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https://pastebin.com/A3izVeqP
https://pastebin.com/Rd0K162k w/ hugslib
savegame:
https://drive.google.com/file/d/1Qf0xX0rcHcbPxOsSDYFmRUv5t9jd95uC/view?usp=sharing
I would recommend reproducing the steps on your own or use the save provided;
Start a dev quicktest, spawn 3 mono glaives, equip your colonists, assign hunting, mark animals for hunting, and unpause. I can usually force a crash within a minute. Short of me decompiling and editing your assembly, then throwing in stack traces, you have a better idea of your hybrid weapon system than I ever will.
Sorry the log isn't helpful in this case, but the game crashes silently, and I don't know of a way around that personally.
Had to cherry pick them out unfortunately
For anyone looking to get this pack and have the ability to CRAFT these weapons, please note that you need THIS MOD HERE to do so:
https://steamcommunity.com/sharedfiles/filedetails/?id=2559489638
Craftable Royalty Weapons (Continued)
I'm unfortunately able to find a way to research or craft these. Am I missing something?
Design and Technical Reason: It would be annoyed to find these weapons not at maxed quality since they are rare. Also their current stats are between Masterwork and Legendary of their initial base stats.
With simple CE work well, so all problem solved when i change to defoult one
Strange, game doesnt see replacement, but some mods does.
Mono, plasma, tox, zeus.
Stellic have ammo, no question on it.
Crypto forgot to check.
Awf... another one restart with more then 900 modpack
Ill tryed to pach myself, but with ingame menus is harder then i think. Im literaly lost all weapon personality (EMP, Tox...) without creators idea about balance.
Not so much mods give good melee for end game. Sad thats not for CE. Hope you find some time for CE (masoc...) Enjoyers
P.S. Mods still top in vanilla
As i see with "Manual CE Patch" it not comp with ce. stats MUST be buffed close to CE Royalty weapons.
Now unplayable with CE (tryed Mono, Plasma and Zeus)
MonoSword from Royalty have armor pen 20-50 your 0.9-2
P.S. Maybe it one of my mods buffed CE defoults (CE Melee Ext.?) ill look when ill stop cry...
Could not load UnityEngine.Texture2D at Things/Projectile/MonoLanceProj/MonoLanceProj in any active mod or in base resources.
Collection cannot init: No textures found at path Things/Projectile/WhipClaw
https://gist.github.com/HugsLibRecordKeeper/1419f982c8094365c6fc45cf18358110
So for me the charge blaster simply seems to "not be there" from the perspective of the game. Pawns which have it equipped and set to ranged shots will not performed ranged combat, opting to just stand in place when send to kill using something like search and destroy
Neither do they fire when directed told to do so.
I haven't found any error logs about it yet (I will post one later) but functionally as if the ranged option on the Mono Glaive is decorational. As in it is present and it seems like everything it working to allow it do so, but they just, won't fire.
You should try it, makes the game far more thrilling.