Project Zomboid

Project Zomboid

Dynamic Backpack Upgrades [ B42/B41 ]
491 Comments
Zock Zeleon Oct 27 @ 7:04pm 
i have a sneaking suspicion that this mod is preventing sacks from being fillable by shovels.
jozzi Oct 25 @ 6:54am 
can you make compatible with Customizable Containers mod?
when I try to increase capacity of bags, it won't work
Cuddlygunman Oct 22 @ 11:05pm 
@JoeCool sandbox settings, you can add as many as you want, you also get an extra at lvl 10 tailoring
JoeCool Oct 22 @ 5:22pm 
is their a way to have more than 2 attachments for bags?
pandaman Oct 22 @ 4:50pm 
:steamthumbsup:
HellPan Oct 16 @ 1:54am 
Is this mod compatible with noirs attachment?
Mr_V4 Oct 14 @ 3:41am 
Is this mod compatible with authentic z mod?
Mr_V4 Oct 14 @ 3:41am 
I noticed a weird bug idk if its just me or what but when I was in a vehicle (KI5 vehicle mod for example) I had a duffel bag with upgrade slots in it and when I clicked manual fix inside the vehicle and took the duffel bag off the character it disappeared completely

I may also had a error log with this but I dont remember
伊弦 Oct 9 @ 10:46pm 
42.12.1,the first upgrate works fine,but other multipliers don't work while the bonus do
SteliosFil Oct 5 @ 2:17pm 
is there any solution to bags surpassing the 50 capacity limit?
ZeroTwo.exe ( Allkeyshop ) Oct 3 @ 7:46am 
@SteliosFil Smart answer: no
SteliosFil Oct 2 @ 11:55am 
stupid question, does this work with car inventories?
Beathoven Sep 30 @ 7:35am 
i play with the german translation its seems to be broken now atleast for item and recipe names.
Ciao Maihog Sep 28 @ 10:14pm 
It's working just fine for me. Went thru and unsubscribed and resubscribed to all mods I'm running. Just played and this one is working.
Dr. Lalaoz  [author] Sep 28 @ 1:26pm 
I'll try to look into it a bit tomorrow. i've been lacking motivation to work on my mods but i have some free time to look into it. if its an easy fix i should have an update out tomorrow night, but im out of touch with most of the b42 changes, especially on the modding side.
Thekyle Sep 27 @ 12:39am 
Very good work! But since the 42.12, the straps upgrades do nothing..
hervey Sep 16 @ 4:00am 
Okay for some reason it's just working today lol. I even restarted it the other day.
hervey Sep 14 @ 4:59pm 
I can't get this to work on my ALICE belt & suspenders for some reason. It says there's 1 upgrade slot but won't let me use it.
ZeroTwo.exe ( Allkeyshop ) Sep 10 @ 9:50am 
@alp15 im playing with custom rules, all item spawn are in extremely rare (idk how it calls but the lowest) and backpacks and something like this in dont spawn so the game are hard to me in the start
alp15 Sep 10 @ 5:20am 
@ZeroTwo.exe yes, but that depends on how hard you want to play the game. You can play a simple metropolitan citizen and the challenge can make the game even better. I love this mode because I'm incredibly impatient with hoarding items.
ZeroTwo.exe ( Allkeyshop ) Sep 9 @ 1:42am 
@alp15 Is there anyone who doesn't use the organized trait? It's almost a mandatory trait in any game, just like the “Dextrous” trait.
alp15 Sep 9 @ 1:36am 
@ZeroTwo.exe It's okay; someone claimed I was lying, so I wrote them back. I can use the mod without any problems. Let me reiterate one last time: organized trait is a must. I used the parameters in the last image for the Clothbag upgrade feature. Please examine the images I shared. This mod is the only one that has bags enabled in my game.
ZeroTwo.exe ( Allkeyshop ) Sep 8 @ 6:46am 
@alp15 ??? what are you talking about?
alp15 Sep 8 @ 12:39am 
I've shared the images of the thesis I made up. Sandbox parameters are included. Don't blame my ass and cry about your incompetence. There's over 2k hours of gameplay, and some kid is talking about my ass :))
Cuddlygunman Sep 4 @ 4:45am 
@ZeroTwo.exe Turns out same, thanks
ZeroTwo.exe ( Allkeyshop ) Sep 4 @ 1:53am 
@cuddlygunman nvm, for me it was a conflict with the “Customizable Containers” mod.
Cuddlygunman Sep 3 @ 9:07pm 
Also, using the fix stats button doesn't work
Cuddlygunman Sep 3 @ 9:06pm 
@ZeroTwo.exe same, anyone found a fix?
Xion Aug 29 @ 5:43pm 
Recipes show they use only 3 units of thread but when you craft something it uses the whole thing
ZeroTwo.exe ( Allkeyshop ) Aug 29 @ 6:09am 
@Dr. Lalaoz The only part of the mod that works for me is the weight reduction. No matter what capacity upgrade I put, the space doesn't increase at all in any backpack.
jacek.machajewski Aug 15 @ 10:11am 
Absolutely goated
Arcade__ Aug 15 @ 5:21am 
Getting spammed with warnings in console about resetting the bags capacity, is there a way to turn off auto update after it has been enabled? I think it's causing a lot of lag in my game.
chura Aug 15 @ 3:26am 
Can you please override the ALICE Belt and Suspenders' per-item cap somehow? ... to be at least somehow proportional to the capacity/reduction etc - i would really love to take my utilities like hammer, hatchet, etc, but cannot :(
Clam Chowderメ Aug 10 @ 11:47am 
Yup whoever the guy that says having Organized Trait works, he's lying out of his ass.
Timou Aug 9 @ 6:00am 
@alp15
Sorry but my character have the ORGANIZED TRAIT, and the MODE doesn't work.
iHaku Aug 8 @ 2:43am 
im having an issue with the fanny pack (1 base capacity, 1 Upgrade Slot).
i tried adding a cloth upgrade, which should result in a (1*15%)+1=2.15, or at least 2 capacity when rounded.

