RimWorld

RimWorld

Medieval Undead Hordes
17 Comments
RedMattis  [author] Jul 28 @ 12:01pm 
@BigGovernment
It still works in 1.6 from what I've heard. I've just not gotten around to formally updating it yet.
BigGovernment Jul 21 @ 4:13pm 
1.6 update?
RedMattis  [author] Feb 16 @ 3:12am 
Pretty sure it still works fine for 1.5.

I ran some quick test and it appeared to work as intended. Let me know if there are any issues,
ben_crossland_2009 Feb 15 @ 4:23pm 
I'd love a 1.5 update for this!
(≡◉‿‿◉≡) Feb 15 @ 3:03pm 
@RedMattis hello please update this to 1.5. I really love the undead hordes but It's kind of weird and a bit disappointing that I get raided by them with guns shotguns and a bazooka while playing on medieval.
Nex Addo Apr 24, 2024 @ 1:56pm 
Will do, thanks.
RedMattis  [author] Apr 21, 2024 @ 5:13am 
@Nex Addo
I haven't tested it, but I suspect this mod might work in 1.5, so you could give it a try.
Nex Addo Apr 20, 2024 @ 11:33am 
With the Ghouls and Shamblers, I wanted to do a zombie apocalypse playthrough...and then I found your mods and realised I didn't need Anomaly to do that, you did it all in biotech. I just wanted to say there IS interested in seeing this updated to 1.5, if that's not too much of a hassle. I prefer my zombie hoards not tech-ed up :P
RedMattis  [author] Feb 2, 2024 @ 2:38am 
Oh right, I might have forgotten to push the fix since this isn't part of my usual batch of stuff.

I'm kind of holding off on updating my medieval mods since VE is adding a new Medieval mod (check the roadmap) and I'm looking to update all my medieval mods for it. It will be fixed once that gets around. :)
Vlad_1492 Feb 1, 2024 @ 10:59pm 
Clarification: I am also seeing empty horde bases with no defenders.
As mentioned with @Iron Xides below.
RedMattis  [author] Jan 28, 2024 @ 3:28am 
@Vlad_1492
My mod doesn't touch settlement generation.

If there is some sort of knock-on effect from another mod then I'll need an error log to be able to tell what is going on. :)
Vlad_1492 Jan 28, 2024 @ 3:06am 
Also seeing empty settlements with this. Any luck on a fix?

Sadly, it seems the mod can't simply be removed as then the overmap has no settlements of any kind and the game locks.
Iron Xides Aug 31, 2023 @ 2:53pm 
No problem, thank you for making these mods.
RedMattis  [author] Aug 30, 2023 @ 2:35pm 
@Iron Xides
Thanks for notifying me, I’ll have a look at it. :)
Iron Xides Aug 30, 2023 @ 9:10am 
This patch removes the "settlement" pawngroupmaker kinddef from the horde faction and doesn't replace it, which means horde bases have no defenders and are instantly destroyed if you attack.

It also removes the "peaceful", "trader", and "miners" pawngroupmaker kinddefs, but I don't know if this causes problems. Both the patch and the mod it patches are missing "hunters", "loggers", and "farmers", but again I don't know if this causes problems.
evil yaoi wizard Aug 14, 2023 @ 7:18am 
THANK YOU
QTigger Jun 26, 2023 @ 9:39pm 
Oh wow, thank you! I know you mentioned this wouldn't be too hard, but I still didn't actually expect to see it so soon!