Total War: WARHAMMER III

Total War: WARHAMMER III

Swissbob's True World Start Positions - Light
46 Comments
Imperial Obligation Nov 2 @ 6:53pm 
I love this mod, but I have one request.

Could you find a way to remove the Ogre Camp that Skrag leaves in leftover in The Border Princes from his original start position? It kind of messes with the AI, who don't really know or want how to deal with it because his capital is across the map, even though he's raiding them ..
Malarraenaepcaleac'h Jun 4 @ 4:45am 
Could you please please please include ♥♥♥♥♥♥♥ and move him to Skrag's original location in the Southern Realms? This would make the mod perfect!
Gary Buster Holmes Mar 12 @ 1:00am 
How do the victory conditions work here? Are they changed? Is it compatible with victory conditions overhaul?
Porkenstein  [author] Jan 4 @ 10:44am 
I've been working on a mod with Mixer support that combines all of my start position mod with configuration options but IRL stuff is soaking up my time
Tater Dec 31, 2024 @ 8:47am 
I would love @Jopanis's idea. Separate mods would help with mod conflicts.
Jopanis Oct 19, 2024 @ 8:58am 
Could you add MTC support or make separate mods for each of the start changes? Azasel change conflict with Mixu's LL since Egrimm van Horstmann already start there, and Sigvald with OVN Albion since it moves Be'lakor to the settlement he should attack.
Porkenstein  [author] Sep 22, 2024 @ 4:46pm 
@Amko [He/Him], I have a start position mod that moves him to the southlands jungle, it works really well https://steamcommunity.com/sharedfiles/filedetails/?id=2990746957
Amko The Terrible Sep 21, 2024 @ 7:03pm 
I hope we get a mod just to kick Skarbrand to the Southern Wastes, because he is way too strong against the Badlands factions and just ruins the flavor of the whole region.
Xeonzs Aug 26, 2024 @ 11:24am 
Regarding my earlier comment in July, could you please make the Azazel starting location a seperate mod as well?
After a few more playthrough with different factions it really messes up the balance in that area with him missing.
The Order factions have usually wiped out everything on that side of the sea by turn 100, it's not a coin flip anymore on if either chaos wins or if order wins.

Even though lore-wise and for the player I like the start position, but for the AI and the campaign flow it's really detrimental, azazel isn't a powerhouse by himself, but he does help level the playing field.
In my Wood Elves playthrough with Durthu I even had to take out Hobo Jesus because he and Katarin were just wreaking too much havoc and making the ordertide happen too fast.
AwDiddums Aug 26, 2024 @ 5:39am 
That sounds even better! Thank you.
Porkenstein  [author] Aug 25, 2024 @ 8:51pm 
@AwDiddums, I'm working on a compilation mod that combines all of my start position changes and makes them configurable with MCT.
AwDiddums Aug 25, 2024 @ 7:20pm 
It would be great to have each start position split into their own mod so everyone can choose which to apply to their game. I know there's some, but not all.
Xeonzs Jul 12, 2024 @ 11:24pm 
While I prefer Azazel's new start location as he has more room to setup an economy, AI Azazel doesn't seem to know what to do once established has there's no (order) factions he hates to discover.

I played as Skarbrand and teleported to Valkia, was fighting dark elves most of the time and her, meanwhile Azazel only had the starting city and a minor city the entire 109 turns I played so far and he didn't wage war on anyone.
RatboyW Jun 14, 2024 @ 1:32pm 
You got it boss, I'll give it my best shot o7

Probably gonna use your mods as a tutorial/bedrock for it, since it only works if ppl are using them to move Skrag. I'll be sure to link back here so they know, and credit you ofc!
Porkenstein  [author] Jun 14, 2024 @ 1:21am 
@RatboyW, go ahead! I'm not all that interested in that change since I like having him up in Zanbaijin.
RatboyW Jun 13, 2024 @ 5:58pm 
Since you've moved Skrag away from the Border Princes, may I suggest moving Tamurkhan there in his place, maybe near Myrmidens? His vanilla start sandwiched between so many LL's feels claustrophobic af, and his AI never really manages to get anywhere, let alone to Nuln.