however, the capacity is still 1 after applying the upgrade. Upgrading a regular backpack works as expected.
Stalker_44 Aug 5 @ 11:18pm 
to anyone wondering, this mod is somewhat incompatible with Customized Containers. the upgrades of capacity do not work, but encumbrance reduction (straps) do.
alp15 Jul 28 @ 11:27pm 
Let's write again. If your character has ORGANIZED TRAIT, MODE WORKS. ENJOY
J1ha7 Jul 28 @ 7:35am 
1 of my favorite mods , i allways use it
conspiracyXtremist Jul 22 @ 8:40pm 
hey ive been playing with this mod a lot but i cant seem to find a military bag upgrade? i searched all through the military check point. favorite mod wont play without
待到烟火茶凉 Jul 21 @ 1:50am 
@Dr. Lalaoz You can refer to some codes in Bag Upgrade Plus mod, which may be real-time update capacity or breaking limit. Running your mod alone cannot increase capacity.
待到烟火茶凉 Jul 21 @ 1:43am 
The capacity of any backpack in the original version cannot be directly upgraded through this mod. You need to use the upgraded backpack in the Bag Upgrade Plus mod first, and then use the upgrade option of this mod to increase the capacity.:steamhappy:
Clam Chowderメ Jul 17 @ 1:04pm 
i'm not sure what went wrong, but since B42.10 this mod has stopped working. Any kind of bag upgrades does not increase the capacity of the backpack whatsoever.
elspbeth Jul 14 @ 5:39am 
This is an excellent mod, but since the latest game update I have found no materials that upgrade the pack nor can I make them as I did before. Must be so frustrating as a mod creator to constantly adapt to the game upgrades (sad). Backpacks with no upgrades makes it so hard to lift the many items that are 40 pounds.
Cosmo Jul 13 @ 10:47am 
@Dr. Lalaoz Ty
Dr. Lalaoz  [author] Jul 13 @ 7:41am 
You find upgrade items to attach to existing backpacks or bags. you'll need a needle and thread, as well as one of the upgrade items, which can be crafted or looted.
The mod should work on any kind of inventory container object, but in b42 they hard capped the bag capacity size to 50 for some reason. theres a way to work around it, i just don't know what it is. i haven't touched the mod in a while.
Cosmo Jul 13 @ 2:31am 
Hey @Dr. Lalaoz
Quick question, does this mod allow you to level vanilla backpacks or do I have to find some specific ones?
Is the backpack leveling section in the tailoring section?
хардкоринка Jul 9 @ 7:22am 
is it compatible with Authentic Z?
alp15 Jul 5 @ 11:27am 
When you are an organizer you can exceed the limit of 50, it works. The unbearable lightness of hanging out in a truck with a sports car :)