Imperator: Rome

Imperator: Rome

Imperator: Total War
21 Comments
Clumsy  [author] Jun 28 @ 9:06am 
Bop May 21 @ 12:59am 
Any change you re-upload it again? Never played this game but will try it due to your mod haha!
Clumsy  [author] Apr 12 @ 10:30pm 
I have tried to upload it, but it doesn't seem to be hitting the workshop. I'll try again later. Meanwhile, if you open the mod files through your launcher, you can manually fix it very easily.

Click the three dots next to the toggle which activates the mod. Select "show in folder."

Go to -> Decisions -> totalwar_decisions; replace all the text in the folder with:

country_decisions = {

total_war_victory = {

effect = {
add_country_modifier = {
name = "total_war_victory_modifier"
duration = 10
}
}
ai_will_do = {
factor = 0
}
}

total_war_defeat = {
effect = {
add_country_modifier = {
name = "total_war_defeat_modifier"
duration = 10
}
}
ai_will_do = {
factor = 0
}
}
}

That should totally prevent AI from using the decision.
Clumsy  [author] Apr 12 @ 10:16pm 
@barbeiro25: I lost the original files, but I'll re-release the mod and link it here with the fix soon.

@IkeaLover: I would love to do that, but I don't think its possible. Keep in mind all I can adjust is modifiers. By giving +1000% buffs to all troops, I can guarantee a total victory. If I add a +200% bonus instead, you might still lose.
IkeaLover Apr 12 @ 9:55am 
If I might give a suggestion i'd like to suggest to add decisions for differeent total war victory and defeat types (costly or whateever it was called, close, decisive, etc)
Clumsy  [author] Apr 2 @ 7:00pm 
@barbeiro I'll see what I can do.
barbeiro25 Apr 2 @ 5:22pm 
Hey, a weird bug is happening: after the invictus ai update, the ai are also using the total war victory decisions and the map is getting messy. I hope there is an easy way to patch it, I really love the mod.
Totanakur Mar 15, 2024 @ 8:49pm 
This got my hopes up for a moment, thought it was a crusader wars for Imperator and Rome 2.

Faray the creator of Crusader Wars has stated that someone could port the mod to Imperator. If someone is familiar with C# and passionate it should be doable. He also said he himself would very likely never make the port but would be willing to help someone with advice etc... thus we just need to find someone who is able and wanting.
Clumsy  [author] Mar 4, 2024 @ 9:24pm 
@VeganHunter sorry for late reply, but if you ask Faray on the Crusader Wars discord he can probably help you.
Xaendro Mar 2, 2024 @ 7:12am 
Thanks a lot for this, I really hope that someone is able to make something like crusader wars for ck3 at some point, but this is really helpful and allows us to simulate it, awesome!
VeganHunter Oct 17, 2023 @ 3:34am 
@Clumsy0015 where did Faray offered to show how to do the same as Crusader Wars for Imperator?
Arbiter Thel Aug 21, 2023 @ 7:08pm 
there was something like this for CK3 and bannerlord right?
Clumsy  [author] Jun 22, 2023 @ 11:59am 
The problem is, "close defeat" for a smaller army means they valiantly punched above their weight, which would call for a bonus to combat abilities. Whereas a close defeat for a larger army means they performed very poorly, and would call for a debuff to combat abilities. Not sure how to handle that.
Clumsy  [author] Jun 22, 2023 @ 11:52am 
@fizbun @eztoom Unfortunately that's well above my skill level - Faray, the lead developer of the Crusader Wars mod for Attila, has offered to show how to do it for Imperator to anyone with enough coding knowledge though
Clumsy  [author] Jun 22, 2023 @ 11:50am 
@pc_suffering I'll experiment with additional options
Fizbun Jun 22, 2023 @ 10:13am 
Damn where is the option where you click a button and it automatically opens up Rome Total War and loads in the stuff on it's own :3
pc_suffering Jun 22, 2023 @ 6:15am 
we need more options. Total victory, pyrrhic victory, close defeat etc.
Lord Jun 21, 2023 @ 7:57pm 
You auto lose or win battle.
Lord Jun 21, 2023 @ 7:57pm 
Maybe in the future make it more automatic.
Clumsy  [author] Jun 21, 2023 @ 3:32pm 
@007 I've been using this a long time privately and decided to make it public :) Hope you enjoy, and feel free to suggest balancing changes.
007 Jun 21, 2023 @ 2:36pm 
Well done and many thanks for making this!