STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thrawns Revenge Multiplayer Galactic Conquest [No longer updated]
69 σχόλια
TheNormalGoose 28 Μαϊ, 13:40 
Update
GrimmLord 7 Μαϊ, 2:55 
plsss updateeeeeee:steamsad:
GoldenRaccoon 3 Μαϊ, 16:05 
when update
Aynakoji 2 Φεβ, 18:30 
I cant get into the game it keeps crashing before i do someone help
Halk66 15 Ιαν, 9:37 
Nah not Scott's fault, just stopped working on it as too unstable and not fun to play
Destroyer101 14 Ιαν, 8:04 
Its not cause Scott couldn't check his ego cause the other mod got more popular.
svecki 21 Δεκ 2024, 6:08 
Is this going to be updated?
If not how can I turn back the version to 3.4
D0XUS 20 Δεκ 2024, 13:11 
Is this going to be updated?
If not how can I turn back the version to 3.4
Destroyer101 17 Δεκ 2024, 7:48 
It won’t be and isn’t required to be. Can still play 3.3 with it and halk66 mod as they are required together
Mr.Macuz 17 Δεκ 2024, 7:02 
brother, pls keep this updated, i beg u <3
Destroyer101 17 Μαϊ 2024, 8:44 
Cause the main mod hasnt been updated to 3.4. Need this one and another for GC to work for multiplayer. They added a bunch of stuff in 3.4 so its taking them a bit.
ADHSchnitzel 25 Απρ 2024, 17:16 
anyone else having the issue that its not starts? i got only the starting screen and than crash, again and again
skyurss 6 Απρ 2024, 17:50 
Why not update this mod?
TrollanKojima 16 Φεβ 2024, 12:55 
Anyone else having the issue - specifically with only having this mod active with Thrawn's Revenge - where the Mission Log icon is huge, and blinking in the center of the screen?
Emperor of Mankind 23 Ιαν 2024, 23:22 
is this rlly copyrighted with the gov't?
Halk66 23 Ιαν 2024, 12:35 
Sorry for the lack of communication, this has been resolved now and my mod should be back up shortly.
The Fleet Of Oceans 23 Ιαν 2024, 10:58 
So someone takes up a mod you mostly and updates it but also takes it in a different direction, adding his own units, putting his own spin on it creating almost a separate experiance. They put in the work into it and has rightful success with that. And then you issue a DMCA Takedown to that mod and update your own forcing people to use yours.

Why can't both mods exist and people pick which one they want to use? Neither of you make money off this process so why issue the Takedown.
ArcadiaM 4 Ιαν 2024, 20:39 
Having issues with hard crashes on trying to load into saves.
Have tried whats in the pinned discussion but im still getting CTD's is there anything else tthat would be suggested.
FALS07 3 Ιαν 2024, 8:04 
Playing with AI is there a way to battle them? instead of auto-resolve?
Topszlix 28 Δεκ 2023, 22:14 
Does one of the factions have the impellor carrier thats optionally enabled in the main mod and i missed it or is it not in the list?
Sorry for the dumb question, friend is occupied and I cannot test/fiddle with the mod alone. (To my knowledge)
Scott  [Δημιουργός] 26 Δεκ 2023, 22:44 
Is there anything specific you're doing when it crashes, or is it everytime a retreat occurs? Is it land or ground.
Scott  [Δημιουργός] 26 Δεκ 2023, 22:43 
No idea what could be causing that tbh, there's a discord server full of people who do 6+ player gc's and it works perfectly for them, so it must be a problem on your end.
Maldrood 26 Δεκ 2023, 19:00 
Is there any major issue with engaging with other players in combat? Tried fighting a friend, I was Zsinj and he was Pentastar, and game crashes everytime we retreat from battle.
Topszlix 24 Δεκ 2023, 14:42 
Additionally:

New republic tech upgrades disappear if you set the age from 1-5. It only appears after setting it to age 7.
Topszlix 20 Δεκ 2023, 3:42 
Thank you!

From what I've gathered it seems to work like this:

A start from year 5 - no tech upgrade option, stuck at level one.
Year 4 - 1 tech upgrade to lvl 2
Year 3 - 2 techs to lvl 3

Etc etc.

If you start from year 1 then you get all 5 tech upgrade options.
Scott  [Δημιουργός] 19 Δεκ 2023, 19:26 
That's very weird, I'll do some testing when I get the time and try and figure out what's going on.
Topszlix 19 Δεκ 2023, 14:37 
If we put it at 5 then there are indeed no options for tech level 1-5.
But at a dreadnaught shipyard the biggest ship (only tested Eriadu Auth for now) you can build is an enforcer picket
Scott  [Δημιουργός] 19 Δεκ 2023, 13:56 
Only thing I can suggest is setting it to 5, as that's as high as tech levels go. If that still doesn't work then I'll have to look into it some more.
Topszlix 19 Δεκ 2023, 6:32 
Sorry If I sound giga dumb, but I see that I can change the starting age (1 through 7) in the lobby, but after setting it to 7 the game still asks us to advance to tech 1, 2, 3 etc etc.

