RimWorld

RimWorld

Amazons
70 Comments
Kurugane Oct 25 @ 6:06am 
is anyone else not seeing the xenotype?
WebSlug  [author] Sep 6 @ 3:33pm 
@Victoria on Fire - Oh no.... all of my mods this one seems to cause the most conflicts. Thanks for reporting it, I'll see if I can fix any incompatibilities.
Victoria on Fire Sep 6 @ 1:11pm 
This mod seems to have a soft incompatibility with Project Anomaly: Syndicate. It looks like because they both try and introduce royalty systems?
WholeOtterLove Aug 16 @ 4:22pm 
You don't have to add that the way to get around it is just increase the amount of males in your colony in the setting.
Aranador Aug 15 @ 8:24pm 
I note that, a typical 500 point raid has about 9 people in it for 'tribal' level raiders - less for strong xenotypes like neanderthal. An Amazon 500 point raid has about 25 people, with their special extra effective weapons.
WebSlug  [author] Aug 15 @ 2:28am 
@WholeOtterLove Yes, it will decay regardless of whether mod is installed or not. I can add an exemption for this in a future update.
WholeOtterLove Aug 13 @ 6:48pm 
Want to know is this mod have the amazon relation go down intentionally even with cheat mods like " remove gradual relations decay" Because I seen that it drop because early game where I started as a male in a naked brutality.
Victoria on Fire Aug 8 @ 3:07pm 
@webslug Thank you, the most recent update looks to have fixed all the hierarchy strangeness! Thanks for making this mod, excited to ally with the Amazons in our bid for world domination again!
WebSlug  [author] Aug 6 @ 7:34pm 
@mocha A little yes. Especially if you're using Alpha Genes as Amazon pawns will utilize the genes within. Bionics are randomly assigned but they should not be overpowered. Put any male pawns you have into slavery to avoid the wrath of the Amazons.
mocha Aug 6 @ 7:11pm 
Were the Amazons recently buffed? I don't remember their raids being this strong before, got absolutely destroyed. Didn't even know they were supposed to have bionics :rcry:
AcetheSuperVillain Aug 6 @ 4:57pm 
shout out to bowttery
Latex Santa Aug 6 @ 1:13am 
@WebSlug
*evil grin*
I had nearly forgotten about this mod.
Thanks for updating it and thanks for reminding me that it exists.
Now these Amazons will serve the great Cyber-Morgoth, Lord of all Cyborgs, as his brood mares, breeding new generations of warriors.

Based and Tleilaxu-pilled.
WebSlug  [author] Aug 6 @ 12:39am 
@Victoria on Fire I just updated the mod and hopefully have resolved the issue.. The mod should be 100% compatible with Vanilla Factions Expanded Empire. Let me know if you have any problems.
Victoria on Fire Aug 4 @ 12:10pm 
Has anyone found a fix for the Empire hierarchy not generating when this mod is installed? Hoping to have Amazons in the game again!
Latex Santa Jul 27 @ 3:07pm 
Female supremacists, eh? Just for that, I'll make my xenotype of hyper-adaptive evolutionist survivalist freaks obsessed with becoming the perfect lifeform an all-male xenotype. You can guess what will happen. HINT: it includes us going full Tleilaxu on them.
WebSlug  [author] Jul 26 @ 12:57pm 
@giggitybit Thanks for the input. I have to update the mod fairly soon and I'll be sure to implement your alterations.
giggitybit Jul 21 @ 9:33pm 
I really like the idea of dynamic tribes that expand and warfare that changes the map - but I agree, it should probably have a weighted randomized timing - too much too quick should then experience longer peace - not more than say a dozen changes per year averaged on a world map. Really only works with multiple factions expanding
A homeless orphan Jun 18 @ 6:16am 
I'm using 1.5
WebSlug  [author] Jun 18 @ 6:08am 
@A homeless orphan Are you using 1.5 or 1.6 out of interest?

I am intending to update all my mods soon but just waiting for the Vanilla packs to update first.
A homeless orphan Jun 17 @ 9:58pm 
Unfortunately I keep getting the red error messages :(
Is anybody else having this still? I tried this DL through steam and your LL download but both give me those 4 red lines on startup. Can these just be ignored?
Tilson May 30 @ 8:57am 
30th of May 2025, reporting from the fields: totally love the idea, BUT even with disabled spread setting this stuff keep spreading like cancer (Wish I was building 40 members strong colonies THAT fast...) and I personally don't mind it, more stuff to raid, but they keep taking over my allies! To whom am I supposed to sell all these wounderfull organs and slaves?
Love the mod, but it breaks whole purpose of Rimworld. It's not a warcrime if it is not profitable.
Pyresryke May 14 @ 8:02pm 
Perfect targets for your sick stick mod.
A homeless orphan Apr 9 @ 6:48pm 
Thank you!
WebSlug  [author] Apr 9 @ 3:01am 
@A homeless orphan I fixed the duplicate entry so in future that warning should not occur.
A homeless orphan Mar 28 @ 3:23pm 
Thank you! I love this mod and it made me sad when I thought I couldn't use it anymore.
WebSlug  [author] Mar 24 @ 6:51am 
@A homeless orphan Yes they can be ignored. I think I duplicated the trader in an XML file somewhere. It's only a warning. I will see if I can fix this and upload a revised variation soon.
A homeless orphan Mar 4 @ 8:22pm 
This mod gives Rocketman these red error messages. Can these be ignored?:

Duplicate XML Node name baseTraderKinds in this XML block: <FactionDef name="AmazonFactionBase"

