Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Grudgebringers - Moving Camps Submod
21 Comments
shnavooz85 Jul 11 @ 5:33pm 
( only had about 5 mods used first try 2nd try only like 3 i know the other mods wasnt the problem cause i used like uhh 13 of em at once and didnt crash )
shnavooz85 Jul 11 @ 5:31pm 
pretty sure this mod is broken cuz as soon as i used it game crashed first turn but when i turned it off it played hella smoothly
Chicken Chaser Jun 20 @ 10:38am 
Doesn't work anymore. There are only two movement stances now, neither of which let you move.
Deygotwingsnow Jun 13 @ 3:17pm 
Camps now move at 5 inches per hour and can't pack up and redeploy anymore. Disabling the mod causes crash on load. 10/10 mod.
TheOppaiLord May 9 @ 9:22pm 
Doesn't seem to work properly. Camps are in a non-movement stance by default, providing their benefits in their area of effect, but going into encamp stance (either to move, since it's not possible in default stance, or because you build something) prevents you from ever switching stances. So you're stuck at what, like 25% movement range and you don't even get the replenishment from the camp.

Maybe it's an incompatibility with Cataph's comfy encamp? but that mod specifically says it's compatible with other mods that add different encampment stances.
Illegal FQ Mar 17 @ 8:48pm 
it works
Aristocratic Astorian Feb 7 @ 2:38am 
This mod seems to prevent deploying camps
Hercules Feb 1 @ 11:41pm 
does this need an update
[]Herz[] Dec 13, 2024 @ 12:50pm 
I would like to see some Camp like the "Ogre Camps" for Norsca, that are surrounded by walls while defending? Maybe there is already a mod.
The Viral Divinity Oct 3, 2024 @ 12:05pm 
Seems to be unstable. Idk why this really couldn't just be main game functionality because it sure would improve the AI's survivability past turn 40.
AI-Man Jul 31, 2024 @ 11:07pm 
does it still work without any problems? any confirmations?
Rustic "Kalessin" Citrus May 13, 2024 @ 2:21pm 
I seem to crash with this one on (in a big mod list admittedly). Grudgebringers work total fine without this one though!
Colithiel May 6, 2024 @ 7:20pm 
Does this need updated?
Dagaz Sep 13, 2023 @ 4:21pm 
I found a funny little gimmick that overwrites the one army rule xD. If you have the recruit defeated legendary lords mod they appear in the recruit lord bar, not very useful since you just get minus income but yea legendary lords go through it.
Michael {United Critics} Aug 21, 2023 @ 12:49pm 
I would love to have the Araby factions done, I can't wait for those, I loved them :)
1millionbeers Aug 3, 2023 @ 1:28pm 
whats next?
A Fungal Network Jul 30, 2023 @ 3:02am 
Will you be adding Araby or Halflings to WH3 like OvN in WH2?
Coggernaut Jul 19, 2023 @ 8:50pm 
I was wondering when this would be made :)
Who Jul 19, 2023 @ 1:46pm 
A mod I didn't know I needed, but now can't see myself playing without. Thank you for this!
Ragnarjan Jul 19, 2023 @ 12:16pm 
You guys make the best mods.
Daverin2112 Jul 18, 2023 @ 10:42am 
So moving camps. And unlimited horde lords. We officially have a full horde faction now.