Arma 3
No Man's Land II
90 Comments
Samaruc Mar 16 @ 1:11pm 
I'm delighted to enjoy your work. I haven't abused your trust. Keep it up. Thank you.
PaweU Nov 28, 2024 @ 5:46am 
Have I really played Arma? It was real Call Of Duty! AM-AZI-NG SCENARIO
[It's]DJ_OMG! Nov 14, 2024 @ 12:36pm 
felt like COD sometimes, but omg it was EPIC!!!! nice story too
Yosri_br Aug 3, 2024 @ 7:55am 
when trying to resume the scenario i get this: you cannot play/edit this mission, it is dependent on downloadable content that has been deleted. milgp_vests_cfg milgp_gearget_cfg rhs_main rhsref_main rhsusf_main
Avant-garde Jul 1, 2024 @ 7:45am 
Nice
Komodo Jun 17, 2024 @ 3:31pm 
this was epic fun CoD style, ty
Supercon192 Jun 9, 2024 @ 10:58am 
You made me comment on this great mission, it's really good on the other hand it's so good it leaves me wanting more. The balancing in this mission is perfect (other then the proximity you have to maintain to the AI, but it's sort of understandable).
Flund Mar 11, 2024 @ 10:39am 
you did it again....
Unfortunately I haven't seen this mission until now, a sequel to no 1. And besides that I could repeat everything I wrote earlier - this is again a pleasure to play.

Your ability to create an environment, intense
- sweat inducing
- hand cramping
- breathing demanding
- forget about meal time demanding
- forget about sleeping time experience
- breathlessness creating
- several cups of coffee demanding

an episode of an unparalleled masterpiece - quite simple . Thank you for your contribution, your missions and your ability to inspire me as well as others

- not by long youtube videos about what you can do and how - but simply by showing the way,
as in these missions -

.............................................You're simply a loner - in a cool way
Liberty_Valance Jan 30, 2024 @ 10:02am 
cant you disable the "warning" thing ?
[AS]Juba Jan 25, 2024 @ 4:12am 
another great one
[MG] Turkist Militarist Dec 18, 2023 @ 9:37pm 
Güzel Senaryo Dostum Emeklerin İçin Teşekkürler
Charlie Nov 9, 2023 @ 9:19am 
nice, Arma3 versioned COD.
onlyelite458 Oct 22, 2023 @ 9:55am 
The best missions I have ever play. It felt like something straight out of a COD campaign, but in Arma (this is a good thing)! Amazing work. I love that I never felt alone in this, there were always AI teammates nearby. I didn't find any bugs at all, and there was such a variety of different content.
thp801 Sep 8, 2023 @ 9:12am 
What system did you use to get the AI pathing, it seems very unique
Eagle - 6 Sep 4, 2023 @ 5:42am 
Also as a native Turkish speaker, I would like to complete the translation to Turkish, if you would like to let me!
Eagle - 6 Sep 4, 2023 @ 5:41am 
Hey Mortarious, I love your scenerios and mission creating way. Is there a 3rd part of No Man's Land campaign?
Mortarius Hunter  [author] Jul 14, 2023 @ 8:14am 
@shark-man Большое спасибо за Ваши комментарии - успехов и Вам!
shark-man Jul 10, 2023 @ 5:36am 
Восхитительная работа! Разработчику огромное спасибо за насыщенную атмосферу! Видно, что в проект вложено много усилий: скрипты, кастомизация локаций, сюжет! Желаю Вам успехов! Побольше бы таких специалистов! :steamhappy:
Gazzer Jul 7, 2023 @ 4:19pm 
to be fair i was playing with a shit ton of other mods like lambs ai but i doubt i had any mods that modified bullet trajectory or any of that crap
Mortarius Hunter  [author] Jul 7, 2023 @ 10:50am 


THE SCENARIO HAS BEEN UPDATED:
For the changes to be applied correctly, you will have to resubscribe (preferably without the game running) and then restart the scenario.



