Starbound

Starbound

U.S.C.M. Alt. Progression Mod
176 Comments
The OG Koopa  [author] Jun 18 @ 11:21am 
Yes
Lenidabre Jun 16 @ 2:23pm 
With the Weapon Upgrade Bags? Are you meant to be able to upgrade other weapons/armor other than USCM stuff?
悪夢ちゃん May 31 @ 6:05pm 
Hi Koopa
The OG Koopa  [author] Mar 20 @ 5:01am 
If I knew how to make dungeons, I would make one, but sadly there are none currently
E_WM Mar 19 @ 10:49pm 
also is there USCM ruin or npc outpost & if so where do they usually spawn?
The OG Koopa  [author] Mar 15 @ 2:58pm 
I'll have to make one at some point as I don't have one currently
E_WM Mar 15 @ 2:24pm 
can you link the github for this so people can search item paths & ids
The OG Koopa  [author] Mar 12 @ 6:15am 
simply right-click over the item you want to upgrade while holding the upgrade kit in your inventory
匿踪 Mar 11 @ 11:40pm 
how do i use that uscm upgrade kit?
EWG Feb 11 @ 11:35pm 
I tried it a few times before and gave up before it worked, and wow, no wonder, it takes whole 10 seconds, might need a disclaimer for that.

Not sure about the damage yet, but it could really use a longer range, so that it can at least reach the edge of the screen when you're holding ctrl.