Am I just being dumb and missing something? I've reinstalled the mod, we are not having a version mismatch thankfully so we can still enjoy it nonetheless.
Scott  [Δημιουργός] 18 Δεκ 2023, 12:03 
@Topszlix Hello, glad you're enjoying the submod. I have updated it to include custom settings for the campaigns. The host should see a button either next to or near the Load button that will allow you to change the settings for your campaign, this will include the starting year/tech level.

Please make sure both of your mods are up to date, if you are having a version mismatch issue or do not see this new button, I suggest uninstalling and reinstalling this submod.
Topszlix 18 Δεκ 2023, 11:45 
Hi Scott! My friend and I love your mod. However is there an option to start at tech 5 or anything like that ingame?
If not, in what file can I change the tech upgrade timer to be shorter?
Thank you in advance!
Scott  [Δημιουργός] 18 Δεκ 2023, 10:16 
It's been discussed as a possibility before, such as the regional conflicts. Might add some more smaller ones once I find the time.
Iso J 18 Δεκ 2023, 5:09 
Are there any plans for more multiplayer maps? Like some of the smaller ones?
Scott  [Δημιουργός] 16 Δεκ 2023, 21:58 
The map xml has an entry for each playable team, so make sure when adding starting forces that you do it for each entry in the file. Each entry looks like this:
<Campaign Name="Full_Galaxy_Medium_MP_Chiss">
With each teams entry having their name replaced at the end for example:
<Campaign Name="Full_Galaxy_Medium_MP_Rebel">

If you need anymore info feel free to add me on steam and I can go through in more detail on discord.
Scott  [Δημιουργός] 16 Δεκ 2023, 21:58 
@Gerry You can find a list of heroes for each faction in Data\XML\Heroes
You will want to find where it says <HeroCompany Name= and copy the name of the hero you want. Keep in mind the one you want to copy will have _team in the name, for example:
<HeroCompany Name="Pestage_Team"> You will copy the text "Pestage_Team"

Once you have the hero you want, you will want to go into the map xml and make them spawn on a planet. The maps can be found in Data\XML\Conquests\Multiplayer

Each planet has some starting forces, for example <Starting_Forces>Rebel, Kothlis, MC30c</Starting_Forces>
You can just copy and paste that and then replace the unit name, in this case MC30c with the hero you want, for example Pestage_Team

It would look like this: <Starting_Forces>Rebel, Kothlis, Pestage_Team</Starting_Forces>
That would give the hero pestage to the rebels on Kothlis (although I advise only giving faction heroes to their respective faction)
Gerry 16 Δεκ 2023, 13:20 
How do I go about restoring the leaders? I would like a less strategic gameplay and more hero spam
Scott  [Δημιουργός] 9 Δεκ 2023, 11:56 
@arcicethewolf Hello. I recently updated the mod, perhaps if you both try reinstalling it might solve your issue.
arcicethewolf 9 Δεκ 2023, 11:40 
Hey, so I'm trying to play this with a friend, and we're getting a version mismatch. We have the launch options the exact same.
Halk66 9 Δεκ 2023, 10:36 
Created a discord for the mod where you can provide feedback and a tutorial on how to play with the 1v1v1 mode

https://discord.gg/sezr9nwjpk
Scott  [Δημιουργός] 3 Δεκ 2023, 10:34 
@Darth Revan Yes
Darth Revan 3 Δεκ 2023, 10:27 
does this mod mean that you fight your friend in galactic conquest?
irongunnerindesguise111 29 Νοε 2023, 13:02 
@terminator can you make it to where in multiplayer campeing where we start from the ground and work our way up through the different planets instead of haveing preset starting worlds?
Scott  [Δημιουργός] 29 Νοε 2023, 12:49 
Any ships from the market were just added to their roster. I removed the requirement to have a ship market and made it accessible via tech, although I may not have gotten all the ships, don't remember specifically what their space roster is rn.
Gensei 29 Νοε 2023, 7:04 
How did you setup the CSA roster if they do not have the ship market script?
Schneck 28 Νοε 2023, 8:14 
thanks much love <3
Scott  [Δημιουργός] 28 Νοε 2023, 1:25 
You can install this mod to have more than 2 players
https://steamcommunity.com/sharedfiles/filedetails/?id=2046607781&searchtext=1v1v1

Make sure the lobby host follows the setup instructions in the description. Also read the comments as the devs put the link to the new version in there, idk if they updated the description.
Schneck 27 Νοε 2023, 11:14 
thanks for making this mod, it really improves the experience. One question tho, is it possible to making it playable for more than 2 players or is it limited to 2 ?
Freya 26 Νοε 2023, 18:03 
would anyone be down to play sometime?
USIJN-Commander 26 Νοε 2023, 0:42 
see what you can make with this mod, the other Multiplayer submod ist Dead.
Scott  [Δημιουργός] 26 Νοε 2023, 0:30 
@kingmichael500 I don't know as I haven't tried using other submods with this. It depends on what the submod does. I suggest in the launch options you put their submod first and this one second, then thrawns revenge last and see it that works.

As long as the submod does not make any changes to the campaign files or unit files then it should be fine. Any unit changes will probably stop the tech system from working.