Total War: WARHAMMER III

Total War: WARHAMMER III

[RETIRED] Malus in the Eastern Colonies - Start Position Change
30 Comments
Jan 24 @ 11:18am 
o7
Porkenstein  [author]
Dec 12, 2025 @ 10:40am 
@Omnplayer retiring this mod for now, I'd basically have to make a whole new mod in order to adapt this to the current state of affairs.
Nov 12, 2025 @ 9:38am 
If you're using IEE, there's an option to start Malus in the expanded Southern Wastes, which would give him and Aislinn a good square off and a reason for Aislinn to stick around. Spiritual successor to this mod.
Nov 11, 2025 @ 12:20pm 
What are you gonna do now that Aislinn is starting here
Dec 24, 2024 @ 6:08pm 
Dreadrock Privateers got moved all the way from Lustria for Malus, but they are needed for Wulfhart hero questline.
Porkenstein  [author]
Dec 2, 2024 @ 10:03pm 
@Jason Wolf, it'll work, although if any of the characters start in the eastern colonies AI Malus probably won't survive.
Dec 2, 2024 @ 2:22am 
will this work wit LCCP?
Aug 8, 2024 @ 10:21pm 
SHIELD IS FOR THE WEAK
Jul 25, 2024 @ 10:56am 
Is it possible to give Malus a shield?
He does use one in the books after all.
Porkenstein  [author]
Apr 7, 2024 @ 8:08pm 
@撿骨頭 do you mean AI Malus? That was kind of intentional, I wanted him to be a threat in the sea but not a conquering power. he should be attacking the privateers at dread rock up near the Dragon Isles.
Apr 6, 2024 @ 8:34pm 
There is a problem. After Malus occupied the Eastern Colonies, its activities stagnated. This may be because there was no contact with other factions in the early stage. It is recommended to start a war with the Slaanesh faction below and increase the field of vision.
Porkenstein  [author]
Feb 28, 2024 @ 9:25am 
@iamtheresurrection94, I try to keep as many optional dependencies out of my mods as I can - that sounds like a good idea for a compatibility mod though and I'd encourage you to give it a shot..

If I wasn't already working on a couple of huge projects I might make a VCO-Porkenstein Start Positions compatibility submod but that's a long ways off if it ever comes.
Feb 27, 2024 @ 9:38pm 
I'm using this mod to send Malus to Brazil so I don't have to deal with him when I play as Daniel
Feb 25, 2024 @ 2:22pm 
Love this mod, just one question: could we get the Temples of Eldrazor to spawn in the Southern Wastes? I like playing thematically/with VCO, so I'd love it if that was a possibility?
Porkenstein  [author]
Jan 12, 2024 @ 5:55am 
@NightmarezWrath, this one and Skarbrand in the Jungle. The others should be compatible.
Jan 12, 2024 @ 2:58am 
So to clear up a bit of confusion I have. On your collection for the starts, it says they aren't compatible with the full True World due to Malus's change. Does that mean that this one is the only one really incompatible with the full True World?
Porkenstein  [author]
Dec 14, 2023 @ 8:58am 
@ThaddiusX, thanks for the suggestion - when play testing this start what you suggest is exactly what I did prior to expanding elsewhere and I enjoyed it and felt that it worked well

Typically though I don't mind if a major faction is crushed eventually as long as it provided some interesting action in the area where it operated. I might add something in the future that encourages AI Malus to go south.
Dec 14, 2023 @ 1:12am 
@Porkenstein So I've played 140 turns with this mod on, Malus as AI, and it went according to 'plan' in some ways. He captured Tower of the Sun and Tor Elastor but that was it, some random secondary pirate faction had Tower of the Stars. Malus earlier in the game went to Cathay after this and proceeded to have 8 Cathay stacks (this is on harder difficulties) coming for him and eventually he had no chance.

Makes me wonder, what if Malus was located further south outside Altar of Facades and at war with Rapturous Excess that he'd first attack them and settle there. Then he could still also be at war, just not as high hatred towards, the Eastern Colonies and if the AI wanted he could then expand there too. Or he could go for the chaos wastes down south if he wanted. Maybe as an alternate version? Just thinking out loud, as it would be cool if he had a fair chance of survival as AI. Would also be interesting as player. Well, just a thought. :-) Love your start-changes series though.
Dec 14, 2023 @ 1:12am 
@Nolnot use 'Trade any settlment':

https://steamcommunity.com/sharedfiles/filedetails/?id=2931377022 or if you just want to change capital there's a mod for that too. You can only give away Hag Graef with the first mod, but if you change capital you should be able to sell it.
Nov 25, 2023 @ 9:35pm 
Is there any way to be able to sell Hag Graef like without the mod?
Porkenstein  [author]
Nov 21, 2023 @ 10:13am 
Should work without an update but I'll push up a version bump soon
Porkenstein  [author]
Sep 25, 2023 @ 11:22pm 
@Euro, that's strange, I did nothing but move the black ark down to the new location...
Sep 24, 2023 @ 1:43am 
Pretty sure this mod gives your starting Black Ark the incorrect model (it gives it the unique Black Ark model that is meant to be exclusive to Lokhir's starting Ark)
Porkenstein  [author]
Sep 6, 2023 @ 12:20pm 
@NihilVerum, I'm working on moving him to the southern dark lands but am running into some difficulties.
Sep 6, 2023 @ 2:44am 
I really appreciate your start pos mods, these make so much more sense. Could you do something about poor old Khatep? The guy's been stuck in the practical ass-end of nowhere since forever. I was thinking maybe put him where the Burning Wind Nomads are. Tomb Kings in Cathay, why not?
Aug 22, 2023 @ 7:37am 
Oh I loved this starting area back in game 2!!
Jul 30, 2023 @ 3:41pm 
Thanks for the quick reply. It's nice to see that area of the map stirred up in such a way. Those high elves usually do nothing for at least 100 turns, lol
Porkenstein  [author]
Jul 30, 2023 @ 11:53am 
@The Egg White of Humpty Dumpty, it already is! The mod is mostly just scripts and it doesn't conflict with the new map at all.
Jul 30, 2023 @ 6:31am 
Hey, thanks for the awesome mod. Is there a way to make this compatible with the new mod Immortal Empires Expanded?
Jul 28, 2023 @ 3:46am 
exactly what i need