Kenshi
Strength Based Health
19 kommentarer
Arklight 26. dec. 2023 kl. 5:24 
@JammyGamer The problem is NPCs bleed to death almost immediately, if not die in one hit when battling each other. Personally, this mod is not my cup of tea, but it's an impressive mod nonetheless.
JammyGamer  [ophavsmand] 25. dec. 2023 kl. 11:19 
Losing your limbs and getting better replacement is a intended part of this mods grind.

And yea damage had to be adjusted but unless something has gone very wrong weaklings should not be dealing 1000's of damage
Arklight 25. dec. 2023 kl. 6:37 
This mod makes npcs ridiculously strong, to the point where even weaklings can deal hundreds if not thousands of damage with one hit, meaning that they can blow limbs off in one hit.
JammyGamer  [ophavsmand] 10. juli 2023 kl. 10:39 
The 10k HP doesn't matter because the characters will never fall from damage to those anyway.

Its only blood loss that causes knock out
Magnus Bellator 5. juli 2023 kl. 2:07 
is there a version of this mod without the 10k hp to everyone head, chest and stomach?
Dr. Igor Dolvich 19. juni 2023 kl. 8:53 
Also yes, makes sense for the Strength vs. Toughness change, I suppose you could be a gigajacked chad with 3 toughness (ie. Deltoid in Squin) and logically make sense lol
Dr. Igor Dolvich 19. juni 2023 kl. 8:50 
Sounds good! Thanks.

Will definitely check it out, I'm curious to what FCS functions enabled this as well
JammyGamer  [ophavsmand] 19. juni 2023 kl. 8:43 
Just to add to the below comment.

Yes toughness already kinda does this.

But it would bother me that a 100 toughness twig would be equally durable as a 100 toughness buff guy. Which is why i made this mod
JammyGamer  [ophavsmand] 19. juni 2023 kl. 8:42 
Hello Dr. Igor Dolvich.

Good question. Every hit the character takes will subtract a 1 to 1 amount of the cut damage of the blood.

So if a enemy keeps hitting you, you get knocked out and need to be rescued.

A characters limbs in this mod will start to come of mid early game, this is to encourage the player to get robotic limbs making them have greater gameplay importance
lawsen 18. juni 2023 kl. 7:51 
Toughness does play a role, but not in that way. The higher your toughness, the lower your HP can go before you're knocked out or killed.
Dr. Igor Dolvich 17. juni 2023 kl. 12:13 
Doesn't Toughness already kind of play a part into HP? (Some of my characters have like 116 hp, etc.)

Definitely might have to check this out though, great idea. If possible, would a reduced version of this be possible? The only concern would be bloodloss knockouts being almost impossible at very high strength levels (cutting all 4 limbs off and still awake lol).
JammyGamer  [ophavsmand] 16. juni 2023 kl. 13:17 
Hello serpantrock123.

Scorchlanders have the same as Greenlanders sorry i failed to mention this
JammyGamer  [ophavsmand] 16. juni 2023 kl. 13:09 
Hey Forsaken Foreskin.

The Head, Chest and Stomach are at very high values just because they are no longer used to determine health.

Your health is now determined by your blood bar
serpantrock123 16. juni 2023 kl. 4:28 
what about scorchlanders
Mr Shit 15. juni 2023 kl. 5:40 
i think it did it to all my guys, it might be mad i started it mid run haha :beeped:
Grim 15. juni 2023 kl. 3:43 
10K HP?!?! Who you using. @Forsaken Foreskin
Mr Shit 15. juni 2023 kl. 3:11 
my main guy has 10k hp head very balanced :spiffo:
Grim 14. juni 2023 kl. 20:30 
Yooo, this is pretty interesting. Although, that would mean that high str and high toughness npcs will be hard to deal with, especially when they have heavy armor. More so the sheks.
Imouto catboywife 14. juni 2023 kl. 11:54 
actually not a bad balance mod X3