Duplicate XML Node name techLevel in this XML block: <FactionDef name="AmazonFactionBase"

Duplicate XML Node name amazonFighter in this XML block:
Duplicate XML Node name amazonFighter in this XML block:
Duplicate XML Node name amazonFighter in this XML block:

Duplicate XML Node name Sanguaphage in this XML block: <xenotypeChances><Neandrethal
WebSlug  [author] Dec 18, 2024 @ 7:43am 
@John LOL - Fixed I made a batch of them on a whim.
John Dec 18, 2024 @ 1:02am 
bro what is that last AI picture? Her hand is not even attached to her arm, the arrow is the size of a spear and it melds together with the "bow"
WebSlug  [author] Dec 15, 2024 @ 8:27am 
@Xanthiras - I tried to replicate this a moment ago but the switch correctly worked for me... Puzzling.
@Campin Carl - I just uploaded a fix for that & Amazons should visit player colonies now
@Artaon Probably not - I'd recommend - Rimsential Total Control Continued
@win-trojan I imagine it will work in conjunction with RimWar but the Amazons won't hold back.
Xanthiras Dec 14, 2024 @ 3:29pm 
Tried this mod but Amazons kept taking over bases on the map even with that option (as well as their creating new bases) disabled in mod settings. They also did it quite fast too, half of the bases on world map were amazons a couple weeks after game start.
Campin Carl Dec 10, 2024 @ 6:10pm 
Is anyone getting them to spawn as guests?
Artaon Dec 9, 2024 @ 11:32pm 
Is this mod compatible with custom xenotypes? I've tried xenotype spawn editor and total control to get some variety for the amazons but they only spawn as baseliners. Is that intended?
win-trojan Dec 7, 2024 @ 8:09am 
Looks good, but I wonder about compatibility with RimWar because some mechanics looks similar(like spawning settlemts) and that potentially may lead to conflicts. Are someone tried to use these mods together?
PolyPoky Nov 15, 2024 @ 8:27pm 
So, how these amazons female produce ? Sleep with their male slaves ? sounds not bad
WebSlug  [author] Nov 13, 2024 @ 10:03pm 
@NovaCayne - I just uploaded an update with bionics removed.
Łucznik Nov 13, 2024 @ 9:07pm 
why these women have bionic mods?
WebSlug  [author] Nov 12, 2024 @ 6:39am 
@ZX Zero At present they mostly utilise bows, battons, axes and maces in combat. They have some bionics but mostly bionics ears and spines. I would describe them as tribal but they possess the capability to use poisons/neurotoxins. The mod is still undergoing some changes.

I'm in the process of adding new melee weapons and removing the bionics implants all together.
ZX Zero Nov 12, 2024 @ 6:22am 
So this faction is tribal, industrial or ultratec? if i use a tech limiter they will normally spaw without the bionics?
gakemon Aug 4, 2024 @ 1:12pm 
As for titles maybe not as extensive as the empire, could be something like kinswoman -> warrior -> huntress -> Amazon or something like that if you want to make the titles more of an acceptance to the amazon culture instead of royalty
gakemon Aug 4, 2024 @ 1:08pm 
Sorry for the late answer but some permits that could be added would first be the basic ones: military help (as far as I know there are not a lot of "ranks" of fighters in this mod but you could maybe choose the quality of the material of weapons and armor, like the lowest rank help uses wooden bows and plain leather armor while the highest could use the amazon great bow and thrumbo leather armor), the workers would be men slaves that you can work to dead (unlike the workers from the empire and to balance it as to not make them free permanent workers they actually expect you to work them to death and will reduce goodwill if they stay alive for too long) and if you add more items maybe make them only obtainable through permits?
WebSlug  [author] Jul 20, 2024 @ 8:01am 
@gakemon That's a great idea. One that I had not considered. Yes I would like to, I have only used a few titles and permits, do you have any suggestions in mind?
gakemon Jul 18, 2024 @ 1:27pm 
It doesnt say so in the future part but is there any plan to give them titles and permits like tte empire?
WebSlug  [author] Jul 14, 2024 @ 4:15am 
@Ölü Veya Gitmiş Working on it.
Tanrı’nın Kuzusu Apr 14, 2024 @ 6:48pm 
1.5??
Sera Jan 12, 2024 @ 11:36am 
All right. I will run the tests then if you do.
WebSlug  [author] Jan 12, 2024 @ 5:57am 
@Sera Thanks for letting me know, I'll subscribe to the mod and investigate it and let you know when I've resolved the pending issue.
Sera Jan 11, 2024 @ 12:43pm 
Okay it seems to be a incompatibility with the hermaphrodite gene mod. I went through and turned every single male character female reset the Amazon to have a neutral affinity and then I started losing affinity again.
Sera Jan 9, 2024 @ 6:28pm 
Okay so I'm not quite sure what's going on I have one male in my colony and it is set to if there is more than two they start getting unhappy. But I'm just losing allied points with them. I'm not entirely sure but I think I have a theory as to why this is happening.

1. I have a gene mod installed that adds a hermaphrodite gene. Most if not all of my pawn have this Gene. If this is the issue then that means that mod has a compatibility issue with the Amazon.

2. I have more than probably eight males in an outpost sending me resource. If this is the case then it means it still detects them despite the fact they're technically removed from the game.

I will have a better idea on what's causing this if that Outpost gets attacked or if I get the chance to get on and pull them out and replace them with women. But for now that's all the information I have.
WebSlug  [author] Jan 4, 2024 @ 10:11am 
@Arandor, the error is harmless. I'll need to look into the issue.