Total War: WARHAMMER III

Total War: WARHAMMER III

Dead's Empire Unit Pack
79 Comments
Dead Baron  [author] Dec 22, 2024 @ 11:13am 
Works fine for me. I pushed update but there were no changes so that didn't register
sigmars_disciple Dec 22, 2024 @ 5:56am 
Does anybody know if this is still fine to run in a 6.0 campaign? The silence in the comments could be an indicator that it is, I guess? Thx
Dead Baron  [author] Nov 8, 2024 @ 3:21pm 
This doesn't touch imperial authority in any way shape or form
xman8772 Nov 8, 2024 @ 2:37pm 
ever since the update i have 0 imperial authority is there going to be an update to fix?
Dead Baron  [author] Oct 18, 2024 @ 10:15am 
no thats against eula
HAVOC5150 Oct 18, 2024 @ 8:18am 
Bro can you make space marines? With jumppacks. And hookers and blackjack.
Lampros Aug 9, 2024 @ 5:42am 
Some of these requests are ridiculous...
Xx_I♥Femboys_xX Aug 5, 2024 @ 8:50pm 
best new units mod for empire, but man, all i want are armoured pikemen
lwhのsama Jul 15, 2024 @ 9:08pm 
bro,will you add a 90 armor heavy Halberd for empires? we lack of this .
Jabroni Pepperoni Jul 1, 2024 @ 7:22pm 
Hey Dead. Very much love your mods. Would you consider making a X2 unit size version of your packs?
Dead Baron  [author] Jun 21, 2024 @ 1:57pm 
They'd need to set the animation
Artemy Jun 21, 2024 @ 1:13pm 
hello i have question.
would spinning barrels work on repeater ironsides restoration mod ?
Sai May 28, 2024 @ 12:59pm 
hello is there a submod for imperial armoury (unit upgrades)
GIBBYDAMAN May 18, 2024 @ 6:25pm 
hello! i made a quick sub mod adding spinning barrels for the ironsiders here if anyone interested https://steamcommunity.com/sharedfiles/filedetails/?id=3249538426
Nibba balls May 2, 2024 @ 10:25pm 
Good job, thank you.
Dead Baron  [author] May 2, 2024 @ 12:19pm 
yes they use the new anims as well as the barrel spins as they fire
Nibba balls May 2, 2024 @ 12:11pm 
Do the repeater handguners have the volley fire or?
Dead Baron  [author] May 2, 2024 @ 11:38am 
unsub and resub
olekjaer86 May 2, 2024 @ 11:37am 
Cant get the shielded halbards - It asks for "Engraved wall" .... according to my research, thats a tombking bulding :steamsad:
Dead Baron  [author] May 2, 2024 @ 4:49am 
Mine was kit bashing too.
TheGrandSirPiggy May 2, 2024 @ 4:45am 
Man, I wish you would have kept the longrifles in as some sort of reskin! The skeletion that uses a gun rest for that long ass barrel was so much better than what CA did (reusing the handgunner animations). Also, the model in general was much better, since it was much more unique, instead of the stupid kit bashing CA did.
Dead Baron  [author] May 2, 2024 @ 1:58am 
they dont appear in the book or the buffs dont apply?
J May 2, 2024 @ 12:54am 
also repeater guns do not get Elspeth's gunnery buffs
Dead Baron  [author] May 2, 2024 @ 12:26am 
Updated the repeaters and anims for shielded halberds. might add more one day
Handsome Devil Apr 30, 2024 @ 6:35am 
Will you keed the repeaters for 5.0???
ChopChop Apr 27, 2024 @ 6:45pm 
Great mod o7
MeroX Apr 16, 2024 @ 12:37pm 
Repeater gunners are sadly not part of game with new dlc.
Lord Of the flies Apr 13, 2024 @ 6:22am 
ahh that sucks , i enjoyed these a lot.
Lampros Apr 13, 2024 @ 3:08am 
I agree with Commie. In fact, shielded halberds were the only reason I subscribed to this mod.
Caleb Perdita Apr 12, 2024 @ 11:18pm 
Well CA isn't doing the shielded halberdiers so you got that going for you. Tho the empire rework may introduce them for free.
Dead Baron  [author] Apr 12, 2024 @ 9:01am 
No point, these units are officially being done by CA. This mod will cease
Lord Of the flies Apr 12, 2024 @ 5:47am 
Great Units, also the strongest Units in game and across all mods. Same price as great swords but way over effective. I ask you to balance their extreme value by increasing the Gold cost. Right now these units trump anything for low cost.
Evan Apr 11, 2024 @ 5:24am 
I see fair enough, Thank you for making it.
Dead Baron  [author] Apr 11, 2024 @ 5:20am 
I don't want to do that because it can be a pain making sure everything is set up right. Make changes on one and forget to update the other and then theres issues
Evan Apr 11, 2024 @ 4:43am 
can you please create a compilation of all your unit mods?
FRANK LEE FIRE Apr 10, 2024 @ 9:49am 
can you please create a compilation of all your unit mods?
Kelmoria Jan 24, 2024 @ 6:45pm 
Can you make a shoulder strap shield version for Halberdiers so they can continue to use two hand?
Dead Baron  [author] Nov 19, 2023 @ 11:44am 
Sigmar's Heirs has nothing to do with this
Andy>Fail Nov 19, 2023 @ 10:45am 
Excuse me, can I recruit them without having Sigmar´s heirs?
LemurKing Nov 16, 2023 @ 7:26pm 
Nevermind, they show in the tooltip!
LemurKing Nov 16, 2023 @ 7:21pm 
Do the shielded halberdiers and gun units get red line buffs affecting normal halberdiers and handgunners, respectively?
Gimmegames4free Nov 14, 2023 @ 5:29pm 
fair nuff
Dead Baron  [author] Nov 14, 2023 @ 12:17am 
because i reduced the number in the squad as the regular set up had them 1 shotting heroes, went with wider formation so they werent just a small line of ppl
Gimmegames4free Nov 13, 2023 @ 10:23pm 
why are the unit formations for the repeaters so loose
GaiusMarius Oct 22, 2023 @ 8:16pm 
@Dead Baron
Have you posted the unit keys for console commands?
DALKurumiTokisaki Oct 5, 2023 @ 1:45pm 
Out of curiosity is it possible to add Bayonet animations like the ones used in Guns of The Empire/Millennium to the Repeater Handguns?
Lokki Sep 20, 2023 @ 10:51am 
thanks for answering.
Dead Baron  [author] Sep 20, 2023 @ 10:46am 
yes because a full size unit would destroy everything in one volley
Lokki Sep 20, 2023 @ 10:46am 
@Dead Baron are the repeaters supposed to only have 32 unit size?