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Now different people may have different tolerances for risk, and also different ideas of how much of their bank they're willing to spend on a single stock. Therefore, although I'm keeping the 5% minimum as a default, I'm adding a slider in the Options that will let the player set this value anywhere between 1% and 100%. Hopefully, this should make everyone happy (at least about this feature).
The Options buttons feature has been fully implemented and appears to be working perfectly; testing is almost complete, and will not take much longer.
The biggest holdup right now is that the statistics showing earnings per hour and per day in the main window, and the more detailed statistics when console logging is turned on, often get corrupted upon game reload. Other statistics, such as total profits and various other totals, are not affected. This should not take long to fix.
There are also a couple of other features I'd like to get in here if time permits; one of them will extend the stock market's usefulness substantially.
All in all, I expect to put out a new release within the next week. This will still be a Version 2 release, as Version 3 will include a much more sophisticated trading algorithm.
Your patience is greatly appreciated here.
Note that I didn't write the code. In fact, nobody wrote the code.
This feature will be in the next release, which is coming very soon.
It also occurred to me that I should add automatic buying of brokers up to the minimum limit, doing this in a way that doesn't have a significant impact on the bank.
Also, you'll get slightly better results the more brokers you have. I personally recommend 100; after 162, adding brokers essentially has no effect.
Cookies required = (number of shares) * (highest raw CPS this session) * (price per share) * 20
Since neither the existence nor the value of this formula is obvious, it seems, I'll need to add another line to the new display indicating what's going on here. In the meantime, a rough guide is that when you have 150,000 seconds or more worth of cookies in your bank (more or less), the mod should be able to purchase stocks. (That's a little less than two days' worth of cookies.)
If you want to continue chatting about it I don’t mind but perhaps another place would be better?
BTW, the function ReplaceGameMenu is at line 620 in my code, so if it's at line 516 in yours, you don't have the latest version of CookiStocker.
Anyway there’s my fix for now. Good luck and keep up the good work
Nevertheless, a number of people are clearly having very different experiences here, so there's definitely something going on that needs to be addressed. You can rest assured that I will get this to the point where the mod works as well for everyone as it does for me.
I'll address the comments by yaboi skweezy jibbs1 , mxrc , and Tap W in the Bug Reports discussion group shortly. If you subscribe to this group, you'll be notified whenever new entries are posted.
Reinstalled the mod and tweaked any settings that vaguely looked like they could help, but nothing changed.
One workaround I have found that always works is to unsubscribe from the mod in the workshop, but not in the game. That's what I'm currently doing.
Option buttons are clearly needed here, and I will get them in as soon as possible.
As this is not a trivial calculation to do in your head, I'll put in an option in the statistics line when the mod fails to make a purchase that will show if there's a deficit in the number of brokers owned, or what the requirement number of cookies in your bank was if that was too low for a trade.
Note that as you progress in the game, this problem quickly disappears after your first automated stock purchase.
The reason your Chocolate is not being sold even though it's falling is that the mod's central algorithm isn't convinced that this is going to be a long term fall. This algorithm was built empirically with a huge amount of testing, during which I discovered that although the four central modes provide good information about where a stock is heading, there is additional emergent information in the movement of stocks that can help get much better returns than if only the four modes (or the stock's current direction) were followed. Give the mod time, and watch the stats in the new info lines.
I would love to have options buttons, this version is challenging to use like this! (Changing settings did stick for me with previous versions of the script).
Vanilla is currently at $1.61 each and I have 750/775 stock, and it's not buying the last 25. Chocolate is at $100 and falling, I have 850, and it's not selling.
I have 89 brokers, a Tiny Bank (level 2 offices), and level 1 banks.
1. On line 45 of main.js, change the version number to one greater than the current version. Since the current version is 2.4, that would mean changing it to 2.5.
2. Do not make any other changes to the file. Save it, and reload the game.
3. Check the source code; if the version number is still 2.5, you should be able to change any options you want from now on, and they will stick.
When you say you have $44M in overhead, what exactly do you mean here?
With the size of your bank and your CPS, it sounds like you should be getting trades, or at least on the verge of getting them. The mod takes an "all or nothing" approach to purchases. What are some of the typical amounts of stocks that you have, and what are their prices?
Also, note that the mod will now not buy stocks unless you have at least 58 brokers, which represents a commission rate of 1%. A level of 100 or more brokers is recommended if you can afford it; the maximum effective number of brokers is 162.
dyl4n010 - Your problem with the display is that your middle pane is too narrow. Widening your window will fix this. However, CookiStocker should fail gracefully here and simply split the lines that are too long. (There are actually two of them, and they are not the ones you think!) I should be able to fix this shortly.
As for having variable changes being reverted to their defaults, once you have upgraded your copy of CookiStocker to version 2.4, you should be able to to change the version number in line 45 of main.js to '2.5'. It may take a couple of tries to get this to work. There are various other alternatives, such as unsubscribing from CookiStocker in the Workshop, but not in the game. As mentioned earlier, a more permanent solution is coming with the implementation of option buttons.
This will all be completely fixed when standard option buttons are added; they are next on the list. This requires more than just adding the buttons, though, so it may take a little while until I get to it.
Note that this applies only to the initial purchases; once your bank contains enough cookies, purchase rates will proceed at the same rate they did in the previous version. You can verify this by looking at the new statistics feature.
Speaking of which, what do you mean when you say that "some of the stats overlap in the middle"?
Also some of the stats overlap in the middle.
I change the stockerActivityReportFrequency from 1 hour to 1 minute, save it and restart my game. And then the code is back to 1 hour again.
1. The total amount of the stock purchase must be less than 5% of your current bank.
2. You must have at least 58 brokers, which corresponds to a commission rate of about 1%.
You can change the number of brokers required by modifying the variable stockerMinBrokers at the top of the source file. (Yes, option buttons are still being worked on.)
This version of CookiStocker also has 2 to 4 lines (selectable) of additional stock market statistics near the top of the stock market display. These essentially duplicate the summary statistics that were previously available only in the Console Announcements, and they are updated in real time.
More details on these changes will be coming soon. Subscribers to this mod will be updated automatically.