If you aren't interested I can give it a shot, but the stuff you do is pretty beyond me lol
Porkenstein  [author] Apr 28, 2024 @ 11:53pm 
@撿骨頭, thanks for letting me know. In the next iteration of this I'll give AI sigvald a city to start with.
撿骨頭 Apr 28, 2024 @ 11:04pm 
There is a problem. Prince Sigvald the Magnificent sometimes ignores the enemies in front of him and directly attacks the city behind to gain vassals.This made his competition progress a lot faster
Porkenstein  [author] Apr 22, 2024 @ 9:15am 
@iamtheresurrection94, sorry for the late response, no that shouldn't be happening. Likely you have another mod with a script crashing that interrupts my scripts.
Alphaine Apr 20, 2024 @ 5:06pm 
I wish there was a mod to swap Drycha with Ghorst or something, move Ghorst the ♥♥♥♥ away from Ku'gath so that both factions can actually breathe.
iamtheresurrection94 Feb 25, 2024 @ 2:46pm 
Should Daniel and Azazel be spawning in the same province?
Porkenstein  [author] Jan 16, 2024 @ 12:02pm 
@Baya, nope, just my own skarbrand start position change: https://steamcommunity.com/sharedfiles/filedetails/?id=2990746957
Baya Jan 16, 2024 @ 9:00am 
Any Skarbrand standalone?
Porkenstein  [author] Dec 31, 2023 @ 11:51pm 
@FA41, I'd like to, soon-ish
FA41 Dec 31, 2023 @ 11:40pm 
could you make greasus and skrag a stand alone mod please? I want skrag to be in the mountains of mourn without moving Azazel and Sigvald because i like their positions.
Porkenstein  [author] Nov 21, 2023 @ 10:15am 
Should work without an update but I'll push up a version bump soon
GoatScream Oct 11, 2023 @ 12:12pm 
Could get a separate mod for Skrag and Greasus please? It seems like that pair is the only one that doesn't has a separate mod of its own.
Porkenstein  [author] Oct 9, 2023 @ 11:41am 
@Skulduggeryx3 Thanks, I'll give it a try with those three mods next. I've previously played many times with those mods (and more) enabled so this is unexpected.
Skulduggeryx3 Oct 9, 2023 @ 8:05am 
and mixus unlocker
Skulduggeryx3 Oct 9, 2023 @ 7:54am 
@Porkenstein. Your Ostankya, Yuan-Bo, Alith Anar and Cylostrya mod, One Button respec and better camera mod.
Porkenstein  [author] Oct 7, 2023 @ 11:26am 
@Skulduggeryx3, what other mods do you have on? I'm not seeing anything like this.
Porkenstein  [author] Oct 7, 2023 @ 12:40am 
@Skulduggeryx3, thanks for letting me know, that's bizarre considering how simple the patch notes and these mods are. I'll look into it as soon as I can.
Skulduggeryx3 Oct 6, 2023 @ 9:52am 
Hey man, I thnik the last patch screwed over your mods. Some lords are really out of place. The Deamon prince starts next to the silvered tower of sorcerers, the red duke is in norsca and wulfriks starting enemy sits next to his captial. These are the ones I found for now.
Zooasaurus Sep 23, 2023 @ 3:24am 
@Porkenstein Well, i personally would appreciate the change. Thank you for answering!
Porkenstein  [author] Sep 22, 2023 @ 9:12am 
@Zooasaurus, It's been on my to-do list but I'm afraid that it might cause compatibility issues.
Zooasaurus Sep 21, 2023 @ 7:46am 
This is just something minor but could you change the text description and starting position in the IE menu if you have time?
Porkenstein  [author] Sep 1, 2023 @ 1:27pm 
@PIXY_UNICORN, Yes! I recommend using it along with that one. All of the mods in the Porkenstein's Start Positions collection work great together:
https://steamcommunity.com/workshop/filedetails/?id=3009052162
PIXY_UNICORN Sep 1, 2023 @ 12:47pm 
Is this compatible with the Mother Ostankya mod?
Porkenstein  [author] Jul 23, 2023 @ 11:30pm 
Heads up, I've updated the mod to no longer move Daniel and Malus, to provide compatibility with my new Malus mod. And I've also incorporated the Nagaryth & The Drowned starting positions into this mod, as they probably should have been in the first place.
Dean Winchester Jun 13, 2023 @ 7:42pm 
Thanks!
Porkenstein  [author] Jun 13, 2023 @ 7:41pm 
@Slava Ukraini
I've just uploaded the updated version of the full mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2989017503
Dean Winchester Jun 11, 2023 @ 9:22pm 
Great! Personally, two other adjustments that I like in the original are Taurox and Drycha. One thing I don't like is moving Skarbrand to the southern chaos wastes, because either him or Kairos die pretty much right away, usually Kairos from what I saw when I ran the mod.
Porkenstein  [author] Jun 11, 2023 @ 9:16pm 
@Slava Ukraini I'll start working on an updated full version. Maybe one for just the daemons as well if anyone would like that.
Porkenstein  [author] Jun 11, 2023 @ 9:15pm 
@Guvenoren

Lua stuff. I had to add new faction intro entries to the campaign/main_warhammer/faction_intro directory.
Guvenoren Jun 11, 2023 @ 8:23pm 
How did you fix the camera?
Dean Winchester Jun 11, 2023 @ 7:14pm 
I think a full update to the original would be nice too. Gives some more variety. Thanks for the update!