Well, if you can figure out how to do it, it seems that the range is fixed, you might have a reason for making it this way, not sure how easy it is to mod this game.
The OG Koopa  [author] Feb 11 @ 3:35pm 
You can still use it even with the energy cost, it just takes a while to charge, hold down the button, wait for the laser to mark a spot and then simply watch as all your problems disappear
EWG Feb 11 @ 8:18am 
How do I use the Overkill?
I haven't played Starbound in years, so I'm not sure how to meet its' energy requirement.
The OG Koopa  [author] Feb 5 @ 2:06pm 
Correct!
Abaschubi Feb 5 @ 10:48am 
so i craft just a bunch of the availible items and after that there are more?
The OG Koopa  [author] Feb 4 @ 12:27pm 
Oh, you don't really upgrade it, you can unlock more of the items by crafting each of the tiers of items
Abaschubi Feb 4 @ 7:56am 
how do i upgrade my uscm station?
Jean1337_ Dec 29, 2024 @ 8:48pm 
:skullboy:
The OG Koopa  [author] Dec 29, 2024 @ 1:04pm 
No sadly, I wish it was though
Jean1337_ Dec 28, 2024 @ 10:34pm 
This build in the image is a dugeon?
DreadedMarbh Nov 23, 2024 @ 6:47pm 
Thank you for answering, I'll look forward to it.
The OG Koopa  [author] Nov 23, 2024 @ 6:43pm 
Hmm, I suppose it is possible to do so, but I may have to ask around a bit for permissions and whatnot for mods like project redemption, that and it would require quite a bit of digging to find every npc and then patch their files. I will note however that eventually dungeons may be added to this mod, though it may be quite some time before that happens.
DreadedMarbh Nov 23, 2024 @ 6:38pm 
Hey! I don't know if anyone suggested it yet, but could you perhaps do with this mod what ShyDispatch's Miniknog Armor did and add some sorta NPC reskin for the USCM-related guys? I know there's not so many of them in vanilla game (Bunker supervisor being the only one?), but there are still some in the mods like Project Redemption and so, and I kinda wish they used proper USCM armor and not a Scouter's set.
The OG Koopa  [author] Nov 23, 2024 @ 9:34am 
Not really, it's really just there so the armor has fullbright, but the mod works fine without it
Mabra Nov 23, 2024 @ 6:35am 
Is the full bright shader really required ?
The OG Koopa  [author] Nov 15, 2024 @ 11:34am 
nope, just general storage items
(Signal_Lost) Nov 14, 2024 @ 9:14pm 
How do i make the quartermaster spawn? Does it need to be a specific crate?
The OG Koopa  [author] Nov 5, 2024 @ 3:54pm 
I am happy to announce that there is now a workaround for those who don't like the process of mass opening crates, The USCM Quartermaster tenant will now be happy to sell you whatever tools of destruction you may need, except for a select few weapons. You can get them to move in by placing down a colony deed, and some storage boxes.
BloodShard18 Sep 20, 2024 @ 5:21am 
so glad to see how far you guys have come
Blackwolf_swe Aug 27, 2024 @ 10:13pm 
:steamthumbsup:
The OG Koopa  [author] Aug 21, 2024 @ 6:41pm 
Head's up on a new update: You can now recruit crew manually as opposed to doing it the old-fashioned way, these recruitment items can be found in the furniture tab
Oduck Aug 17, 2024 @ 2:10pm 
:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
The OG Koopa  [author] Aug 17, 2024 @ 1:55pm 
Surprise! New update dropped and we have a mech that has hit the assembly line. All you need is to make the Heavy Turret and the recipe should unlock!
The OG Koopa  [author] Aug 15, 2024 @ 11:41am 
That being said, hopefully I can get more things added in the future, but that might take some time
The OG Koopa  [author] Aug 15, 2024 @ 11:40am 
Ok, so it should probably be said that this mod is partially on hiatus. I say partially as I do want to update the mod and have some ideas to try but do not have the resources or the knowledge to make it happen on my own currently
Oduck Aug 5, 2024 @ 7:08am 
I liked the Austrian detail on the bunker door :captainsinful:
Dick Kick'em Jun 20, 2024 @ 8:24am 
how do i get big tiddy moth gf wit a huge dump truck
Ganransu  [author] Jun 2, 2024 @ 7:52pm 
Late response @Dusty, but thank you!
AtomicBeaverCleaver May 30, 2024 @ 9:17am 
No problem, thanks for responding! And that's very nice to hear! =D
Dusty May 29, 2024 @ 10:09pm 
your killing it with the resprites man :steamthumbsup:
The OG Koopa  [author] May 25, 2024 @ 12:33pm 
Sorry for the delay, so glad you like this mod, rest assured the mod will still be expanding and have new additions (as well as updates to older things) in the future.
AtomicBeaverCleaver May 15, 2024 @ 10:08pm 
Love the mod! The weapons and armors are really cool. I especially love the Ripper. I just discovered its special ability and it's awesome! XD
I hope you'll consider adding to and expanding this mod over time, because it's really fun to play with. It's one of the mods that always has a spot in my load order.
Anyway, great work on the mod and thanks for sharing! =D
The OG Koopa  [author] May 5, 2024 @ 6:10pm 
wait, my bad, it's actually the third page, apologies
The OG Koopa  [author] May 5, 2024 @ 6:10pm 
See the "Suggestions and Balancing" discussion on the 2nd page for the ids of the crew members
newt546 May 3, 2024 @ 9:02pm 
what are the npc ids i want a specific one but cant seem to roll it
[EMT]eterDarv Apr 27, 2024 @ 10:12am 
You know what?. My Ship gone total reset. I'm done. I'd rather play without Elithian that suffer such things. Good thing i have saves before installing it. So topic can be forgotten :).
[EMT]eterDarv Apr 26, 2024 @ 8:59pm 
Will do. When i encounter a crash i will provide You a log with list of mods i'm using. Maybe one of my other mods is messing with all the rest and causes crashes.
The OG Koopa  [author] Apr 26, 2024 @ 12:31pm 
hmm, not sure as ERM has worked fine with my mod and has had no updates and I didn't add anything that would affect ERM in any way, try checking the log and see if anything pops up
[EMT]eterDarv Apr 26, 2024 @ 11:36am 
One question about it's compatibility. I play it with Arcana and everything works nice, but when i add Elithian Races mod i encounter many crashes. You think it's Elithian fault or Your mod isn't working well with both of those ?.
The OG Koopa  [author] Apr 4, 2024 @ 1:19pm 
Maybe at some point but at the moment I don't really have the time to do so
runonthespot Apr 3, 2024 @ 2:20pm 
could ya add an ID list?