Modification 1: The countdown in the part of neutralizing the 4 mortars has been removed.
Modification 2: In mission 2, additional seconds were added before the sniper/spotter flees.
Modification 3: The Briefing has been modified and now correctly indicates which parameter must be activated in order to play the scenario.
Modification 4: In mission 3, some explosions that caused the unexpected death of the player were removed.

Mortarius Hunter  [author] Jul 7, 2023 @ 10:50am 
@CrusaderLite You are absolutely right, in the initial Briefing I indicated that the "Group Indicators" parameter should be activated when in fact the one that should be activated is "Waipoints". Thank you very much for letting me know and sorry for the inconvenience.
Mortarius Hunter  [author] Jul 7, 2023 @ 10:50am 
@Gazzer Thank you very much! Yes, in general, I tend to prioritize fun over realism because I believe that realistic missions are better played with friends.
Regarding the issues you describe, have you been running the scenario using only the two required mods or any additional mod that could be increasing the complexity of the shots and bullet physics? I ask this because all the tests I did during the development were using the default configuration that comes with the game and in general I never had problems in those parts.
Mortarius Hunter  [author] Jul 7, 2023 @ 10:49am 
@Tuaguela Thank you so much for your comment, Tuaguela! It is really appreciated! :steamhappy:
Mortarius Hunter  [author] Jul 7, 2023 @ 10:49am 
@Ezel Gorn With the latest update I just made you will no longer have that problem.
Mortarius Hunter  [author] Jul 7, 2023 @ 10:49am 
@HugeRooster hahaha glad you liked it!
Mortarius Hunter  [author] Jul 7, 2023 @ 10:48am 
@HazBo Thank you so much for your support, I love your videos and recommendations! The last one you did on the SOG AI mod was really helpful and the one from East Wind Origins: EP1 was simply epic!! :steamhappy:
Mortarius Hunter  [author] Jul 7, 2023 @ 10:47am 
@SR Apologies for the bad experience.
Mortarius Hunter  [author] Jul 7, 2023 @ 10:47am 
@BlackStarGaming_YT Thanks! I just updated the scenario so now the last two missions should be easier.
CrusaderLite Jul 7, 2023 @ 7:48am 
please, when the spotter tells you "target, X Meters, Sideways" please include some extra info like "X Story Building, X Window, Left/Right of X, On the X Building, Near some Rubble, Next to X" how the hell am i supposed to find the MF without based on a general direction?
Gazzer Jul 7, 2023 @ 5:52am 
this scenario is a nice break from all the other "realistic" slow and methodical scenarios
i like cod and arma so this is quite the win win for me
however the sniping parts in this mission make me wanna poke my goddamn eyes out
because holy shit does it feel like the enemies your sniping have a goddamn forcefield on their asses that deflects my rounds and sends them into the dirt
Tuaguela Jul 6, 2023 @ 5:14pm 
postscript:

Adding voice acting would make the mission 11/10 btw although I understand it has a lot of work behind.
Tuaguela Jul 6, 2023 @ 5:13pm 
[2/2]
On the other hand my only two complaints (and I think this isn't even your fault, we all know how arma 3 is made) is that when I had to defend the camp the AI spawned so close to me preaming at my head through the smoke that i was constantly getting hs to the point I had to lay down behind some cover and let the AI companions do the job. The other is that when pushing through the camp I was constantly getting blown up from random explosions to the point it was a bit frustrating and I had to load save constantly.

Anyways one of the best experiences I've ever had from an arma 3 mission 10/10! Im looking foward for the third one.
Tuaguela Jul 6, 2023 @ 5:09pm 
[1/2]
I played the first and this second one. I have to say these are the best missions I've ever played, they felt like literally cinema, like I was playing a COD campaing. Every cinematic was so perfectly made it literally felt like I was watching a TV show like it could belong to a totally different game.

