RimWorld

RimWorld

Unrestricted Ideo Buildings
24 Comments
JACK Aug 22 @ 2:59pm 
thank god for you, mate
silentsquids111  [author] Jul 22 @ 9:39am 
Also, if you are using the Vanilla Expanded Framework, it will be off by default
silentsquids111  [author] Jul 22 @ 9:38am 
@Syuvial I was able to make it so you can the age reversal demanded precept on any ideology. You can reform or use dev mode to add it in an ongoing save
Syuvial Jul 21 @ 8:01pm 
any chance you could remove the ideo-restricted widget on biosculptors? always frustrating that i have to maintain a whole transhumanist theology in order for people to wanna be young.
StockSounds Jul 1 @ 10:30am 
I must have forgotten to look, my bad. Thanks!
silentsquids111  [author] Jul 1 @ 10:28am 
@StockSounds thanks for the heads up. It should be fixed now. Also what do you mean by the useless flooring? There is an option to disable the floors and another one to disable the slabs
StockSounds Jul 1 @ 6:41am 
Just wanna let you know, the updated GitHub version of VIE - Memes doesn't work too well with this mod, given the errors.

Also I REALLY want an option to not have all the useless flooring
The Ozzman May 6 @ 6:57pm 
Hell yea, you rock man
Dea Mar 26 @ 1:53pm 
Thanks! I'll give it a whirl later and see if it works.
silentsquids111  [author] Mar 26 @ 1:29pm 
@Dea. I think so, as long as the DLC is loaded
Dea Mar 26 @ 12:29pm 
Hello, I was just curious, does this still work if you're playing with Ideology entirely inactive? I hate the ideology system but own the DLC and just play with it disabled generally, so I was curious if this would let me build the Sleep Accelerator and such?
tmo97 Oct 14, 2024 @ 9:18pm 
This is much better than clicking 'Transhumanist' on my existing ideology and consequently having to reset hundreds of hair and tattoo choices as well as every single edited precept. There's another mod, Persistent Precepts, but it's borked for the hair and tattoo choices, so this mod's my next gamble.
Tirith Amar Jun 15, 2024 @ 8:49pm 
Ah Thank you very much @silentsquids111.
silentsquids111  [author] Jun 15, 2024 @ 5:14pm 
@Tirith Amar Yes that is what I did. The blindfold and torture crown should be craftable now with any ideology. If you are playing with the vanilla expanded framework you will have to enable the option to do so in the toggleable patches settings for that mod. I made all craftable items unrestricted because it was easier to implement than only targets specific items, and some people might want modded options to be included
Tirith Amar Jun 15, 2024 @ 12:02pm 
I dont mean modded items, some ideology dlc ideologies add items. Blindsight gives you blindfolds.
https://rimworldwiki.com/wiki/Blindfold or the torture crown
https://rimworldwiki.com/wiki/Torture_crown
silentsquids111  [author] Jun 15, 2024 @ 11:03am 
@Tirith Amar Yep. The way I implemented it should hopefully also work with modded items
Tirith Amar Jun 15, 2024 @ 1:06am 
Any chance you could add all the apparel?
Like the blindfolds, torture crown.
silentsquids111  [author] May 21, 2024 @ 8:58pm 
Okay, I did some digging and was able to get mindbend carpets to work. No special case, but they are the only item that requires the meme to be edited instead of the item itself
silentsquids111  [author] May 21, 2024 @ 8:50pm 
@· 無名 · You may have a conflict with another mod, as on my machine the disabling works. If you feel comfortable with xml you can directly modify the contents of the mod to hide certain features. I do not know how to enable the mindbend carpets, as everything I have tried through xml does not work for them, I suspect there is a special case for them in the code.
discord.gg/metaverse May 21, 2024 @ 8:20pm 
As someone else pointed out, Mindbend carpets are still absent from the build menu. Furthermore, I was unable to hide items from the build menu using the settings inside Vanilla Expanded Framework. Even after a restart, it appears that nothing I selected to be hidden was hidden.
silentsquids111  [author] Jul 12, 2023 @ 8:58am 
you could achieve the same thing with tweaks galore and cherry picker
silentsquids111  [author] Jul 12, 2023 @ 8:58am 
@bagelhe This mod only affects the buildings. It also lets you individually toggle categories of buildings instead of all or none
bagelhe Jul 12, 2023 @ 2:51am 
any difference this and tweaks galore?
Selene Jul 10, 2023 @ 10:04am 
Great