as is.
Littlegrayman Oct 17, 2023 @ 9:02am 
不知道是不是只有我有這個問題,我的車輪堆疊了之後,每次讀檔都會變成1,我只有開
Harmony, Vehicle Framework, Engine Industries 測試
Jaydee Oct 11, 2023 @ 2:33am 
do you consume casting mold everytime you make a heavy cast or is it reusable?
CTH2004 Oct 4, 2023 @ 7:25am 
@Bugrilyus
I don't know (don't use CE), but as it only adds non-combat items, and doesn't touch behaviour of things, I wouldn't see why not. But, CE is known for weird incompatibilities, hence why I don't use it. Though, maybe I should try it again some time...
bugrilyus Oct 4, 2023 @ 3:28am 
CE COMPAT?
Cat Kraken Oct 3, 2023 @ 8:17pm 
thank u for reply. do there any plans to the changing recipe?
Jerry Oct 3, 2023 @ 8:03am 
运输房市
AOBA  [author] Oct 2, 2023 @ 7:21pm 
it can load together but it won't change the VVE recipe.
Cat Kraken Oct 2, 2023 @ 6:59pm 
does it work with vanilla vehicles expanded?
Egalexandr Oct 1, 2023 @ 9:03am 
it just a way to make silver(for now), not only drug production/body parts can be profitable. Or you may use 'Make anything craftable' and add it manually to any recipe that uses machinery
Tourman Sep 30, 2023 @ 7:01am 
Kinda a pointless mod unless it integrates with VE Vehicles.
AOBA  [author] Sep 21, 2023 @ 12:13am 
@none feel free to do it.
Kiraki Sep 19, 2023 @ 12:39am 
@none

huge if true
none Sep 18, 2023 @ 11:57pm 
hello, i was just wondering if it was ok for me to release a patch for this and vve i just changed the recipes to all be engine industries parts.
IamWatro Sep 18, 2023 @ 10:00am 
@TurtleShroom
Like @CTH2004 Said, Vehicle Framework is the base mod that allows vehicle behavior. All the code, UI, etc for vehicles to work as "Vehicles" not as reskinned drop pods essentially (SRTS) Vanilla Vehicles expanded is just VE's Vehicle Mod.Adds the Tier 1 & Tier 2 Vehicles, using their own bench and vehicle parts.This mod is it's OWN parts / bench, that when used with Vehicle Framework and another mod (Take the Technical Vehicles for example) will allow that mod to use these parts and the framework's code.It's not written, but consider this a 1/2 prerequisite for some of the newer vehicle mods. The Framework being 2/2 allowing you to use all the cool vehicles. VE Vehicles excluded since they decided to make their mod Req Vehicle Framework & Their own Framework only.