RimWorld

RimWorld

Faster Resource Acquirement
47 Comments
D9sinc Jun 18 @ 4:01am 
Okay, I want to fix what I said though. They can be researched after researching electricity. I just noticed my pawns aren't mining as fast nor pulling up as much material as they were before. Sorry about that and no rush.
NuTrynity  [author] Jun 18 @ 1:41am 
I haven't tested it in 1.6 yet, might look into that
D9sinc Jun 17 @ 7:25pm 
Hello, it seems that this mod is partially (at least from what I saw) broken in 1.6. They still operate without power and can be researched without power, but it seems that they still drill at the same speed as vanilla and the yield is the same despite me doubling both when I was using it in 1.5.
NuTrynity  [author] Feb 27 @ 8:32pm 
Oh sure
Fikus Feb 27 @ 11:18am 
priv - message thou steam ;) private message
I will go to github in free time , if i iwll start oding it i will inform u :) Have a nice night
NuTrynity  [author] Feb 27 @ 10:35am 
@Fikus Sorry for late reply, what is priv? also I made a translation mod folder where you can just copy the xml, and put the translated text there. no need to change the tags though
Fikus Feb 26 @ 1:06am 
Okey but can u write to me on priv what to do exactly then i will make it work ;) lot of translations irl so why not here from time to time. Nice photo of Alliance harvester :D "Kirov Reporting"
NuTrynity  [author] Feb 25 @ 11:11am 
Sure thing, there's so little text used in the mod so it wont be heavy, you can make a pull request on the Github source code
Fikus Feb 25 @ 3:00am 
Hello, I can make polish translation if u are interested....but also i will tell u that most RW from poland speak english so if u just need it howler me ;)
good mod
D9sinc Feb 25 @ 12:52am 
Okay, I managed to check and yeah, I can confirm that it's there. Thank you for the mod options.
D9sinc Feb 25 @ 12:30am 
@NuTrynity. Thank you. I will get the update and check it out. Thank you very much.
NuTrynity  [author] Feb 24 @ 11:48pm 
@D9sinc I fixed it
it should show up on the mod settings now
NuTrynity  [author] Feb 24 @ 9:02am 
Found out why, Rimworld 1.5 has errors for my mod setttings, I was playing 1.4 hehe
D9sinc Feb 24 @ 3:54am 
Only the English translation. I guess I'm missing something and will have to check the mod itself to see if maybe a mod I'm using is breaking the mod options.
NuTrynity  [author] Feb 24 @ 3:52am 
Hmm mine shows up, do you use other translations?
D9sinc Feb 24 @ 3:51am 
Yeah, I figured, I tried searching it up and manually scrolling down to F but all I had that was named as "faster biosculpter" and "Faster Gene Regrowth" but nothing about faster resources.
NuTrynity  [author] Feb 24 @ 2:43am 
You don't necessarily need anything, its named "Faster Resources", and I don't know if its only me but I always had problems with the Mod Setting's search function not being accurate
D9sinc Feb 24 @ 1:33am 
Hello, is there anything needed to get the mod options? I subbed to this mod earlier (about an hour after the latest update went out) and I am not able to find the mod options at all. I tried searching for the mod name and wasn't able to locate it.
NuTrynity  [author] Feb 23 @ 12:37pm 
Added Mod Settings! Wow
NuTrynity  [author] May 18, 2024 @ 10:40am 
Sure thing, I'm still not used to modding Rimworld, just the normal xml stuff, but I'll try and learn how to add mod settings
Axelfox May 17, 2024 @ 9:08am 
Would it be possible to add setting for the mining speed and maybe yield?
I would be happy with normal speed, but more yield (to deplete the deposit faster, not extra yield)
i know making it slower but give more could mean the same in the end, but if one can fine-tune it in the settings, its a win-win for everybody :D
NuTrynity  [author] Apr 25, 2024 @ 9:44pm 
Updated it to 1.5
NuTrynity  [author] Apr 23, 2024 @ 12:20am 
Unless Rimworld changes some variables names, it should work.
Dive Helljohner Apr 22, 2024 @ 11:33pm 
This still works in 1.5 even if not updated
hovershift Apr 17, 2024 @ 3:10pm 
hey man can you updae to 1.5?
Quadraxis Apr 7, 2024 @ 9:54am 
Awesome mod.
NuTrynity  [author] Aug 31, 2023 @ 10:20am 
Well not much, but it does remove the tediousness of getting resources
Immense Pain Aug 31, 2023 @ 6:57am 
This mod changes everything
winsport43 Aug 2, 2023 @ 1:53am 
KIROV REPORTING :KaneLives:
NuTrynity  [author] Jun 28, 2023 @ 11:30am 
@Mage of Void I've made a separate mod just for the research only version :)
NuTrynity  [author] Jun 28, 2023 @ 10:21am 
I'm still learning Rimworld modding, but I can make a separate mod only with that feature
Mage of Void Jun 17, 2023 @ 8:31am 
are these improvements toggleable? id love to only have the earlier research and no power on the drills if possible.
Sanic Jun 17, 2023 @ 2:01am 
You'll get the cash in a flash
Risk Jun 16, 2023 @ 4:52pm 
I just noticed yesterday lol
NuTrynity  [author] Jun 16, 2023 @ 7:02am 
@Risk you're in luck because its already there from the start!
Risk Jun 15, 2023 @ 2:17pm 
would it be possible to change the ground penetration scanner and long range scanner to no longuer require advance components to make it easier to access
taxcop Jun 15, 2023 @ 1:06pm 
Red Alert picture just love
NuTrynity  [author] Jun 15, 2023 @ 7:14am 
Nerfed the scanners that it still needs research, but moved the requirements to need electricity researched.
Visari Jun 13, 2023 @ 9:58pm 
oh gosh the chrono miner is giving me intense nostalgia lol:Volkov:
NuTrynity  [author] Jun 13, 2023 @ 9:15am 
@Risk would do that, thanks for the feedback
Risk Jun 13, 2023 @ 8:13am 
A fix that could work is changing these researches to something really low in tech point cost so that way they wont start unlocked or unlock tech behind them well still being very easy to aquire like what you intended for this mod
Risk Jun 13, 2023 @ 8:10am 
🤣
NuTrynity  [author] Jun 13, 2023 @ 6:06am 
@Risk Ah shit...

Good point, I didn't thought that one through....
Risk Jun 12, 2023 @ 7:23pm 
when you say that ground penetration scanner is already researched from the start how does this effect tribal play thru?
Slow100 Jun 12, 2023 @ 11:21am 
Chrono Miner reporting for duty!
[Apply_Meme] Jun 12, 2023 @ 6:10am 
Love that mod picture as well
John Lemon Jun 12, 2023 @ 4:12am 
nice mod picture!