Total War: WARHAMMER III

Total War: WARHAMMER III

Southern Realms SFO submod
171 Comments
SterlingArcher Jul 23 @ 4:01am 
any chance of an update?
Ratatoy Jul 20 @ 11:28am 
Yeah...
Salty Jun 9 @ 10:24am 
@bainb132 im still only getting 8 options and no other way to find the rest of the TEB units.
is this achievable through the WH3 DB viewer or is that the difference, people are using a different modding tool.
bainb132  [author] Jun 9 @ 7:04am 
@Salty there are multiple tables in main_units_tables. They'll be in different tables to the lords
Salty Jun 8 @ 2:56pm 
@Amyntas I've tried to go into the unit table to change them under main_units_tables, however i can only find generic TEB lords and wizards, not of his units with the cap restrictions. any chance of some direction.
sangrailarian May 17 @ 2:55am 
Is there a 2X unit size submod for this?
Amyntas May 13 @ 4:29pm 
if anyone needs help doing this message me and i'll assist
Amyntas May 13 @ 4:28pm 
FYI it is incredibly easy to adjust caps! I just set them all to -1 in the file using pack manager. It's under main_units_table if you guys want to play in the meantime with all the units unlocked
Ratatoy May 7 @ 5:20pm 
Thank you
bainb132  [author] May 7 @ 1:38pm 
If nobody else updates in the meantime I will push out an update mid july, but I have no time prior to that
Niniann Apr 25 @ 2:53am 
Estalia can't recruit Manesters (Ironfists) because there is no way to increase unit cap. Also, Estalia cannot recruit any allied units that have caps because all caps are 0/0, unlike with non-mod factions that get automatic 100 unit caps on all unit-capped units they can get from allied recruitment.
Ratatoy Apr 22 @ 5:13am 
Hopefully someone will pick this mod up :c
Hell Brothers Apr 21 @ 1:52am 
we need update so bad
Grim Mar 19 @ 7:06am 
Faction doesnt appear to seletc when i launch a campaign, something to do ?
Gidwelion Mar 15 @ 12:44pm 
The southern realms are able to get vassalized by any order faction. Is this intended ? i kinda understand the empire or maybe bretonnia but the dwarfs and lizardmen ?
Salty Mar 6 @ 1:16pm 
TEB Garrisons could do with a Merc captain in them as well,.
koppi Mar 2 @ 9:47am 
I concur with the other. I loved this so much. Unit caps are just in the way though. Does anybody maybe know how to fix this little detail with modding? I have never modded anything I don't know wehere to start
BulleTgt Feb 19 @ 6:41am 
Duelists doesn't have unit limit, when tabletop limits in enabled (should be blue). And the second thing I found - I can't build anything in captured Cathay bastions, except the main building
Salty Feb 8 @ 10:10am 
This does need an update, Sadly the BP suffer as you cannot recruit Enforcers because of a unit cap limit, yet there is no building or technology that allows it. So yes please update this!
NOT YET Feb 6 @ 11:16pm 
where da update
Lord-General Severus Feb 5 @ 9:21am 
any chance for an update good sir?
Ratatoy Feb 2 @ 3:35am 
F
alexasner Jan 27 @ 10:58am 
It works, but their garrison script is not comparable to other factions when playing sfo. not sure if this is intentional or I'm doing something wrong with the mod order. They just have vanilla SR Garrison.
AraNg Jan 26 @ 12:53pm 
it works fine, doesn't need update
Bobby Z Jan 24 @ 12:45pm 
Need an update now that SFO has been updated
coreyack Dec 17, 2024 @ 3:41pm 
Too bad Grimhammer just add this to the mods!
nexessor Nov 25, 2024 @ 2:01pm 
Would be nice if you could add the Southern Realms to the Tidesweeper menu :)
Saiphos Oct 20, 2024 @ 11:32am 
Will this be updated? Would really like to try the mod :)
DonYohKu Oct 17, 2024 @ 8:45pm 
update please
Buffalo Sep 21, 2024 @ 6:34am 
@bainb132 The garrison of teb in sfo don't have any lord at the difference of all others factions you have to correct that.
Then again these factions are not efficient comparate to the others ones, probably it cames for cataph choice in main teb but you can maybe compasate a little with sfo version idk, i told him yet what i think about his mod; was very good in tww2 and it's actually no pleasant to play them.
bainb132  [author] Sep 12, 2024 @ 1:24pm 
I'll do a pass over unit caps again this weekend to make sure all units have caps.
Buffalo Sep 12, 2024 @ 6:06am 
Faction/Legendary effect are very poor comparate to others factions/lord
Infectedwaffle Sep 8, 2024 @ 4:16pm 
Estalia is still bad, with their unit progression and recruitment availability still in the gutter. Also the unit caps for Royal Guard and Irrana Hillmen are still perminently at 0/0
Beastiebacon Aug 29, 2024 @ 3:31pm 
I keep seeing rebels from miragliano and border princes show up as empire faction, is that known?
Grugnir Aug 29, 2024 @ 5:45am 
Southern heroes and mb lords (im not complete sure) dont recive SFO skill lines
bainb132  [author] Aug 19, 2024 @ 2:51am 
Ok just checked, the mod is running fine without an update. The crashing was likely due to SFO not being updated (but it now is)
bainb132  [author] Aug 17, 2024 @ 12:25pm 
tomorrow, irl stuff got in the way
Buffalo Aug 16, 2024 @ 3:58am 
@bainb132 Wen? <3
Buffalo Aug 12, 2024 @ 6:44am 
<3
bainb132  [author] Aug 12, 2024 @ 6:20am 
Will be updated on thursday
Buffalo Aug 11, 2024 @ 4:32am 
someone need to update it please <3
StormWolf16 Aug 7, 2024 @ 4:13pm 
Came to say the same thing as Cirzuit, new SFO update along with another for TEB has broke the mod.
Cirzuit Jul 31, 2024 @ 11:42am 
New SFO update out. I think it broke the mod.
Salty Jul 13, 2024 @ 3:40pm 
Unable to recruit Carlson Cavalry, seems like it could be a bug or and oversight as duelist have an increase unit capacity while they do not. Yes i've got the armoury/blacksmiths.
coreyack Jul 13, 2024 @ 2:45pm 
Does the SFO mod. limit garrisons?
bainb132  [author] Jul 3, 2024 @ 3:48am 
Yeah looks like SFO had an update recently that fixed script conflicts, so that was likely the issue. Generally it is best to see if a particular bug occurs when this mod is disabled and the main mod enabled, since that way I can see if the issue resides with this submod, or a conflict between the main TEB mod and SFO
Prussian Wolf Jul 2, 2024 @ 7:19pm 
Well yes, my brain just figured that since it has an SFO submod, I required that to run it with SFO, and that I should report a conflict with SFO on here. It appears I was mistaken.

I had enabled and disabled just this submod and the original like 5 times and confirmed it was a conflict with one of two...

Well now it suddenly works, I'm guessing because of the SFO update yesterday, or maybe stuff was just fucky, I honestly don't know.
bainb132  [author] Jul 2, 2024 @ 2:39pm 
@Prussian Wolf this mod has no scripts in it. When you disable this mod, are you also disabling the main TEB mod as well?
Prussian Wolf Jul 1, 2024 @ 10:04pm 
Well if I have the mod installed it happens, and if I don't, it doesn't... so that solution worked for me.
=[NK]= Col. Jack O'Neil Jun 29, 2024 @ 7:50pm 
It's not this mod. That's a script error you're having