The AI movement and pathing was perfect, they seemed even human not like the cluncky arma 3 AI im used to. The camera transitions were so well done, like the sniper one was astonishing or the one transitioning from the camp to the blackfish , dude it was just awesome. The scenary was so well made, it felt so detailed. Every piece of dirt, house, car wreck, explosions, damn EVEN SOME RANDOM BOXES AND PLASTIC CHAIRS! I cannot even imagine how many hours you put in to making it so detailed.
Ezel Gorn Jul 6, 2023 @ 10:44am 
i enjoyed this but the sniper part with the mortars i could not pass at all, i cant hit 4 targets under 30 secs but good missions
Snek Overlord Jul 6, 2023 @ 12:56am 
Hoyshit this was call of duty level set pieces
HazBo Jul 5, 2023 @ 5:07pm 
SO good that I forgot that I was playing Arma 3. Amazing, the key framing, the recorded paths for ai (assuming) the flow, the feel...its just....ran outta words. Great job Mortarius!
SR Jul 5, 2023 @ 4:54pm 
Yeah, really enjoyed the first mission. The sniper mission, even after the change made, has me stumped. At the shoot the sniper and spotter I cannot go further. If I shoot the sniper first, I lose. If I shoot the spotter first, I get shot (even through the wall). No matter how fast I shoot, I lose.
BlackStarGaming_YT Jul 5, 2023 @ 4:12pm 
I love this. Last 2 missions hard as fk sadly, but still enjoy it
Mortarius Hunter  [author] Jul 5, 2023 @ 11:29am 


THE SCENARIO HAS BEEN UPDATED:
If you have previously downloaded the scenario, you will need to "Reset/Reboot" it for the changes to be applied correctly.



Modification 1: New adjustment in the time margins in the sniper sequences.

Mortarius Hunter  [author] Jul 5, 2023 @ 11:28am 
@Maxz85 Yes, I guess in future deliveries I will have to do that. Thanks for the recommendation!
Mortarius Hunter  [author] Jul 5, 2023 @ 11:28am 
@Clorox Enjoyer During the development I usually play between 15 to 30 times each mission, but the problem is that the experience of each player varies a lot depending on the settings and mods that are being used. That makes it very difficult for me to achieve a good balance of difficulty for everyone.
Clorox Enjoyer Jul 5, 2023 @ 10:00am 
I swear to god this was good until the end, the first 2 missions were absolutely phenomenal but the ending you just ruined, you made the ending so unbelievably hard it's not even fun anymore. Like you just made it with the VIP sniper part, you are now on the ground again as infantry, then a random explosive blows you up out of nowhere and you gotta do the sniper part again.
Maxz85 Jul 5, 2023 @ 9:56am 
Suggestion: timer and VIP sniper parts at the end would be better with semi-auto rifle like M14 EBR (from vanilla A3), it would eliminate delay that the bolt-action has.
Clorox Enjoyer Jul 5, 2023 @ 9:41am 
I'm sorry but did you playtest your mod? It's a good mod by all means but the sniper part on the last mission is actually impossible. I could maybe do it if I cheated but it's genuinely impossible without cheats. Were you even able to do it yourself?
Mortarius Hunter  [author] Jul 5, 2023 @ 6:06am 
@Maxz85 hahaha you're fine, but remember that it's 7 seconds plus an additional 3 seconds for each mortar eliminated, making a total of 16 seconds to eliminate all four. Nevertheless, I noticed that many people were having trouble with this part, so I added the option to play it in 'easy' mode, which is exactly the same as normal mode except it adds more time to the sniper parts.

I agree that the 'timers' can be annoying, but so far I haven't found another way to indicate to the player that they need to move quickly. Any suggestions are appreciated.

Thank you very much Maxz85 for your feedback on this and my other scenario!
Mortarius Hunter  [author] Jul 5, 2023 @ 6:04am 
@Kill MiG Thank you very much!
Mortarius Hunter  [author] Jul 5, 2023 @ 6:04am 
@jaayac121 Thank you for giving it a try!
Maxz85 Jul 5, 2023 @ 1:19am 
mission itself is very unusual, plays like call of duty (in a good way) and it works, never imagined to play something like that in arma :D
Maxz85 Jul 5, 2023 @ 1:13am 
sniper parts were bit too much challenge, haven't finished the mission. 6-7 seconds to take out 4 mortars seems too unreasonable, but maybe it's just me getting old...
Kill MiG Jul 4, 2023 @ 6:00pm 
Man, this is great work, please keep going!