Project Zomboid

Project Zomboid

Dynamic Backpack Upgrades [ B42/B41 ]
472 Comments
ZeroTwo.exe ( Allkeyshop ) Sep 10 @ 9:50am 
@alp15 im playing with custom rules, all item spawn are in extremely rare (idk how it calls but the lowest) and backpacks and something like this in dont spawn so the game are hard to me in the start
alp15 Sep 10 @ 5:20am 
@ZeroTwo.exe yes, but that depends on how hard you want to play the game. You can play a simple metropolitan citizen and the challenge can make the game even better. I love this mode because I'm incredibly impatient with hoarding items.
ZeroTwo.exe ( Allkeyshop ) Sep 9 @ 1:42am 
@alp15 Is there anyone who doesn't use the organized trait? It's almost a mandatory trait in any game, just like the “Dextrous” trait.
alp15 Sep 9 @ 1:36am 
@ZeroTwo.exe It's okay; someone claimed I was lying, so I wrote them back. I can use the mod without any problems. Let me reiterate one last time: organized trait is a must. I used the parameters in the last image for the Clothbag upgrade feature. Please examine the images I shared. This mod is the only one that has bags enabled in my game.
ZeroTwo.exe ( Allkeyshop ) Sep 8 @ 6:46am 
@alp15 ??? what are you talking about?
alp15 Sep 8 @ 12:39am 
I've shared the images of the thesis I made up. Sandbox parameters are included. Don't blame my ass and cry about your incompetence. There's over 2k hours of gameplay, and some kid is talking about my ass :))
Cuddlygunman Sep 4 @ 4:45am 
@ZeroTwo.exe Turns out same, thanks
ZeroTwo.exe ( Allkeyshop ) Sep 4 @ 1:53am 
@cuddlygunman nvm, for me it was a conflict with the “Customizable Containers” mod.
Cuddlygunman Sep 3 @ 9:07pm 
Also, using the fix stats button doesn't work
Cuddlygunman Sep 3 @ 9:06pm 
@ZeroTwo.exe same, anyone found a fix?
Xion Aug 29 @ 5:43pm 
Recipes show they use only 3 units of thread but when you craft something it uses the whole thing
ZeroTwo.exe ( Allkeyshop ) Aug 29 @ 6:09am 
@Dr. Lalaoz The only part of the mod that works for me is the weight reduction. No matter what capacity upgrade I put, the space doesn't increase at all in any backpack.
jacek.machajewski Aug 15 @ 10:11am 
Absolutely goated
Arcade__ Aug 15 @ 5:21am 
Getting spammed with warnings in console about resetting the bags capacity, is there a way to turn off auto update after it has been enabled? I think it's causing a lot of lag in my game.
chura Aug 15 @ 3:26am 
Can you please override the ALICE Belt and Suspenders' per-item cap somehow? ... to be at least somehow proportional to the capacity/reduction etc - i would really love to take my utilities like hammer, hatchet, etc, but cannot :(
Clam Chowderメ Aug 10 @ 11:47am 
Yup whoever the guy that says having Organized Trait works, he's lying out of his ass.
Timou Aug 9 @ 6:00am 
@alp15
Sorry but my character have the ORGANIZED TRAIT, and the MODE doesn't work.
iHaku Aug 8 @ 2:43am 
im having an issue with the fanny pack (1 base capacity, 1 Upgrade Slot).
i tried adding a cloth upgrade, which should result in a (1*15%)+1=2.15, or at least 2 capacity when rounded.

however, the capacity is still 1 after applying the upgrade. Upgrading a regular backpack works as expected.
Stalker_44 Aug 5 @ 11:18pm 
to anyone wondering, this mod is somewhat incompatible with Customized Containers. the upgrades of capacity do not work, but encumbrance reduction (straps) do.
alp15 Jul 28 @ 11:27pm 
Let's write again. If your character has ORGANIZED TRAIT, MODE WORKS. ENJOY
J1ha7 Jul 28 @ 7:35am 
1 of my favorite mods , i allways use it
conspiracyXtremist Jul 22 @ 8:40pm 
hey ive been playing with this mod a lot but i cant seem to find a military bag upgrade? i searched all through the military check point. favorite mod wont play without
待到烟火茶凉 Jul 21 @ 1:50am 
@Dr. Lalaoz You can refer to some codes in Bag Upgrade Plus mod, which may be real-time update capacity or breaking limit. Running your mod alone cannot increase capacity.
待到烟火茶凉 Jul 21 @ 1:43am 
The capacity of any backpack in the original version cannot be directly upgraded through this mod. You need to use the upgraded backpack in the Bag Upgrade Plus mod first, and then use the upgrade option of this mod to increase the capacity.:steamhappy:
Clam Chowderメ Jul 17 @ 1:04pm 
i'm not sure what went wrong, but since B42.10 this mod has stopped working. Any kind of bag upgrades does not increase the capacity of the backpack whatsoever.
elspbeth Jul 14 @ 5:39am 
This is an excellent mod, but since the latest game update I have found no materials that upgrade the pack nor can I make them as I did before. Must be so frustrating as a mod creator to constantly adapt to the game upgrades (sad). Backpacks with no upgrades makes it so hard to lift the many items that are 40 pounds.
Cosmo Jul 13 @ 10:47am 
@Dr. Lalaoz Ty
Dr. Lalaoz  [author] Jul 13 @ 7:41am 
You find upgrade items to attach to existing backpacks or bags. you'll need a needle and thread, as well as one of the upgrade items, which can be crafted or looted.
The mod should work on any kind of inventory container object, but in b42 they hard capped the bag capacity size to 50 for some reason. theres a way to work around it, i just don't know what it is. i haven't touched the mod in a while.
Cosmo Jul 13 @ 2:31am 
Hey @Dr. Lalaoz
Quick question, does this mod allow you to level vanilla backpacks or do I have to find some specific ones?
Is the backpack leveling section in the tailoring section?
хардкоринка Jul 9 @ 7:22am 
is it compatible with Authentic Z?
alp15 Jul 5 @ 11:27am 
When you are an organizer you can exceed the limit of 50, it works. The unbearable lightness of hanging out in a truck with a sports car :)
VenecoHead Jun 28 @ 12:43pm 
When you upgrade backpacks it adds additional slots to them. What can you even put there? I have tried everything and nothing works.
reanimated6 Jun 21 @ 2:30am 
Does it work with Authenticz backback mod? does it work with customizable containers?
Peter the Fox May 31 @ 8:20am 
It seems to be a bit broken at the moment. I have this bug where if I go too high on the weight it makes my character move as if they are over encumbured even though their carrying weight is at like 9%. It would be amazing if this could be fixed, as I really like this mod.
Tank5168 May 26 @ 10:18pm 
function: render -- file: ToolTipInvOverride.lua line # 29 | MOD: Dynamic Backpack Upgrades (B42)
function: render -- file: InventoryUI.lua line # 21 | MOD: Starlit Library

