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Rapporter et oversættelsesproblem
If not how can I turn back the version to 3.4
If not how can I turn back the version to 3.4
Why can't both mods exist and people pick which one they want to use? Neither of you make money off this process so why issue the Takedown.
Have tried whats in the pinned discussion but im still getting CTD's is there anything else tthat would be suggested.
Sorry for the dumb question, friend is occupied and I cannot test/fiddle with the mod alone. (To my knowledge)
New republic tech upgrades disappear if you set the age from 1-5. It only appears after setting it to age 7.
From what I've gathered it seems to work like this:
A start from year 5 - no tech upgrade option, stuck at level one.
Year 4 - 1 tech upgrade to lvl 2
Year 3 - 2 techs to lvl 3
Etc etc.
If you start from year 1 then you get all 5 tech upgrade options.
But at a dreadnaught shipyard the biggest ship (only tested Eriadu Auth for now) you can build is an enforcer picket
Am I just being dumb and missing something? I've reinstalled the mod, we are not having a version mismatch thankfully so we can still enjoy it nonetheless.
Please make sure both of your mods are up to date, if you are having a version mismatch issue or do not see this new button, I suggest uninstalling and reinstalling this submod.
If not, in what file can I change the tech upgrade timer to be shorter?
Thank you in advance!
<Campaign Name="Full_Galaxy_Medium_MP_Chiss">
With each teams entry having their name replaced at the end for example:
<Campaign Name="Full_Galaxy_Medium_MP_Rebel">
If you need anymore info feel free to add me on steam and I can go through in more detail on discord.
You will want to find where it says <HeroCompany Name= and copy the name of the hero you want. Keep in mind the one you want to copy will have _team in the name, for example:
<HeroCompany Name="Pestage_Team"> You will copy the text "Pestage_Team"
Once you have the hero you want, you will want to go into the map xml and make them spawn on a planet. The maps can be found in Data\XML\Conquests\Multiplayer
Each planet has some starting forces, for example <Starting_Forces>Rebel, Kothlis, MC30c</Starting_Forces>
You can just copy and paste that and then replace the unit name, in this case MC30c with the hero you want, for example Pestage_Team
It would look like this: <Starting_Forces>Rebel, Kothlis, Pestage_Team</Starting_Forces>
That would give the hero pestage to the rebels on Kothlis (although I advise only giving faction heroes to their respective faction)
https://discord.gg/sezr9nwjpk
https://steamcommunity.com/sharedfiles/filedetails/?id=2046607781&searchtext=1v1v1
Make sure the lobby host follows the setup instructions in the description. Also read the comments as the devs put the link to the new version in there, idk if they updated the description.
As long as the submod does not make any changes to the campaign files or unit files then it should be fine. Any unit changes will probably stop the tech system from working.