Kenshi
Strength Based Health
19 Comments
Arklight Dec 26, 2023 @ 5:24am 
@JammyGamer The problem is NPCs bleed to death almost immediately, if not die in one hit when battling each other. Personally, this mod is not my cup of tea, but it's an impressive mod nonetheless.
JammyGamer  [author] Dec 25, 2023 @ 11:19am 
Losing your limbs and getting better replacement is a intended part of this mods grind.

And yea damage had to be adjusted but unless something has gone very wrong weaklings should not be dealing 1000's of damage
Arklight Dec 25, 2023 @ 6:37am 
This mod makes npcs ridiculously strong, to the point where even weaklings can deal hundreds if not thousands of damage with one hit, meaning that they can blow limbs off in one hit.
JammyGamer  [author] Jul 10, 2023 @ 10:39am 
The 10k HP doesn't matter because the characters will never fall from damage to those anyway.

Its only blood loss that causes knock out
Magnus Bellator Jul 5, 2023 @ 2:07am 
is there a version of this mod without the 10k hp to everyone head, chest and stomach?
Dr. Igor Dolvich Jun 19, 2023 @ 8:53am 
Also yes, makes sense for the Strength vs. Toughness change, I suppose you could be a gigajacked chad with 3 toughness (ie. Deltoid in Squin) and logically make sense lol
Dr. Igor Dolvich Jun 19, 2023 @ 8:50am 
Sounds good! Thanks.

Will definitely check it out, I'm curious to what FCS functions enabled this as well
JammyGamer  [author] Jun 19, 2023 @ 8:43am 
Just to add to the below comment.

Yes toughness already kinda does this.

But it would bother me that a 100 toughness twig would be equally durable as a 100 toughness buff guy. Which is why i made this mod
JammyGamer  [author] Jun 19, 2023 @ 8:42am 
Hello Dr. Igor Dolvich.

Good question. Every hit the character takes will subtract a 1 to 1 amount of the cut damage of the blood.

So if a enemy keeps hitting you, you get knocked out and need to be rescued.

A characters limbs in this mod will start to come of mid early game, this is to encourage the player to get robotic limbs making them have greater gameplay importance
lawsen Jun 18, 2023 @ 7:51am 
Toughness does play a role, but not in that way. The higher your toughness, the lower your HP can go before you're knocked out or killed.
Dr. Igor Dolvich Jun 17, 2023 @ 12:13pm 
Doesn't Toughness already kind of play a part into HP? (Some of my characters have like 116 hp, etc.)

Definitely might have to check this out though, great idea. If possible, would a reduced version of this be possible? The only concern would be bloodloss knockouts being almost impossible at very high strength levels (cutting all 4 limbs off and still awake lol).
JammyGamer  [author] Jun 16, 2023 @ 1:17pm 
Hello serpantrock123.

Scorchlanders have the same as Greenlanders sorry i failed to mention this
JammyGamer  [author] Jun 16, 2023 @ 1:09pm 
Hey Forsaken Foreskin.

The Head, Chest and Stomach are at very high values just because they are no longer used to determine health.

Your health is now determined by your blood bar
serpantrock123 Jun 16, 2023 @ 4:28am 
what about scorchlanders
Mr Shit Jun 15, 2023 @ 5:40am 
i think it did it to all my guys, it might be mad i started it mid run haha :beeped:
Grim Jun 15, 2023 @ 3:43am 
10K HP?!?! Who you using. @Forsaken Foreskin
Mr Shit Jun 15, 2023 @ 3:11am 
my main guy has 10k hp head very balanced :spiffo:
Grim Jun 14, 2023 @ 8:30pm 
Yooo, this is pretty interesting. Although, that would mean that high str and high toughness npcs will be hard to deal with, especially when they have heavy armor. More so the sheks.
Imouto catboywife Jun 14, 2023 @ 11:54am 
actually not a bad balance mod X3