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without this mod, i was impossible to unlock achievements related to stocks.
ty
You can find the number of shares available and the price per share in the main stock market display. You can find both the current raw CPS and the highest raw CPS for this ascension on the Stats page, under General. If you do the calculations mentioned above, I think you'll find that the maximum required cookie amount is being calculated properly.
You're right that the options aren't fully described in-game; as I mentioned below, their full description will soon be available in the Steam Guide. In the mean time, I can tell you that the cookie minimum and maximum values are the costs to buy the cheapest and most expensive stocks, respectively. Since the mod doesn't know ahead of time which stocks it will want to buy, the maximum value is indeed used as a threshold for permitting auto trading.
The Warehouse Exponent description will need to wait for its explanation in the Guide. The default value does nothing.
The features themselves are also kind of poorly explained in the UI. "Required cookie minimum" reads as the minimum required cookies for trading, but this isn't the case. The "Maximum" value is what actually seems to control this, but even then it's unclear to me what exactly this Maximum value represents.
The in-game description of the "Warehouse Exponent" value is also very hard to understand.
The new version has been tested extensively, but as always, there may be bugs. If you think you have found one, please report it in the Bug Reports discussion thread.
You can find a full list of features in the upcoming release in this post in the CookiStocker Versions 2 and 3 discussion. [Note that this most recent post supersedes the initial post in that discussion.] You can also see what the new options page looks like here. [imgur.com] All the features on the new options page are explained in the post referenced above.
Now different people may have different tolerances for risk, and also different ideas of how much of their bank they're willing to spend on a single stock. Therefore, although I'm keeping the 5% minimum as a default, I'm adding a slider in the Options that will let the player set this value anywhere between 1% and 100%. Hopefully, this should make everyone happy (at least about this feature).
The Options buttons feature has been fully implemented and appears to be working perfectly; testing is almost complete, and will not take much longer.
The biggest holdup right now is that the statistics showing earnings per hour and per day in the main window, and the more detailed statistics when console logging is turned on, often get corrupted upon game reload. Other statistics, such as total profits and various other totals, are not affected. This should not take long to fix.
There are also a couple of other features I'd like to get in here if time permits; one of them will extend the stock market's usefulness substantially.
All in all, I expect to put out a new release within the next week. This will still be a Version 2 release, as Version 3 will include a much more sophisticated trading algorithm.
Your patience is greatly appreciated here.
Note that I didn't write the code. In fact, nobody wrote the code.
This feature will be in the next release, which is coming very soon.
It also occurred to me that I should add automatic buying of brokers up to the minimum limit, doing this in a way that doesn't have a significant impact on the bank.
Also, you'll get slightly better results the more brokers you have. I personally recommend 100; after 162, adding brokers essentially has no effect.
Cookies required = (number of shares) * (highest raw CPS this session) * (price per share) * 20
Since neither the existence nor the value of this formula is obvious, it seems, I'll need to add another line to the new display indicating what's going on here. In the meantime, a rough guide is that when you have 150,000 seconds or more worth of cookies in your bank (more or less), the mod should be able to purchase stocks. (That's a little less than two days' worth of cookies.)
If you want to continue chatting about it I don’t mind but perhaps another place would be better?
BTW, the function ReplaceGameMenu is at line 620 in my code, so if it's at line 516 in yours, you don't have the latest version of CookiStocker.
Anyway there’s my fix for now. Good luck and keep up the good work
Nevertheless, a number of people are clearly having very different experiences here, so there's definitely something going on that needs to be addressed. You can rest assured that I will get this to the point where the mod works as well for everyone as it does for me.
I'll address the comments by yaboi skweezy jibbs1 , mxrc , and Tap W in the Bug Reports discussion group shortly. If you subscribe to this group, you'll be notified whenever new entries are posted.
Reinstalled the mod and tweaked any settings that vaguely looked like they could help, but nothing changed.
One workaround I have found that always works is to unsubscribe from the mod in the workshop, but not in the game. That's what I'm currently doing.
Option buttons are clearly needed here, and I will get them in as soon as possible.
As this is not a trivial calculation to do in your head, I'll put in an option in the statistics line when the mod fails to make a purchase that will show if there's a deficit in the number of brokers owned, or what the requirement number of cookies in your bank was if that was too low for a trade.
Note that as you progress in the game, this problem quickly disappears after your first automated stock purchase.
The reason your Chocolate is not being sold even though it's falling is that the mod's central algorithm isn't convinced that this is going to be a long term fall. This algorithm was built empirically with a huge amount of testing, during which I discovered that although the four central modes provide good information about where a stock is heading, there is additional emergent information in the movement of stocks that can help get much better returns than if only the four modes (or the stock's current direction) were followed. Give the mod time, and watch the stats in the new info lines.
I would love to have options buttons, this version is challenging to use like this! (Changing settings did stick for me with previous versions of the script).
Vanilla is currently at $1.61 each and I have 750/775 stock, and it's not buying the last 25. Chocolate is at $100 and falling, I have 850, and it's not selling.
I have 89 brokers, a Tiny Bank (level 2 offices), and level 1 banks.