XCOM 2
[WOTC] Combine Intervention - Raider Faction
33 Comments
saximaphone May 21 @ 11:04pm 
There are some errors in the Max count and array entries in XComEncounters
Zeth.exe Feb 1 @ 2:57pm 
Even when I have the sitrep these guys never show up on the map.
2Scribble Jan 8 @ 4:31pm 
I don't really want them to show up with the Advent - is there a version where they're *just* raiders?
MetroCZ Jan 5 @ 11:34am 
I got Combines only once and then never again. Did I ♥♥♥♥ up something or it is because of More maps mod?
Selmo Sep 12, 2024 @ 7:28am 
@LA MUERTE XComGameData.ini :
[Combine_Transhuman_RaiderFaction.X2Helpers_RaiderFaction]
ForceLevelForTierTwo=8
ForceLevelForTierThree=16
TierOnePodSize=3
TierTwoPodSize=4
TierThreePodSize=5
sperm@zoid Sep 10, 2024 @ 12:00pm 
Question, where in the ini files do you edit the Combine Soldiers to make sure that more soldiers spawn in the mission? Think 12-18 soldiers to match against you and ADVENT.
Solomon Aug 22, 2024 @ 10:53pm 
I didn't find any combine soldier in my mission with ''Combine Intervention'' sitrep. I don't know why for it.
The Fat Wolf Jul 9, 2024 @ 2:06am 
I'm hardly getting them in any missions at all, seem's pretty rare. =(
Selmo Jun 5, 2024 @ 4:46pm 
There is a duplicate mistake in the encounterlist Encounter_Combine_Normal_FL16 :
ForceSpawnTemplateNames[2]="CombineSoldierAR2", <---- this should be removed ForceSpawnTemplateNames[2]="CombineEliteAR2", <---- or this should be [3]
Raven | SWFS Sep 13, 2023 @ 8:38pm 
I think you could check around and eventually add the APF, the Ordinal, the Grunts and the Chargers from the HLA mods. You could even try to tweak things, idk if you know TheParryGod (check on YTB) but he made a combine "spikewall" which is basically a transition combine shotgunner, that could be cool to see. I like to do one by using tinted Elite Torso, tinted Charger legs, tinted APF arms, and tinted charger head
Wandering Dreamer Aug 22, 2023 @ 1:29pm 
Well, I'm dumb. Figured out that the combine spawning on the alien team was because I had the OLD version of the mod still installed and enabled by accident. The other issues I listed in my previous post still apply.
Wandering Dreamer Aug 20, 2023 @ 8:40pm 
(Before I say anything, I use Covert Infiltration. Idk if that messes with anything)
I've noticed a few things after playing for a bit:
- The combine spawn on the alien team, but will still spawn as raiders as well
- Strategic Spawning doesn't work for the combine
- as @RedDobe pointed out, this mod doesn't spawn a raider base with the Faction Base mod
Wandering Dreamer Aug 13, 2023 @ 4:53pm 
@jat11241976 I had the same issue of the Combine showing up on the Advent team, it was on the very first opening mission. Was it also on your first mission? Clarifying that may help isolate the issue.
Circle of Psi Jul 25, 2023 @ 5:23am 
Cheers o7
Loki Laufeyjarson  [author] Jul 25, 2023 @ 5:04am 
@Circle of Psi I'l look if I can do something there.
Loki Laufeyjarson  [author] Jul 25, 2023 @ 5:03am 
@RedDobe Good to know, thanks! I'll fix it in the next patch :)
Circle of Psi Jul 25, 2023 @ 2:55am 
Hi Alistair Afton

Are you able to disable the cosmetics for X-COM, so they are only used for well the Combine, or will that break things?
RedDobe Jul 22, 2023 @ 6:37pm 
Hi Alistair - This is isn't working with Raider faction bases, it is not creating the base, just FYI
Loki Laufeyjarson  [author] Jul 21, 2023 @ 6:05pm 
@Darkswirl They should have if you also installed the Mod "Raider Faction Bases"
Darkswirl Jul 20, 2023 @ 5:18pm 
Do the combine have a base on the strategic layer?
The Fat Wolf Jul 4, 2023 @ 9:31am 
Can't wait to see what other Factions you have planned~
Loki Laufeyjarson  [author] Jul 1, 2023 @ 4:51pm 
@jat11241976 Ah, perfect. If it happens again, tell me and I'll look into it (maybe on Discord if you want). And you don't need to apologize :D
jat11241976 Jul 1, 2023 @ 4:15pm 
Ok I refreshed my configs, and it appears that the issue resolved itself. 2nd mission after the cimbine showed up as a separate Faction as it should have. Apologies! :steamthumbsup:
jat11241976 Jul 1, 2023 @ 2:29pm 
No problem!
Loki Laufeyjarson  [author] Jul 1, 2023 @ 2:15pm 
@jat11241976
That shouldn't happen. I'll look into it once I have the time. Thank you :)
jat11241976 Jul 1, 2023 @ 1:29pm 
Noticed an issue, unfortunately. During a mission the combine spawned on the Advent team. I am using mod that keeps Raiders on their own team, name escapes me atm.
Loki Laufeyjarson  [author] Jun 27, 2023 @ 12:04am 
Its all planned. Whether it gets realized depends on a number of factors including free time and financial support from KoFi and Patreon. But you can check out the Discord and maybe add those suggestions in the suggestions forum :)
Taco Man Jun 26, 2023 @ 10:01pm 
Im guessing it'd be ambitious to make like, striders, or hunters?
Hermit CRABBO Jun 26, 2023 @ 6:22pm 
great work, a new raider faction :steamthumbsup:
Loki Laufeyjarson  [author] Jun 26, 2023 @ 3:42pm 
@jat11241976 thank you :D
jat11241976 Jun 26, 2023 @ 2:07pm 
Never played Half Life myself, but this definitely looks interesting well done!
:steamthumbsup:
Loki Laufeyjarson  [author] Jun 26, 2023 @ 11:06am 
@John Banana The Fool Thanks I'm trying my best to give you all a cool experience :3
McBadass Jun 26, 2023 @ 10:19am 
this is getting more awesome.