ERROR: General f:198188, t:1748323011417> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in render at KahluaUtil.fail(KahluaUtil.java:100).
Quilava May 17 @ 1:39am 
Same as comment below, try transfer liquid for the first time, got error until im stop :cta_emo4:
Jusluw May 4 @ 10:15am 
yo anytime i looked at transfer liquid stuff errors pop up
Tenebrous Apr 24 @ 7:37am 
When I click the fix upgrade thing nothing happens
Bumbullbee Apr 21 @ 10:55am 
Hey when I have the Knife Removes Upgrades option enabled, I get an error every time that I try to open the crafting menu. The crafting menu will fail to open at all with this option enabled. I'm on latest unstable build. took me forever to find this issue, since the error itself doesn't mention this mod, but says there's a Vanilla LUA issue. :deadweight:
진지사피언스 Apr 20 @ 9:30am 
It doesn't increase more than 50.
Noisy Koi Apr 18 @ 2:38pm 
also the upgrades seem to have a weird sprite surrounded by white pixels when the upgrades are placed on the ground or dropped
Noisy Koi Apr 18 @ 2:07pm 
it would also be really cool to be able to "upgrade" bag attachment slots onto bags tho probably with a few more upgrade slots for attachments as opposed to just one per bag, I know there are a few mods that add bag attachments but they seem to mostly require you to craft bags into new versions of themselves whereas I like how this one adds the slots to all modded backpacks as well, perhaps for compatibility's sake, most of the attachment slots could be placed on the shoulder straps? like a flashlight slot on the shoulder, tool slots on the chest (on the straps), bottle slot right behind the shoulder (a little clipping should be fine with most bag models so long as it looks like the bottle is close to the body to avoid it looking like its hovering)
Noisy Koi Apr 18 @ 2:03pm 
it seems the weight reduction upgrade doesn't effect bag attachments.
To be more specific, having a bedroll equipping on the bag slot gives it less weight reduction than having it inside the bag, tho it does still reduce its weight, just not nearly as much.
ethanw119w Apr 13 @ 11:07am 
SHOW ERROR. I unsubscribed this.
Lzhec Mar 29 @ 8:41pm 
Приветствую. Есть проблема. В настройках песочницы изменяю максимально количество слотов, но это не дает результата, на всех сумках так и остается 2 возможных слота для улучшения. Буквально 2-3 недели назад такого не было. В чем может быть проблема?

Так же, если я получаю возможность установки дополнительного слота через поднятие уровня навыка шитья, то в информации о предмете указывается что могу поставить больше улучшений, но фактически их можно установить не более двух.
Dr. Lalaoz  [author] Mar 26 @ 12:21pm 
It sounds like starlit opted to rewrite the tooltip code rather than saving it and running it later. but if they did it right it shouldn't have broken anything in theory. so i don't know. you'll have to ask them.
poopsock Mar 26 @ 8:24am 
@Dr. Lalaoz thank you for the information. I just started learning lua and hopefully i can start making my own mods soon. You and a couple of other people have been a huge inspiration to me.
Dr. Lalaoz  [author] Mar 26 @ 7:26am 
the way modders have to change zomboid tooltips is by essentially hijacking the tooltip renderer. we store the original render function, then replace the render function with our own, and then call the original render function at the end of our own code.
this can cause problems when a bunch of mods are doing the same thing and one person breaks it. it looks like you have 7 mods doing this.
the 7 mods involved are;
Starlit Library, Better Clothing Info Comparison, Recut, Show Food Stats, Skill Recovery Journal, KATTA J1 Clothes Core, and Dynamic Backpack Upgrades.
Most likely its Starlit Library since thats the most recent call in that list. (at the top)
specifically its line 31 if you want to pull up their mod.
also, the error line for dynamic upgrades is line 120, which is the line where it pushes the original render function. so its not a problem with this mod.
Good luck!
poopsock Mar 24 @ 3:14pm 
this error message is popping up in the new build, hope this helps with getting it updated soon! :spiffo:

https://pastebin.com/y8VRAh5N
Shiyuki Mar 24 @ 1:58am 
Does it work with brita's?