Total War: WARHAMMER III

Total War: WARHAMMER III

Aeterna's Shadow-Warriors re-imagined
9 Comments
AETERNA  [author] Jul 11, 2023 @ 7:09pm 
2/2
In the initial version, I reduced their damage and armor penetration by half while doubling their ammunition. However, they didn't perform as effectively as I had hoped. As an alternative, I might consider a third iteration with a slightly larger ammunition count than the current one and slightly lower damage, in order to gauge its effectiveness.

It's worth noting that the unit's usage has evolved. Rather than sending them forward to eliminate targets without support, they now operate just behind our own lines. They patiently wait for the clash to commence, and then swiftly move to the flanks and rear to eliminate troublesome enemy units. Finally, they converge on the remaining enemy forces as a whole to secure victory.
AETERNA  [author] Jul 11, 2023 @ 7:09pm 
1/2
Hi Daniel,
In my concept, they function as glass cannons, requiring them to engage in close combat, unleash a barrage of arrows, and then transition into melee combat, essentially resembling highly skilled High Elf Rangers.

To maintain their glass cannon nature, I wanted them to be effective against all types of foes. The short range signifies their need to get close enough to exploit weak points in their enemies, with their arrows striking with formidable force.
danielskipp Jul 11, 2023 @ 2:28pm 
It's a good idea to nerf their range as they are OP in vanilla but I don't like these tiny quivers.. Missile units in general need nerfing in damage vs armour n shields but ammo cap buffing. They're only small for balance, but nerfing effectiveness vs armour would do that. You know, like irl. Archers only having 20 shots is just ridiculous.
AETERNA  [author] Jul 10, 2023 @ 6:24pm 
Thanks Pyro, going to check out your stuff!
Pyrodysseus Jul 10, 2023 @ 6:11pm 
same here, I started modding 2 months ago. I have some interesting ideas every now and then and decided to finally start trying to implement them and share with others to enjoy. good luck out there and if you ever have a question I'd be happy to help with what limited experience I have
AETERNA  [author] Jul 10, 2023 @ 5:55pm 
I appreciate that. Like ive said, im open to trying different things if people have suggestions, I'm barely a 'modder' just tinkering and having a few ideas that i think might be interesting.
Pyrodysseus Jul 10, 2023 @ 2:55pm 
Not yet, I haven't had the time to play much lately but I follow the modding scene closely and when I see a mod like this I give it a thumbs up+favorite and I'll be giving it a shot during my next HE campaign!
AETERNA  [author] Jul 10, 2023 @ 2:20am 
Its a contact effect. Thanks, have you tried it out?
Pyrodysseus Jul 9, 2023 @ 4:36pm 
When you say poisoned damage, do you mean they apply the poison contact effect or one of the separate effects that specifically cause damage over time?
Cool ideas here I like it!