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ty
Both mods are altering the same config values, so one would override the other, causing a conflict.
I'm not 100% sure how Splendid have configured their stuff to affect AI more, but both mods alter the particle effects in different ways.
SPE has their own smoke shell effects, I have no plans to change things for SPE at this time, maybe in the future but I haven't set any time aside for it
Only smoke grenades and smoke rounds for artillery, as stated in the mod description : "Changes affect smoke grenades, grenade launcher smoke rounds, and smoke artillery rounds."
@Illu
Read the description and previous comments, your question has been asked and answered several times - this mod does not change AI for smoke, so no, it does not affect AI vision like with Splendid Smoke.
asked if this also more affect AI vision with smokes like Splendid Smoke do
Splendid uses a different particle shape, and a higher particle drop rate (more particles = lower fps, more work for GPU/CPU to do). It should work on AI the same as a normal smoke grenade in a multiplayer setting.
Run on both server and client
Now that's awesome.
Pretty much yes, I haven't done any config changes to the simulation, only the visual fx.
Thankyou!
No, releasing Photon VFX Smoke this way means people who don't want to use the main Photon VFX mod can still upgrade their smoke FX - this mod can be run standalone or alongside Photon VFX main.
See screenshots, it's hard to compare as I don't run splendid